Player Matchup

Set
Set
Bronze III
K1LLSWITCH 512
Set
Bronze III
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,532 MMR
Party 2
Janus
Janus
Gold III
Rekkzii
Janus
Gold III
Level 107
God Stats
6W - 16L
1,575 SR
Queue Stats
447W - 442L
1,501 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Sh0cKw4vE 512
Sylvanus
Bronze III
Level 45
God Stats
3W - 2L
1,436 SR
Queue Stats
8W - 6L
1,471 MMR
Party 2
Cupid
Cupid
Gold IV
SweetBunsBrah
Cupid
Gold IV
Level 157
God Stats
7W - 8L
1,638 SR
Queue Stats
133W - 136L
1,483 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
lu3boom
Zhong Kui
Silver II
Level 118
God Stats
2W - 2L
1,588 SR
Queue Stats
12W - 12L
1,472 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 98
1,547 SR
1,492 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,527 SR
1,492 MMR
Athena
Athena
Bronze III
FrostBiteCIA
Athena
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,505 MMR
Party 1
Hera
Hera
Bronze III
Modest Fellow
Hera
Bronze III
Level 113
God Stats
0W - 1L
1,676 SR
Queue Stats
7W - 9L
1,500 MMR
Party 1
Odin
Odin
Gold III
OSODELMAL81
Odin
Gold III
Level 145
God Stats
20W - 13L
1,527 SR
Queue Stats
292W - 310L
1,468 MMR
Solo
Neith
Neith
Bronze III
deto__devil
Neith
Bronze III
Level 103
God Stats
1W - 3L
1,301 SR
Queue Stats
1W - 7L
1,500 MMR
Solo
Mercury
Mercury
Gold III
l J u x y
Mercury
Gold III
Level 141
God Stats
6W - 5L
1,631 SR
Queue Stats
420W - 428L
1,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 5
9,653
644
7,696
12,860
5,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Rekkzii
Janus
14
2 / 4 / 5
8,259
551
6,104
6,812
2,088
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Sh0cKw4vE 512
Sylvanus
12
1 / 0 / 7
7,924
528
3,113
9,469
5,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
8 / 1 / 0
9,301
620
9,043
9,999
3,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
lu3boom
Zhong Kui
15
0 / 1 / 1
8,761
584
7,024
12,787
9,087
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
Guan YuPersephoneAphroditeAnhurTsukuyomi

VS

Bans
TyrHeimdallrKing ArthurApolloCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
8
1 / 4 / 3
6,292
419
5,400
11,664
6,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
4 / 5 / 4
7,585
506
9,736
6,953
2,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 0 / 1
7,394
493
5,292
8,624
8,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
0 / 7 / 0
6,022
401
2,318
8,307
2,193
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mercury
l J u x y
Mercury
13
5 / 2 / 5
8,240
549
6,769
11,575
5,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
23
18
Kills
10
10
Deaths
18
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Athena
1
4
3
0.63
W
7
4
5
2.38
L
4
5
4
1.2
L
0
0
1
0.5
W
Janus
Rekkzii
Janus
2
4
5
1.13
W
Sylvanus
Sh0cKw4vE 512
Sylvanus
1
0
7
4.5
W
8
1
0
8
L
0
7
0
0
L
Mercury
l J u x y
Mercury
5
2
5
3.75
W
Zhong Kui
lu3boom
Zhong Kui
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,980
Damage
29,515
51,927
Taken
47,123
26,038
Mitigated
24,475
23,002
Healing
7,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
5,400
1,974
0
1,328
11,664
6,679
0
4,100
7,564
15,297
0
W
7,696
3,676
0
5,051
12,860
5,710
0
5,311
7,549
0
68,303
L
9,736
2,514
0
1,260
6,953
2,003
156
1,856
5,097
43,006
0
L
5,292
798
0
2,647
8,624
8,498
0
5,727
2,897
0
45,963
W
Janus
Rekkzii
Janus
6,104
275
0
500
6,812
2,088
122
3,190
3,622
56,014
0
W
Sylvanus
Sh0cKw4vE 512
Sylvanus
3,113
913
1,578
3,445
9,469
5,394
176
4,042
5,427
16,057
0
W
9,043
4,892
188
4,021
9,999
3,759
1,053
1,230
8,769
0
61,696
L
2,318
586
99
716
8,307
2,193
0
178
8,129
0
26,800
L
Mercury
l J u x y
Mercury
6,769
3,658
0
1,660
11,575
5,102
0
4,380
7,195
0
45,815
W
Zhong Kui
lu3boom
Zhong Kui
7,024
858
0
8,219
12,787
9,087
330
1,363
10,849
64,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,898
Gold Earned
35,533
485
Minions Killed
360
0
Camps Cleared
0
1,433,800
Distance Traveled
1,412,356
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,292
419
17
1
0
318,521
3
W
Set
9,653
644
116
8
0
314,314
3
L
Hera
7,585
506
94
6
0
275,086
4
L
Odin
7,394
493
112
7
0
261,434
0
W
Janus
8,259
551
98
7
0
293,902
4
W
Sylvanus
7,924
528
33
2
0
313,529
3
W
Cupid
9,301
620
110
7
0
264,559
7
L
Neith
6,022
401
52
3
0
234,360
0
L
Mercury
8,240
549
85
6
0
322,955
4
W
Zhong Kui
8,761
584
128
9
0
247,496
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role