Player Matchup

Raijin
Raijin
BradMontanna
Raijin
Level 10
God Stats
0W - 3L
1,149 SR
Queue Stats
1W - 11L
1,034 Elo+
Solo
Sylvanus
Sylvanus
CabeloHidratado
Sylvanus
Level 18
God Stats
5W - 1L
1,879 SR
Queue Stats
104W - 74L
1,390 Elo+
Party 2
Skadi
Skadi
JuhBruxa1997
Skadi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,362 Elo+
Solo
Set
Set
ManoCola
Set
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
MsAubrey
Serqet
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 80L
1,404 Elo+
Party 2
Team Averages
Level 14
1,506 SR
1,338 Elo+

VS

Team Averages
Level 19
1,491 SR
1,419 Elo+
Heimdallr
Heimdallr
Jorge96
Heimdallr
Level 28
God Stats
5W - 6L
1,500 SR
Queue Stats
382W - 390L
1,423 Elo+
Party 1
Gilgamesh
Gilgamesh
Juampi_Vga
Gilgamesh
Level 17
God Stats
5W - 4L
1,693 SR
Queue Stats
41W - 35L
1,464 Elo+
Party 3
Scylla
Scylla
SoyGodVosZzz
Scylla
Level 13
God Stats
1W - 1L
1,284 SR
Queue Stats
25W - 17L
1,573 Elo+
Party 3
Ymir
Ymir
TimeEater2
Ymir
Level 25
God Stats
9W - 9L
1,287 SR
Queue Stats
253W - 244L
1,422 Elo+
Party 1
Fenrir
Fenrir
Valen_Sima
Fenrir
Level 12
God Stats
2W - 1L
1,690 SR
Queue Stats
3W - 10L
1,212 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
2 / 5 / 3
8,424
401
8,604
12,313
4,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
10
0 / 5 / 4
7,733
368
9,039
16,873
14,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
2 / 3 / 2
8,930
425
6,936
11,097
4,815
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 6 / 1
8,620
410
6,820
16,281
8,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Serqet
MsAubrey
Serqet
13
3 / 7 / 1
8,682
413
4,558
18,788
7,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Jorge96
Heimdallr
15
3 / 3 / 8
9,926
473
4,937
10,884
3,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Juampi_Vga
Gilgamesh
19
5 / 1 / 9
11,659
555
15,746
18,252
15,231
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
20
14 / 2 / 4
12,847
612
20,516
11,766
4,931
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 2 / 8
8,901
424
7,384
14,903
10,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Valen_Sima
Fenrir
17
2 / 1 / 6
10,032
478
4,310
10,024
4,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
61
9
Kills
26
26
Deaths
9
11
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Raijin
2
5
3
0.7
L
Sylvanus
0
5
4
0.4
W
Heimdallr
Jorge96
Heimdallr
3
3
8
2.33
W
Gilgamesh
Juampi_Vga
Gilgamesh
5
1
9
9.5
L
2
3
2
1
L
2
6
1
0.42
L
Serqet
MsAubrey
Serqet
3
7
1
0.5
W
Scylla
14
2
4
8
W
2
2
8
3
W
Fenrir
Valen_Sima
Fenrir
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,957
Damage
52,893
75,352
Taken
65,829
40,691
Mitigated
39,339
22,112
Healing
16,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
8,604
918
0
927
12,313
4,654
0
5,293
7,020
42,855
0
L
Sylvanus
9,039
2,241
3,255
5,825
16,873
14,993
0
7,550
9,323
19,140
0
W
Heimdallr
Jorge96
Heimdallr
4,937
2,230
0
3,538
10,884
3,895
784
3,245
7,352
0
57,265
W
Gilgamesh
Juampi_Vga
Gilgamesh
15,746
2,737
0
3,414
18,252
15,231
0
2,230
15,350
12,184
72,001
L
6,936
2,642
472
840
11,097
4,815
0
6,760
4,337
0
51,812
L
6,820
2,168
521
4,967
16,281
8,987
0
4,579
11,702
0
45,356
L
Serqet
MsAubrey
Serqet
4,558
1,514
0
5,305
18,788
7,242
0
5,856
12,932
0
36,058
W
Scylla
20,516
1,705
0
3,451
11,766
4,931
380
3,717
7,665
97,590
0
W
7,384
830
0
1,925
14,903
10,874
479
5,198
9,490
29,330
0
W
Fenrir
Valen_Sima
Fenrir
4,310
1,447
0
4,345
10,024
4,408
114
2,379
7,517
0
69,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,389
Gold Earned
53,365
334
Minions Killed
547
0
Camps Cleared
0
1,938,106
Distance Traveled
1,991,923
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,424
401
84
4
0
379,959
3
L
Sylvanus
7,733
368
27
1
0
403,584
6
W
Heimdallr
9,926
473
88
4
0
341,051
1
W
Gilgamesh
11,659
555
132
6
0
468,751
1
L
Skadi
8,930
425
90
4
0
438,190
10
L
Set
8,620
410
63
3
0
373,475
3
L
Serqet
8,682
413
70
3
0
342,898
0
W
Scylla
12,847
612
171
8
0
407,870
1
W
Ymir
8,901
424
34
2
0
360,403
5
W
Fenrir
10,032
478
122
6
0
413,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role