Player Matchup

Geb
Geb
Dukey
Geb
Level 155
God Stats
6W - 2L
1,500 SR
Queue Stats
173W - 134L
1,478 Elo+
Party 2
Ullr
Ullr
DärkSäint
Ullr
Level 128
God Stats
8W - 13L
1,271 SR
Queue Stats
176W - 185L
1,601 Elo+
Party 2
Ra
Ra
TerritoryGamer
Ra
Level 23
God Stats
4W - 2L
1,469 SR
Queue Stats
5W - 4L
1,478 Elo+
Party 2
Team Averages
Level 102
1,413 SR
1,519 Elo+

VS

Team Averages
Level 119
1,640 SR
1,645 Elo+
Zhong Kui
Zhong Kui
DąrkMąnX
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
EvanoraBlack
Nike
Level 74
God Stats
2W - 3L
1,925 SR
Queue Stats
98W - 51L
1,662 Elo+
Party 1
Medusa
Medusa
dressy
Medusa
Level 125
God Stats
2W - 1L
1,497 SR
Queue Stats
52W - 19L
1,773 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Dukey
Geb
14
4 / 2 / 9
10,982
784
11,338
17,569
12,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
5 / 2 / 9
10,683
763
9,512
10,697
4,083
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 1 / 9
10,448
746
9,480
10,151
6,183
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DąrkMąnX
Zhong Kui
12
1 / 5 / 3
9,062
647
11,800
16,280
11,988
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
2 / 6 / 3
9,188
656
9,246
13,262
7,693
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
dressy
Medusa
12
2 / 3 / 2
9,078
648
11,712
9,544
3,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
14
Kills
5
5
Deaths
14
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Geb
Dukey
Geb
4
2
9
4.25
W
5
2
9
4.75
L
Zhong Kui
DąrkMąnX
Zhong Kui
1
5
3
0.5
L
2
6
3
0.58
W
5
1
9
9.5
L
Medusa
dressy
Medusa
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,330
Damage
32,758
38,417
Taken
39,086
22,963
Mitigated
23,565
13,598
Healing
9,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
Dukey
Geb
11,338
1,559
0
4,914
17,569
12,697
750
4,158
13,411
38,544
0
W
9,512
5,589
0
2,674
10,697
4,083
990
4,227
6,470
0
47,661
L
Zhong Kui
DąrkMąnX
Zhong Kui
11,800
459
0
6,204
16,280
11,988
630
7,706
8,574
61,268
0
L
9,246
813
0
1,307
13,262
7,693
0
7,170
6,092
0
24,896
W
9,480
1,308
3,217
2,793
10,151
6,183
1,146
3,529
6,622
42,991
0
L
Medusa
dressy
Medusa
11,712
4,953
0
2,010
9,544
3,884
857
6,436
3,108
0
42,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,113
Gold Earned
27,328
180
Minions Killed
179
0
Camps Cleared
0
861,726
Distance Traveled
754,014
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,982
784
33
2
0
298,096
2
W
Ullr
10,683
763
86
6
0
268,837
0
L
Zhong Kui
9,062
647
100
7
0
235,036
8
L
Nike
9,188
656
23
2
0
257,418
2
W
Ra
10,448
746
61
4
0
294,793
2
L
Medusa
9,078
648
56
4
0
261,560
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role