Player Matchup

Cernunnos
Cernunnos
AlexTonnerre
Cernunnos
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,772 Elo+
Party 4
Cerberus
Cerberus
Jotavio
Cerberus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,772 Elo+
Party 4
Chaac
Chaac
RamiCarp7
Chaac
Level 26
God Stats
26W - 55L
1,337 SR
Queue Stats
47W - 100L
1,265 Elo+
Party 1
Nox
Nox
kaljukitos
Nox
Level 29
God Stats
10W - 13L
1,511 SR
Queue Stats
140W - 201L
1,416 Elo+
Party 1
Fenrir
Fenrir
valentin12345261
Fenrir
Level 41
God Stats
6W - 13L
1,216 SR
Queue Stats
114W - 167L
1,301 Elo+
Party 1
Team Averages
Level 36
1,413 SR
1,505 Elo+

VS

Team Averages
Level 49
1,433 SR
1,514 Elo+
Merlin
Merlin
Avelorz
Merlin
Level 23
God Stats
3W - 1L
1,745 SR
Queue Stats
22W - 22L
1,481 Elo+
Party 3
Fenrir
Fenrir
DSOUZ
Fenrir
Level 24
God Stats
5W - 5L
1,250 SR
Queue Stats
54W - 71L
1,413 Elo+
Party 2
Nu Wa
Nu Wa
Tiomatt18
Nu Wa
Level 87
God Stats
1W - 7L
1,106 SR
Queue Stats
52W - 60L
1,431 Elo+
Party 2
Bastet
Bastet
aqselsafado
Bastet
Level 47
God Stats
6W - 4L
1,563 SR
Queue Stats
42W - 48L
1,487 Elo+
Party 3
Rama
Rama
b4lbo2
Rama
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 2L
1,759 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AlexTonnerre
Cernunnos
19
4 / 9 / 6
12,487
462
8,759
16,857
7,077
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
Jotavio
Cerberus
19
8 / 10 / 10
13,834
512
15,812
29,561
34,163
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
RamiCarp7
Chaac
19
5 / 7 / 2
12,614
467
12,193
27,494
29,071
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
2 / 13 / 9
11,595
429
10,091
20,512
11,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
10 / 6 / 6
14,045
520
13,205
26,374
11,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Avelorz
Merlin
20
11 / 9 / 10
14,628
542
15,014
17,124
7,211
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
DSOUZ
Fenrir
18
9 / 6 / 9
13,462
499
15,324
23,844
11,244
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nu Wa
Tiomatt18
Nu Wa
20
6 / 4 / 9
13,686
507
18,912
13,704
5,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
20
16 / 4 / 15
15,375
569
31,905
19,518
9,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
b4lbo2
Rama
18
3 / 7 / 10
12,286
455
15,109
17,599
6,274
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
98
29
Kills
45
45
Deaths
30
33
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AlexTonnerre
Cernunnos
4
9
6
0.78
W
Merlin
Avelorz
Merlin
11
9
10
1.78
W
Fenrir
DSOUZ
Fenrir
9
6
9
2.25
L
Cerberus
Jotavio
Cerberus
8
10
10
1.3
L
Chaac
RamiCarp7
Chaac
5
7
2
0.86
W
Nu Wa
Tiomatt18
Nu Wa
6
4
9
2.63
W
Bastet
16
4
15
5.88
W
Rama
b4lbo2
Rama
3
7
10
1.14
L
2
13
9
0.5
L
10
6
6
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,060
Damage
96,264
120,798
Taken
91,789
93,516
Mitigated
40,398
23,472
Healing
21,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AlexTonnerre
Cernunnos
8,759
3,161
0
1,538
16,857
7,077
471
1,802
14,909
0
64,699
W
Merlin
Avelorz
Merlin
15,014
696
0
1,966
17,124
7,211
2,103
6,646
10,190
92,172
0
W
Fenrir
DSOUZ
Fenrir
15,324
4,266
0
4,493
23,844
11,244
788
5,018
18,782
0
60,805
L
Cerberus
Jotavio
Cerberus
15,812
1,592
789
4,600
29,561
34,163
1,388
7,930
21,199
53,762
0
L
Chaac
RamiCarp7
Chaac
12,193
2,150
0
6,368
27,494
29,071
679
9,115
17,652
0
74,160
W
Nu Wa
Tiomatt18
Nu Wa
18,912
4,747
225
3,145
13,704
5,689
1,496
1,743
11,919
91,112
0
W
Bastet
31,905
8,401
0
7,010
19,518
9,980
946
4,412
14,976
0
106,443
W
Rama
b4lbo2
Rama
15,109
10,974
0
4,437
17,599
6,274
847
7,468
10,019
0
55,432
L
10,091
272
0
2,845
20,512
11,302
663
7,184
12,780
53,866
0
L
13,205
4,568
0
7,332
26,374
11,903
0
5,780
20,332
0
99,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,575
Gold Earned
69,437
620
Minions Killed
561
0
Camps Cleared
0
2,387,008
Distance Traveled
2,573,547
9
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
12,487
462
120
4
0
436,244
4
W
Merlin
14,628
542
155
6
0
471,769
3
W
Fenrir
13,462
499
56
2
0
523,343
9
L
Cerberus
13,834
512
94
3
0
460,119
3
L
Chaac
12,614
467
155
6
0
480,512
0
W
Nu Wa
13,686
507
123
5
0
488,215
5
W
Bastet
15,375
569
140
5
0
611,025
3
W
Rama
12,286
455
87
3
0
479,195
6
L
Nox
11,595
429
106
4
0
430,806
1
L
Fenrir
14,045
520
145
5
0
579,327
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role