Player Matchup

Tiamat
Tiamat
Bronze III
Emilef11
Tiamat
Bronze III
Level 88
God Stats
6W - 8L
1,594 SR
Queue Stats
48W - 49L
1,500 MMR
Solo
Awilix
Awilix
Bronze III
Gunner Zero27
Awilix
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 21L
1,500 MMR
Solo
Apollo
Apollo
Bronze III
TrashFader
Apollo
Bronze III
Level 66
God Stats
0W - 1L
1,462 SR
Queue Stats
4W - 7L
1,500 MMR
Solo
Arachne
Arachne
Gold IV
V3nomNightm4re92
Arachne
Gold IV
Level 159
God Stats
0W - 4L
1,718 SR
Queue Stats
105W - 111L
1,499 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
skellyking
Kuzenbo
Bronze III
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 104
1,555 SR
1,500 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 91
1,491 SR
1,498 MMR
Sylvanus
Sylvanus
Gold II
A1BackStabber513
Sylvanus
Gold II
Level 160
God Stats
38W - 39L
1,611 SR
Queue Stats
773W - 785L
1,490 MMR
Solo
Nemesis
Nemesis
Bronze III
Chrome5Exodus
Nemesis
Bronze III
Level 30
God Stats
2W - 2L
1,605 SR
Queue Stats
5W - 9L
1,500 MMR
Solo
Terra
Terra
Bronze III
Maxkays
Terra
Bronze III
Level 78
God Stats
1W - 0L
1,443 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Nike
Nike
Bronze III
SkizzsterTV
Nike
Bronze III
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 MMR
Solo
Ullr
Ullr
Gold II
cesar uchiiha
Ullr
Gold II
Level 126
God Stats
4W - 5L
1,298 SR
Queue Stats
133W - 131L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Emilef11
Tiamat
19
1 / 3 / 1
11,932
459
22,077
15,457
9,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
0 / 6 / 1
9,306
358
3,878
17,729
6,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
TrashFader
Apollo
17
2 / 3 / 2
11,287
434
10,475
20,660
8,139
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
2 / 8 / 2
10,391
400
11,691
30,624
10,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
skellyking
Kuzenbo
19
0 / 3 / 2
12,890
496
9,828
22,639
26,240
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
KhepriSetAthenaCu Chulainn

VS

Bans
CthulhuAchillesLokiCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 4
13,455
518
21,261
23,187
14,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
19
3 / 2 / 8
12,670
487
7,740
19,242
9,386
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Terra
Maxkays
Terra
18
1 / 0 / 14
12,180
468
8,605
25,935
28,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
4 / 1 / 8
13,397
515
20,084
21,060
26,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
8 / 3 / 2
14,922
574
23,742
21,460
10,388
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
59
5
Kills
23
23
Deaths
6
8
Assists
36
Player
Kills
Deaths
Assists
KDA
W
7
0
4
9
W
Nemesis
3
2
8
3.5
L
Tiamat
Emilef11
Tiamat
1
3
1
0.5
L
0
6
1
0.08
W
Terra
Maxkays
Terra
1
0
14
8
W
4
1
8
8
L
Apollo
TrashFader
Apollo
2
3
2
1
L
2
8
2
0.38
W
8
3
2
3
L
Kuzenbo
skellyking
Kuzenbo
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,949
Damage
81,432
107,109
Taken
110,884
60,654
Mitigated
89,253
29,090
Healing
63,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,261
2,822
11,524
15,000
23,187
14,425
1,870
7,745
15,442
112,827
0
W
Nemesis
7,740
1,430
0
6,498
19,242
9,386
2,668
3,952
15,290
0
82,972
L
Tiamat
Emilef11
Tiamat
22,077
2,433
147
6,776
15,457
9,147
0
6,825
8,558
90,358
0
L
3,878
565
0
1,660
17,729
6,285
696
4,807
12,772
0
39,859
W
Terra
Maxkays
Terra
8,605
1,007
7,689
11,945
25,935
28,808
795
9,021
16,914
36,284
0
W
20,084
1,586
0
4,903
21,060
26,246
782
6,401
14,659
15,275
82,241
L
Apollo
TrashFader
Apollo
10,475
5,730
0
3,405
20,660
8,139
1,066
5,332
15,253
0
80,397
L
11,691
6,519
0
12,014
30,624
10,843
0
13,150
17,355
0
65,040
W
23,742
16,405
0
5,680
21,460
10,388
6,503
4,786
16,674
0
142,471
L
Kuzenbo
skellyking
Kuzenbo
9,828
3,274
600
4,488
22,639
26,240
0
3,012
19,117
70,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,806
Gold Earned
66,624
611
Minions Killed
822
0
Camps Cleared
0
2,494,432
Distance Traveled
2,483,084
26
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
13,455
518
227
9
0
444,244
6
W
Nemesis
12,670
487
150
6
0
567,491
8
L
Tiamat
11,932
459
162
6
0
475,480
5
L
Awilix
9,306
358
65
3
0
535,016
3
W
Terra
12,180
468
66
3
0
496,936
5
W
Nike
13,397
515
173
7
0
520,950
9
L
Apollo
11,287
434
150
6
0
530,786
9
L
Arachne
10,391
400
99
4
0
508,797
8
W
Ullr
14,922
574
206
8
0
453,463
7
L
Kuzenbo
12,890
496
135
5
0
444,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role