Player Matchup

Athena
Athena
MisterBucker
Athena
Level 29
God Stats
4W - 3L
1,548 SR
Queue Stats
45W - 31L
1,592 Elo+
Solo
Danzaburou
Danzaburou
Zigzaguma
Danzaburou
Level 29
God Stats
10W - 6L
1,429 SR
Queue Stats
27W - 32L
1,319 Elo+
Party 1
Nu Wa
Nu Wa
nyancatjinx
Nu Wa
Level 122
God Stats
3W - 9L
1,566 SR
Queue Stats
118W - 132L
1,319 Elo+
Party 1
Team Averages
Level 60
1,514 SR
1,410 Elo+

VS

Team Averages
Level 37
1,668 SR
1,499 Elo+
Da Ji
Da Ji
Kingin13
Da Ji
Level 29
God Stats
21W - 20L
1,464 SR
Queue Stats
250W - 249L
1,476 Elo+
Solo
Khepri
Khepri
Vanesia
Khepri
Level 65
God Stats
21W - 14L
1,603 SR
Queue Stats
192W - 174L
1,497 Elo+
Party 2
Hera
Hera
brapking123
Hera
Level 16
God Stats
11W - 5L
1,935 SR
Queue Stats
62W - 56L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
0 / 1 / 3
8,362
697
1,895
9,592
4,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
Zigzaguma
Danzaburou
13
4 / 1 / 0
9,185
765
5,962
7,072
2,473
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 0 / 4
7,833
653
4,526
3,959
1,267
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Kingin13
Da Ji
4
0 / 1 / 0
6,278
523
294
1,872
559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Khepri
Vanesia
Khepri
13
1 / 1 / 1
8,483
707
2,613
8,768
6,520
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 2 / 1
7,860
655
7,591
4,718
1,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
4
Kills
2
2
Deaths
4
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Kingin13
Da Ji
0
1
0
0
W
Athena
0
1
3
1.5
L
Khepri
Vanesia
Khepri
1
1
1
1.5
W
Danzaburou
Zigzaguma
Danzaburou
4
1
0
4
L
1
2
1
0.75
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,383
Damage
10,498
20,623
Taken
15,358
8,530
Mitigated
9,078
6,591
Healing
5,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Kingin13
Da Ji
294
100
0
92
1,872
559
0
691
1,181
0
2,275
W
Athena
1,895
605
0
3,142
9,592
4,790
368
4,200
5,044
19,786
0
L
Khepri
Vanesia
Khepri
2,613
0
528
4,564
8,768
6,520
0
3,848
4,920
26,348
0
W
Danzaburou
Zigzaguma
Danzaburou
5,962
2,584
0
1,711
7,072
2,473
1,311
3,710
3,204
0
38,988
L
7,591
1,138
0
250
4,718
1,999
0
1,904
2,814
42,983
0
W
4,526
1,520
0
1,738
3,959
1,267
1,312
1,806
2,033
34,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,380
Gold Earned
22,621
150
Minions Killed
121
0
Camps Cleared
0
714,730
Distance Traveled
524,692
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,278
523
8
1
0
55,183
1
W
Athena
8,362
697
24
2
0
241,582
3
L
Khepri
8,483
707
36
3
0
246,889
2
W
Danzaburou
9,185
765
62
5
0
238,810
0
L
Hera
7,860
655
77
6
0
222,620
2
W
Nu Wa
7,833
653
64
5
0
234,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role