Player Matchup

Chaac
Chaac
Lillum23
Chaac
Level 37
God Stats
2W - 2L
1,500 SR
Queue Stats
213W - 211L
1,445 Elo+
Party 3
Neith
Neith
NE ChipsAhoy
Neith
Level 37
God Stats
1W - 3L
1,512 SR
Queue Stats
128W - 91L
1,505 Elo+
Party 3
Cthulhu
Cthulhu
NE HalfGiant
Cthulhu
Level 35
God Stats
9W - 7L
1,541 SR
Queue Stats
127W - 130L
1,448 Elo+
Party 3
Fenrir
Fenrir
TayKey47
Fenrir
Level 48
God Stats
11W - 5L
1,594 SR
Queue Stats
353W - 276L
1,631 Elo+
Party 1
Thoth
Thoth
Yami Gado
Thoth
Level 129
God Stats
3W - 7L
1,531 SR
Queue Stats
272W - 253L
1,637 Elo+
Party 1
Team Averages
Level 57
1,536 SR
1,533 Elo+

VS

Team Averages
Level 77
1,539 SR
1,585 Elo+
Vamana
Vamana
Eag315
Vamana
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 71L
1,621 Elo+
Party 2
Sylvanus
Sylvanus
JTstriker44
Sylvanus
Level 76
God Stats
19W - 16L
1,510 SR
Queue Stats
174W - 150L
1,581 Elo+
Party 2
Cupid
Cupid
JohnnyNeck Baby
Cupid
Level 74
God Stats
11W - 8L
1,534 SR
Queue Stats
99W - 92L
1,565 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SDBJ34C
Tsukuyomi
Level 128
God Stats
3W - 5L
1,486 SR
Queue Stats
415W - 369L
1,625 Elo+
Party 2
Ra
Ra
epics123
Ra
Level 69
God Stats
10W - 8L
1,668 SR
Queue Stats
135W - 144L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Lillum23
Chaac
17
0 / 3 / 4
10,070
504
12,059
23,295
19,105
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 11 / 0
9,404
470
6,245
16,947
5,242
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
NE HalfGiant
Cthulhu
13
1 / 7 / 1
8,104
405
8,499
18,406
13,216
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
TayKey47
Fenrir
15
4 / 6 / 1
9,099
455
5,864
16,623
6,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
Yami Gado
Thoth
13
1 / 3 / 1
8,520
426
7,722
9,083
3,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Eag315
Vamana
15
0 / 3 / 7
10,176
509
11,551
15,951
9,709
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
JTstriker44
Sylvanus
15
2 / 1 / 13
10,791
540
7,463
11,701
12,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
15 / 1 / 4
13,101
655
17,583
15,625
6,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
SDBJ34C
Tsukuyomi
20
9 / 0 / 5
12,484
624
18,548
18,200
8,057
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

19
4 / 3 / 3
12,127
606
9,331
14,521
6,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
62
8
Kills
30
30
Deaths
8
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Vamana
Eag315
Vamana
0
3
7
1.17
W
Sylvanus
JTstriker44
Sylvanus
2
1
13
8.5
W
15
1
4
17
L
Chaac
Lillum23
Chaac
0
3
4
0.67
L
2
11
0
0.18
L
Cthulhu
NE HalfGiant
Cthulhu
1
7
1
0.21
W
Tsukuyomi
SDBJ34C
Tsukuyomi
9
0
5
11.5
L
Fenrir
TayKey47
Fenrir
4
6
1
0.75
L
Thoth
Yami Gado
Thoth
1
3
1
0.5
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,389
Damage
64,476
84,354
Taken
75,998
47,331
Mitigated
42,793
22,473
Healing
35,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Eag315
Vamana
11,551
5,069
0
3,654
15,951
9,709
1,960
196
14,747
0
54,435
W
Sylvanus
JTstriker44
Sylvanus
7,463
1,823
928
3,827
11,701
12,219
41
3,313
8,360
27,821
0
W
17,583
11,025
498
9,137
15,625
6,612
4,764
3,715
11,910
0
85,818
L
Chaac
Lillum23
Chaac
12,059
2,273
0
10,148
23,295
19,105
330
1,563
21,718
0
71,860
L
6,245
2,932
0
2,035
16,947
5,242
733
5,468
11,429
0
55,271
L
Cthulhu
NE HalfGiant
Cthulhu
8,499
192
287
3,404
18,406
13,216
37
3,209
15,133
42,898
0
W
Tsukuyomi
SDBJ34C
Tsukuyomi
18,548
7,001
0
9,157
18,200
8,057
2,506
2,653
15,393
0
97,799
L
Fenrir
TayKey47
Fenrir
5,864
552
0
5,134
16,623
6,665
0
2,486
14,063
0
50,260
L
Thoth
Yami Gado
Thoth
7,722
128
0
1,465
9,083
3,103
442
3,670
5,217
49,626
0
W
9,331
707
1,901
6,537
14,521
6,196
2,835
5,572
8,359
87,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,197
Gold Earned
58,679
483
Minions Killed
553
0
Camps Cleared
0
1,531,863
Distance Traveled
1,905,307
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,176
509
81
4
0
370,522
1
W
Sylvanus
10,791
540
49
2
0
320,128
4
W
Cupid
13,101
655
120
6
0
355,029
2
L
Chaac
10,070
504
129
6
0
375,452
2
L
Neith
9,404
470
113
6
0
263,683
2
L
Cthulhu
8,104
405
57
3
0
324,558
2
W
Tsukuyomi
12,484
624
125
6
0
478,232
1
L
Fenrir
9,099
455
94
5
0
312,885
1
L
Thoth
8,520
426
90
5
0
255,285
2
W
Ra
12,127
606
178
9
0
381,396
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role