Player Matchup

Fenrir
Fenrir
BoomyAcorn665
Fenrir
Level 18
God Stats
14W - 11L
1,140 SR
Queue Stats
139W - 166L
1,396 Elo+
Party 1
Cthulhu
Cthulhu
CL Ventrue
Cthulhu
Level 26
God Stats
9W - 12L
1,296 SR
Queue Stats
43W - 60L
1,286 Elo+
Party 3
Rama
Rama
MAFIAT00THPICK
Rama
Level 76
God Stats
12W - 8L
1,609 SR
Queue Stats
286W - 307L
1,423 Elo+
Party 1
Chronos
Chronos
SFP TJ SS
Chronos
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 103L
1,386 Elo+
Party 3
Izanami
Izanami
maxonmaxonmax94
Izanami
Level 108
God Stats
32W - 33L
1,440 SR
Queue Stats
317W - 337L
1,484 Elo+
Party 1
Team Averages
Level 58
1,397 SR
1,395 Elo+

VS

Team Averages
Level 41
1,417 SR
1,326 Elo+
Tiamat
Tiamat
EDFX08
Tiamat
Level 46
God Stats
3W - 6L
1,262 SR
Queue Stats
6W - 16L
1,313 Elo+
Party 2
Sun Wukong
Sun Wukong
Elder behemoth
Sun Wukong
Level 48
God Stats
0W - 4L
1,203 SR
Queue Stats
67W - 101L
1,357 Elo+
Party 2
Jormungandr
Jormungandr
JMAN 744
Jormungandr
Level 62
God Stats
2W - 3L
1,388 SR
Queue Stats
9W - 25L
1,258 Elo+
Party 2
Neith
Neith
Luvstosmooch69
Neith
Level 43
God Stats
5W - 5L
1,732 SR
Queue Stats
90W - 97L
1,505 Elo+
Solo
Thor
Thor
hollowknight24
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,195 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 14
12,585
899
8,808
15,868
9,244
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Cthulhu
CL Ventrue
Cthulhu
20
7 / 0 / 27
14,232
1,017
18,254
15,890
19,701
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
7 / 2 / 18
13,591
971
16,831
12,864
5,210
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
SFP TJ SS
Chronos
20
3 / 0 / 25
13,338
953
15,739
14,721
6,461
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

20
16 / 0 / 16
14,902
1,064
39,769
11,697
5,016
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

187

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
EDFX08
Tiamat
17
2 / 7 / 1
11,870
848
8,317
15,247
10,454
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Elder behemoth
Sun Wukong
17
1 / 5 / 1
11,527
823
13,807
28,241
37,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
JMAN 744
Jormungandr
18
0 / 4 / 4
12,050
861
12,770
23,791
24,715
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
1 / 6 / 3
12,492
892
18,675
15,604
6,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
0 / 16 / 3
11,241
803
11,069
23,450
10,579
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
16
38
Kills
4
5
Deaths
38
100
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
3
14
4
W
Cthulhu
CL Ventrue
Cthulhu
7
0
27
20.5
L
Tiamat
EDFX08
Tiamat
2
7
1
0.36
L
Sun Wukong
Elder behemoth
Sun Wukong
1
5
1
0.3
L
Jormungandr
JMAN 744
Jormungandr
0
4
4
0.5
L
1
6
3
0.42
W
7
2
18
8
W
Chronos
SFP TJ SS
Chronos
3
0
25
15.5
L
0
16
3
0.09
W
16
0
16
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,401
Damage
64,638
71,040
Taken
106,333
45,632
Mitigated
89,899
10,368
Healing
7,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,808
1,137
0
347
15,868
9,244
0
3,852
10,707
0
15,606
W
Cthulhu
CL Ventrue
Cthulhu
18,254
360
2,675
1,287
15,890
19,701
0
7,251
8,434
44,186
0
L
Tiamat
EDFX08
Tiamat
8,317
320
0
2,218
15,247
10,454
0
5,367
9,880
20,123
0
L
Sun Wukong
Elder behemoth
Sun Wukong
13,807
1,771
159
2,264
28,241
37,225
0
8,497
19,744
0
38,753
L
Jormungandr
JMAN 744
Jormungandr
12,770
960
0
0
23,791
24,715
0
7,520
16,271
53,852
0
L
18,675
9,343
432
2,207
15,604
6,926
0
6,455
9,149
0
53,431
W
16,831
15,908
0
3,273
12,864
5,210
0
4,011
8,778
0
31,217
W
Chronos
SFP TJ SS
Chronos
15,739
4,228
645
2,141
14,721
6,461
0
3,176
11,445
31,297
0
L
11,069
3,003
0
0
23,450
10,579
0
6,154
17,296
0
23,282
W
39,769
35,952
0
0
11,697
5,016
0
2,797
8,750
0
91,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,648
Gold Earned
59,180
274
Minions Killed
268
5
Camps Cleared
10
1,269,021
Distance Traveled
1,195,688
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,585
899
13
1
0
266,911
0
W
Cthulhu
14,232
1,017
41
3
1
298,443
1
L
Tiamat
11,870
848
18
1
5
205,450
0
L
Sun Wukong
11,527
823
58
4
2
255,856
0
L
Jormungandr
12,050
861
87
6
3
256,794
1
L
Neith
12,492
892
81
6
0
224,597
1
W
Rama
13,591
971
29
2
2
194,890
0
W
Chronos
13,338
953
49
4
0
261,992
0
L
Thor
11,241
803
24
2
0
252,991
0
W
Izanami
14,902
1,064
142
10
2
246,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role