Player Matchup

Apollo
Apollo
Césaraam
Apollo
Level 52
God Stats
22W - 40L
1,344 SR
Queue Stats
50W - 70L
1,358 Elo+
Party 2
Merlin
Merlin
JUMAR007
Merlin
Level 47
God Stats
1W - 1L
1,455 SR
Queue Stats
11W - 16L
1,328 Elo+
Party 3
Set
Set
NBT DRAGO
Set
Level 101
God Stats
5W - 7L
1,603 SR
Queue Stats
391W - 392L
1,459 Elo+
Party 3
Ymir
Ymir
Not_Lebs
Ymir
Level 61
God Stats
7W - 11L
1,307 SR
Queue Stats
75W - 86L
1,350 Elo+
Party 2
Loki
Loki
narcisoram
Loki
Level 42
God Stats
16W - 28L
1,317 SR
Queue Stats
41W - 53L
1,356 Elo+
Party 2
Team Averages
Level 61
1,405 SR
1,370 Elo+

VS

Team Averages
Level 55
1,543 SR
1,404 Elo+
Yemoja
Yemoja
HooseYoDaddy
Yemoja
Level 36
God Stats
7W - 3L
1,500 SR
Queue Stats
34W - 37L
1,331 Elo+
Solo
Fenrir
Fenrir
Q_741
Fenrir
Level 44
God Stats
4W - 3L
1,603 SR
Queue Stats
72W - 83L
1,463 Elo+
Solo
King Arthur
King Arthur
SgtSpitfire555
King Arthur
Level 101
God Stats
13W - 29L
1,403 SR
Queue Stats
415W - 565L
1,409 Elo+
Party 1
Janus
Janus
Sir Donngerlord
Janus
Level 64
God Stats
18W - 26L
1,479 SR
Queue Stats
608W - 818L
1,403 Elo+
Party 1
Skadi
Skadi
xHOODIEx60
Skadi
Level 29
God Stats
5W - 2L
1,730 SR
Queue Stats
45W - 53L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Césaraam
Apollo
11
1 / 1 / 5
6,483
463
3,808
8,056
2,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
JUMAR007
Merlin
12
1 / 3 / 2
7,312
522
3,272
6,782
2,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

14
3 / 5 / 1
8,130
581
5,947
9,432
5,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ymir
11
5 / 1 / 1
7,383
527
5,521
10,624
6,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 1 / 4
7,424
530
4,965
6,998
2,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
0 / 1 / 2
6,002
429
4,000
6,339
2,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
Q_741
Fenrir
12
2 / 1 / 2
7,184
513
3,355
7,887
2,898
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

King Arthur
SgtSpitfire555
King Arthur
13
4 / 3 / 0
7,309
522
6,349
12,328
7,166
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 4 / 0
7,854
561
5,418
8,192
2,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
10
1 / 5 / 2
6,017
430
5,334
7,794
2,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
13
Kills
11
11
Deaths
14
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Apollo
Césaraam
Apollo
1
1
5
3.5
L
Yemoja
0
1
2
1
W
Merlin
JUMAR007
Merlin
1
3
2
0.67
W
3
5
1
0.7
W
Ymir
5
1
1
5.5
L
Fenrir
Q_741
Fenrir
2
1
2
3
L
King Arthur
SgtSpitfire555
King Arthur
4
3
0
1.33
L
4
4
0
1
W
3
1
4
5
L
Skadi
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,513
Damage
24,456
41,892
Taken
42,540
19,144
Mitigated
17,507
13,909
Healing
10,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Césaraam
Apollo
3,808
1,598
0
2,130
8,056
2,557
346
1,637
6,419
0
32,578
L
Yemoja
4,000
820
490
2,177
6,339
2,654
300
2,464
3,875
22,810
0
W
Merlin
JUMAR007
Merlin
3,272
185
0
2,723
6,782
2,472
343
3,854
2,630
39,204
0
W
5,947
3,575
0
2,022
9,432
5,087
884
525
8,865
0
52,070
W
Ymir
5,521
1,155
405
3,427
10,624
6,662
155
2,124
8,500
31,800
0
L
Fenrir
Q_741
Fenrir
3,355
1,114
0
2,993
7,887
2,898
0
1,013
6,874
0
37,439
L
King Arthur
SgtSpitfire555
King Arthur
6,349
1,121
0
2,408
12,328
7,166
237
327
12,001
0
41,155
L
5,418
113
0
2,361
8,192
2,654
0
2,725
5,467
45,780
0
W
4,965
1,240
342
2,860
6,998
2,366
331
918
6,060
0
33,011
L
Skadi
5,334
2,302
0
239
7,794
2,135
175
2,264
5,530
0
21,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,732
Gold Earned
34,366
380
Minions Killed
326
0
Camps Cleared
0
1,263,598
Distance Traveled
1,310,195
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,483
463
66
5
0
265,450
5
L
Yemoja
6,002
429
34
2
0
248,928
4
W
Merlin
7,312
522
73
5
0
226,530
0
W
Set
8,130
581
108
8
0
270,645
1
W
Ymir
7,383
527
65
5
0
221,919
2
L
Fenrir
7,184
513
80
6
0
324,016
0
L
King Arthur
7,309
522
79
6
0
253,101
0
L
Janus
7,854
561
94
7
0
268,122
1
W
Loki
7,424
530
68
5
0
279,054
0
L
Skadi
6,017
430
39
3
0
216,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role