Player Matchup

Kukulkan
Kukulkan
Diatallix
Kukulkan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,778 Elo+
Solo
Anhur
Anhur
LoosyGoosy69
Anhur
Level 19
God Stats
2W - 2L
1,500 SR
Queue Stats
44W - 32L
1,654 Elo+
Party 2
Sun Wukong
Sun Wukong
YESTIMETOWIN1000
Sun Wukong
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 25L
1,844 Elo+
Solo
Ymir
Ymir
sdafgbnmbvcxzsd
Ymir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,686 Elo+
Solo
Cabrakan
Cabrakan
slicekuma
Cabrakan
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,664 Elo+
Party 2
Team Averages
Level 16
1,500 SR
1,725 Elo+

VS

Team Averages
Level 20
1,613 SR
1,645 Elo+
Olorun
Olorun
DayoHEH
Olorun
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,677 Elo+
Party 1
Ares
Ares
HentaiMeister69
Ares
Level 14
God Stats
14W - 6L
1,807 SR
Queue Stats
430W - 386L
1,646 Elo+
Solo
Anhur
Anhur
Jmoney22
Anhur
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
MrSunshine87
Gilgamesh
Level 19
God Stats
0W - 1L
1,608 SR
Queue Stats
7W - 4L
1,756 Elo+
Solo
Nemesis
Nemesis
Struk24
Nemesis
Level 25
God Stats
3W - 3L
1,649 SR
Queue Stats
90W - 65L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Diatallix
Kukulkan
15
1 / 5 / 3
9,111
536
2,983
6,713
2,519
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
8 / 1 / 7
11,554
680
12,222
9,822
3,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
YESTIMETOWIN1000
Sun Wukong
18
1 / 1 / 1
10,689
629
6,005
9,014
4,686
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
7 / 2 / 7
9,932
584
8,583
11,881
8,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cabrakan
slicekuma
Cabrakan
14
3 / 2 / 9
9,095
535
7,049
11,476
5,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DayoHEH
Olorun
16
7 / 5 / 2
10,122
595
8,955
11,757
4,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 5 / 3
7,123
419
1,971
12,772
9,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
Jmoney22
Anhur
13
1 / 5 / 1
7,610
448
5,573
12,039
3,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
MrSunshine87
Gilgamesh
13
1 / 2 / 0
8,730
514
3,920
10,931
5,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Struk24
Nemesis
13
2 / 3 / 2
8,045
473
6,145
9,268
3,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
20
Kills
11
11
Deaths
20
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Olorun
DayoHEH
Olorun
7
5
2
1.6
W
Kukulkan
Diatallix
Kukulkan
1
5
3
0.5
L
0
5
3
0.3
L
Anhur
Jmoney22
Anhur
1
5
1
0.3
W
8
1
7
11.5
L
Gilgamesh
MrSunshine87
Gilgamesh
1
2
0
0.5
L
Nemesis
Struk24
Nemesis
2
3
2
1
W
Sun Wukong
YESTIMETOWIN1000
Sun Wukong
1
1
1
1.5
W
7
2
7
5.25
W
Cabrakan
slicekuma
Cabrakan
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,842
Damage
26,564
48,906
Taken
56,767
25,172
Mitigated
26,154
17,303
Healing
11,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
DayoHEH
Olorun
8,955
5,954
86
3,674
11,757
4,442
1,276
5,908
5,771
64,349
0
W
Kukulkan
Diatallix
Kukulkan
2,983
702
0
810
6,713
2,519
0
2,589
4,124
54,132
0
L
1,971
436
0
767
12,772
9,030
0
4,430
8,342
17,780
0
L
Anhur
Jmoney22
Anhur
5,573
2,540
0
4,021
12,039
3,816
0
4,543
7,456
0
57,080
W
12,222
8,110
0
4,638
9,822
3,721
44
1,840
7,982
0
73,883
L
Gilgamesh
MrSunshine87
Gilgamesh
3,920
955
0
2,271
10,931
5,203
0
1,115
9,780
0
30,398
L
Nemesis
Struk24
Nemesis
6,145
3,083
0
704
9,268
3,663
0
2,425
6,803
0
58,257
W
Sun Wukong
YESTIMETOWIN1000
Sun Wukong
6,005
1,848
0
4,017
9,014
4,686
62
0
9,014
0
81,043
W
8,583
1,667
0
3,147
11,881
8,687
0
1,962
9,919
43,391
0
W
Cabrakan
slicekuma
Cabrakan
7,049
997
103
4,588
11,476
5,559
0
4,535
6,941
44,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,381
Gold Earned
41,630
559
Minions Killed
429
0
Camps Cleared
0
1,568,938
Distance Traveled
1,635,491
29
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,122
595
129
8
0
288,596
4
W
Kukulkan
9,111
536
120
7
0
313,764
9
L
Ares
7,123
419
19
1
0
326,155
3
L
Anhur
7,610
448
110
6
0
263,277
5
W
Anhur
11,554
680
140
8
0
301,702
6
L
Gilgamesh
8,730
514
69
4
0
375,073
6
L
Nemesis
8,045
473
102
6
0
382,390
6
W
Sun Wukong
10,689
629
188
11
0
341,675
7
W
Ymir
9,932
584
42
2
0
323,234
3
W
Cabrakan
9,095
535
69
4
0
288,563
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role