Player Matchup

Arachne
Arachne
Demyan962
Arachne
Level 29
God Stats
3W - 1L
1,339 SR
Queue Stats
3W - 3L
1,238 Elo+
Solo
Thor
Thor
DoltixCZ
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ra
Ra
GönnBücher
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ullr
Ullr
NotAStreamerName
Ullr
Level 5
God Stats
10W - 4L
1,500 SR
Queue Stats
57W - 32L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Termi27
Tsukuyomi
Level 28
God Stats
6W - 7L
1,651 SR
Queue Stats
37W - 31L
1,553 Elo+
Solo
Team Averages
Level 13
1,498 SR
1,458 Elo+

VS

Team Averages
Level 29
1,426 SR
1,368 Elo+
Kukulkan
Kukulkan
Hussain1234666
Kukulkan
Level 14
God Stats
2W - 4L
1,201 SR
Queue Stats
44W - 62L
1,249 Elo+
Party 1
Neith
Neith
PROzerfer
Neith
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,234 Elo+
Solo
Sun Wukong
Sun Wukong
Stomiker
Sun Wukong
Level 5
God Stats
19W - 33L
1,413 SR
Queue Stats
185W - 221L
1,480 Elo+
Party 1
Fenrir
Fenrir
ViperCQ
Fenrir
Level 21
God Stats
53W - 55L
1,422 SR
Queue Stats
199W - 259L
1,347 Elo+
Party 1
Kuzenbo
Kuzenbo
danxhkh
Kuzenbo
Level 77
God Stats
3W - 4L
1,595 SR
Queue Stats
700W - 756L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Demyan962
Arachne
18
5 / 10 / 8
11,955
520
8,109
20,310
8,391
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thor
7
1 / 4 / 1
7,839
341
1,916
4,343
1,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

18
2 / 5 / 13
12,054
524
11,977
9,892
3,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
16 / 5 / 3
15,127
658
28,978
22,308
10,571
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
Termi27
Tsukuyomi
18
9 / 8 / 6
12,927
562
20,232
19,486
8,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
4 / 10 / 7
10,865
472
4,998
14,545
7,900
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
PROzerfer
Neith
19
8 / 7 / 1
12,205
531
10,134
19,708
8,995
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Stomiker
Sun Wukong
16
5 / 6 / 4
10,441
454
9,207
19,762
15,805
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
ViperCQ
Fenrir
17
4 / 6 / 8
11,038
480
7,980
20,549
9,015
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
danxhkh
Kuzenbo
17
9 / 4 / 10
12,770
555
10,954
25,592
41,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
60
33
Kills
30
32
Deaths
33
31
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Arachne
Demyan962
Arachne
5
10
8
0.9
W
Thor
1
4
1
0.38
W
2
5
13
1.7
L
Kukulkan
4
10
7
0.75
W
16
5
3
3.5
L
Neith
PROzerfer
Neith
8
7
1
1.21
L
Sun Wukong
Stomiker
Sun Wukong
5
6
4
1.17
W
Tsukuyomi
Termi27
Tsukuyomi
9
8
6
1.5
L
Fenrir
ViperCQ
Fenrir
4
6
8
1.33
L
Kuzenbo
danxhkh
Kuzenbo
9
4
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,212
Damage
43,273
76,339
Taken
100,156
33,009
Mitigated
82,827
18,097
Healing
18,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Demyan962
Arachne
8,109
5,152
0
4,496
20,310
8,391
329
4,651
15,659
0
47,213
W
Thor
1,916
803
0
105
4,343
1,245
0
1,525
2,818
0
7,339
W
11,977
1,527
2,532
2,804
9,892
3,993
1,389
3,416
6,476
70,085
0
L
Kukulkan
4,998
1,392
0
243
14,545
7,900
899
3,653
10,752
40,281
0
W
28,978
18,921
0
4,291
22,308
10,571
7,293
3,923
18,385
0
129,334
L
Neith
PROzerfer
Neith
10,134
3,863
243
5,622
19,708
8,995
1,418
3,408
16,242
0
92,701
L
Sun Wukong
Stomiker
Sun Wukong
9,207
1,197
0
4,387
19,762
15,805
1,012
482
19,252
0
54,051
W
Tsukuyomi
Termi27
Tsukuyomi
20,232
5,948
0
3,869
19,486
8,809
51
3,338
16,148
0
72,741
L
Fenrir
ViperCQ
Fenrir
7,980
1,364
0
5,316
20,549
9,015
1,283
2,329
18,108
0
68,240
L
Kuzenbo
danxhkh
Kuzenbo
10,954
3,023
0
2,536
25,592
41,112
0
6,237
19,149
35,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,902
Gold Earned
57,319
497
Minions Killed
447
0
Camps Cleared
0
1,771,565
Distance Traveled
1,933,754
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,955
520
74
3
0
405,258
1
W
Thor
7,839
341
16
1
0
134,584
1
W
Ra
12,054
524
128
6
0
419,920
5
L
Kukulkan
10,865
472
85
4
0
352,284
0
W
Ullr
15,127
658
165
7
0
395,897
5
L
Neith
12,205
531
138
6
0
379,220
5
L
Sun Wukong
10,441
454
78
3
0
381,735
0
W
Tsukuyomi
12,927
562
114
5
0
415,906
2
L
Fenrir
11,038
480
116
5
0
378,895
1
L
Kuzenbo
12,770
555
30
1
0
441,620
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role