Player Matchup

Hel
Hel
EKapriSun
Hel
Level 29
God Stats
32W - 32L
1,659 SR
Queue Stats
32W - 33L
1,596 Elo+
Solo
Ares
Ares
Heve_Starvy
Ares
Level 18
God Stats
2W - 4L
1,600 SR
Queue Stats
38W - 41L
1,590 Elo+
Solo
Gilgamesh
Gilgamesh
IM THAT GUY 860
Gilgamesh
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,635 Elo+
Party 2
Ao Kuang
Ao Kuang
JMillz777
Ao Kuang
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 47L
1,496 Elo+
Party 2
Danzaburou
Danzaburou
TheGingermen
Danzaburou
Level 26
God Stats
15W - 8L
1,839 SR
Queue Stats
47W - 42L
1,636 Elo+
Solo
Team Averages
Level 21
1,620 SR
1,591 Elo+

VS

Team Averages
Level 27
1,700 SR
1,569 Elo+
Merlin
Merlin
ENDMarcus
Merlin
Level 23
God Stats
11W - 8L
1,912 SR
Queue Stats
226W - 202L
1,609 Elo+
Solo
Sylvanus
Sylvanus
ToekneeDanza
Sylvanus
Level 25
God Stats
2W - 1L
1,773 SR
Queue Stats
77W - 60L
1,553 Elo+
Solo
Ullr
Ullr
colpipe984
Ullr
Level 7
God Stats
36W - 35L
1,500 SR
Queue Stats
351W - 365L
1,453 Elo+
Solo
Pele
Pele
imEkim
Pele
Level 7
God Stats
12W - 8L
1,759 SR
Queue Stats
21W - 12L
1,654 Elo+
Party 1
Zeus
Zeus
xPurpleR41Nx
Zeus
Level 71
God Stats
18W - 14L
1,553 SR
Queue Stats
44W - 32L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 3
8,669
867
4,394
11,496
8,252
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 5 / 2
9,236
924
7,498
18,476
16,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
IM THAT GUY 860
Gilgamesh
15
0 / 10 / 3
8,833
883
10,553
20,547
11,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
JMillz777
Ao Kuang
15
1 / 8 / 0
9,319
932
4,894
16,843
5,814
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
TheGingermen
Danzaburou
14
2 / 6 / 0
8,990
899
5,857
16,482
5,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

101

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ENDMarcus
Merlin
17
8 / 0 / 16
10,505
1,051
12,774
4,313
1,742
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
ToekneeDanza
Sylvanus
17
2 / 0 / 22
10,223
1,022
8,006
7,734
8,252
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
10 / 1 / 15
10,732
1,073
13,057
6,154
2,836
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
imEkim
Pele
17
8 / 2 / 23
11,108
1,111
22,337
13,153
5,887
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 0 / 20
10,807
1,081
19,519
5,341
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
129
3
Kills
33
33
Deaths
3
8
Assists
96
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
Merlin
ENDMarcus
Merlin
8
0
16
16
L
0
5
2
0.2
L
Gilgamesh
IM THAT GUY 860
Gilgamesh
0
10
3
0.15
L
Ao Kuang
JMillz777
Ao Kuang
1
8
0
0.13
L
Danzaburou
TheGingermen
Danzaburou
2
6
0
0.33
W
Sylvanus
ToekneeDanza
Sylvanus
2
0
22
13
W
10
1
15
17.5
W
Pele
imEkim
Pele
8
2
23
9.75
W
5
0
20
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,196
Damage
75,693
83,844
Taken
36,695
47,446
Mitigated
21,181
13,519
Healing
8,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,394
530
2,965
3,096
11,496
8,252
0
6,204
5,096
14,957
0
W
Merlin
ENDMarcus
Merlin
12,774
250
0
0
4,313
1,742
0
2,423
1,890
32,803
0
L
7,498
108
0
1,512
18,476
16,559
0
6,529
11,757
13,352
0
L
Gilgamesh
IM THAT GUY 860
Gilgamesh
10,553
2,449
0
1,121
20,547
11,667
0
6,688
13,707
86
31,914
L
Ao Kuang
JMillz777
Ao Kuang
4,894
770
0
2,640
16,843
5,814
0
8,623
7,970
27,999
0
L
Danzaburou
TheGingermen
Danzaburou
5,857
1,894
0
2,185
16,482
5,154
0
11,167
5,015
0
30,855
W
Sylvanus
ToekneeDanza
Sylvanus
8,006
1,240
2,734
3,471
7,734
8,252
0
1,978
5,756
12,748
0
W
13,057
7,442
0
14
6,154
2,836
0
2,440
3,714
0
24,137
W
Pele
imEkim
Pele
22,337
7,210
0
957
13,153
5,887
0
7,574
5,579
0
34,847
W
19,519
1,756
0
1,171
5,341
2,464
0
2,436
2,905
40,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,047
Gold Earned
53,375
177
Minions Killed
181
7
Camps Cleared
5
874,111
Distance Traveled
962,575
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,669
867
23
2
0
157,985
0
W
Merlin
10,505
1,051
45
5
2
197,657
0
L
Ares
9,236
924
9
1
0
190,771
0
L
Gilgamesh
8,833
883
44
4
2
160,480
1
L
Ao Kuang
9,319
932
37
4
4
194,072
0
L
Danzaburou
8,990
899
64
6
1
170,803
0
W
Sylvanus
10,223
1,022
10
1
1
199,942
0
W
Ullr
10,732
1,073
19
2
2
182,937
0
W
Pele
11,108
1,111
48
5
0
219,980
0
W
Zeus
10,807
1,081
59
6
0
162,059
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role