Player Matchup

Baron Samedi
Baron Samedi
Austinminime
Baron Samedi
Level 98
God Stats
15W - 11L
1,769 SR
Queue Stats
369W - 318L
1,467 Elo+
Party 1
Artemis
Artemis
Canine_H2O
Artemis
Level 17
God Stats
1W - 1L
1,661 SR
Queue Stats
21W - 10L
1,659 Elo+
Party 1
Pele
Pele
TheWongMaster
Pele
Level 85
God Stats
16W - 16L
1,588 SR
Queue Stats
289W - 261L
1,509 Elo+
Party 1
Hercules
Hercules
Wissuu
Hercules
Level 45
God Stats
5W - 7L
1,500 SR
Queue Stats
45W - 45L
1,422 Elo+
Party 2
Sol
Sol
ZakamboWambo
Sol
Level 36
God Stats
3W - 2L
1,677 SR
Queue Stats
241W - 277L
1,395 Elo+
Party 2
Team Averages
Level 56
1,639 SR
1,490 Elo+

VS

Team Averages
Level 55
1,708 SR
1,528 Elo+
Gilgamesh
Gilgamesh
LastJona25
Gilgamesh
Level 124
God Stats
12W - 3L
1,528 SR
Queue Stats
40W - 26L
1,573 Elo+
Party 3
Ymir
Ymir
Shogun Schultz
Ymir
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,537 Elo+
Solo
Anubis
Anubis
aaanau
Anubis
Level 29
God Stats
10W - 4L
1,765 SR
Queue Stats
30W - 19L
1,552 Elo+
Party 3
Pele
Pele
wraithing101
Pele
Level 38
God Stats
5W - 6L
1,834 SR
Queue Stats
114W - 128L
1,438 Elo+
Solo
Hou Yi
Hou Yi
xxKDNBA35xx
Hou Yi
Level 48
God Stats
4W - 1L
1,913 SR
Queue Stats
28W - 19L
1,541 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Austinminime
Baron Samedi
12
1 / 8 / 3
7,293
405
7,855
15,905
6,721
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
Canine_H2O
Artemis
12
1 / 4 / 1
7,080
393
7,636
8,993
3,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
6 / 3 / 2
10,628
590
6,680
13,899
8,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
Wissuu
Hercules
14
1 / 5 / 4
8,085
449
5,020
15,072
12,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 5 / 4
9,039
502
8,179
13,197
3,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LastJona25
Gilgamesh
16
7 / 1 / 9
12,207
678
18,737
16,246
11,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 2 / 8
9,068
504
6,168
12,451
11,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
aaanau
Anubis
16
6 / 2 / 5
10,273
571
13,002
9,755
5,195
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 4 / 4
9,984
555
5,965
13,333
6,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
15
4 / 2 / 9
9,010
501
7,472
8,556
3,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
59
11
Kills
24
25
Deaths
11
14
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Austinminime
Baron Samedi
1
8
3
0.31
L
Artemis
Canine_H2O
Artemis
1
4
1
0.38
W
Gilgamesh
LastJona25
Gilgamesh
7
1
9
11.5
W
4
2
8
4
L
6
3
2
2.33
L
Hercules
Wissuu
Hercules
1
5
4
0.6
L
2
5
4
0.8
W
Anubis
aaanau
Anubis
6
2
5
4.25
W
3
4
4
1.25
W
Hou Yi
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,370
Damage
51,344
67,066
Taken
60,341
34,820
Mitigated
37,822
20,535
Healing
17,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Austinminime
Baron Samedi
7,855
389
1,662
3,160
15,905
6,721
460
4,294
11,611
40,396
0
L
Artemis
Canine_H2O
Artemis
7,636
2,847
372
1,616
8,993
3,267
974
847
8,146
0
33,961
W
Gilgamesh
LastJona25
Gilgamesh
18,737
6,698
0
5,114
16,246
11,520
1,677
3,438
12,508
0
65,991
W
6,168
754
0
2,008
12,451
11,055
398
4,196
8,209
22,262
0
L
6,680
2,408
0
3,852
13,899
8,651
0
5,322
8,577
0
78,846
L
Hercules
Wissuu
Hercules
5,020
1,639
0
5,058
15,072
12,756
118
2,317
12,755
0
32,973
L
8,179
1,036
141
4,674
13,197
3,425
0
6,390
6,807
48,923
0
W
Anubis
aaanau
Anubis
13,002
481
0
5,568
9,755
5,195
1,310
3,556
6,153
65,329
0
W
5,965
1,913
0
1,630
13,333
6,795
913
3,107
10,176
0
73,698
W
Hou Yi
7,472
2,367
0
3,483
8,556
3,257
2,716
1,737
6,819
0
45,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,125
Gold Earned
50,542
427
Minions Killed
455
0
Camps Cleared
0
1,552,729
Distance Traveled
1,685,727
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,293
405
54
3
0
305,444
2
L
Artemis
7,080
393
54
3
0
295,195
0
W
Gilgamesh
12,207
678
96
5
0
346,428
3
W
Ymir
9,068
504
36
2
0
325,460
8
L
Pele
10,628
590
146
8
0
342,819
0
L
Hercules
8,085
449
72
4
0
305,752
1
L
Sol
9,039
502
101
6
0
303,519
0
W
Anubis
10,273
571
115
6
0
315,742
4
W
Pele
9,984
555
133
7
0
389,595
0
W
Hou Yi
9,010
501
75
4
0
308,502
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role