Player Matchup

Gilgamesh
Gilgamesh
KarroT_24
Gilgamesh
Level 65
God Stats
25W - 22L
1,483 SR
Queue Stats
63W - 59L
1,492 Elo+
Party 2
Danzaburou
Danzaburou
SSK_SnIp3r01
Danzaburou
Level 64
God Stats
18W - 22L
1,518 SR
Queue Stats
64W - 63L
1,490 Elo+
Party 2
Ra
Ra
lauro707
Ra
Level 15
God Stats
0W - 1L
1,511 SR
Queue Stats
1W - 3L
1,252 Elo+
Solo
Team Averages
Level 48
1,504 SR
1,412 Elo+

VS

Team Averages
Level 65
1,545 SR
1,593 Elo+
Scylla
Scylla
Azghost01
Scylla
Level 151
God Stats
1W - 0L
1,633 SR
Queue Stats
49W - 15L
1,705 Elo+
Party 1
Bacchus
Bacchus
CabbageDetective
Bacchus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 23L
1,620 Elo+
Party 1
Neith
Neith
olemissrebs1931
Neith
Level 16
God Stats
23W - 16L
1,503 SR
Queue Stats
134W - 172L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KarroT_24
Gilgamesh
12
4 / 4 / 0
9,331
667
7,521
13,858
7,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
SSK_SnIp3r01
Danzaburou
11
1 / 5 / 4
9,018
644
3,700
11,616
3,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 5 / 1
8,804
629
4,375
8,357
2,906
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Azghost01
Scylla
14
3 / 2 / 11
10,090
721
19,649
6,929
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
7 / 1 / 7
11,248
803
5,771
11,553
11,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 3 / 3
9,153
654
4,863
9,036
3,200
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
6
Kills
14
14
Deaths
6
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Scylla
Azghost01
Scylla
3
2
11
4.25
W
7
1
7
10.5
L
Gilgamesh
KarroT_24
Gilgamesh
4
4
0
1
L
Danzaburou
SSK_SnIp3r01
Danzaburou
1
5
4
0.6
L
1
5
1
0.3
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,596
Damage
30,283
33,831
Taken
27,518
14,730
Mitigated
17,089
3,880
Healing
6,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Azghost01
Scylla
19,649
2,338
62
2,097
6,929
2,480
899
1,400
5,529
62,183
0
W
5,771
563
0
2,971
11,553
11,409
0
2,152
9,401
12,653
0
L
Gilgamesh
KarroT_24
Gilgamesh
7,521
1,725
0
1,524
13,858
7,896
0
10,026
3,442
0
28,770
L
Danzaburou
SSK_SnIp3r01
Danzaburou
3,700
679
0
1,169
11,616
3,928
0
7,593
3,637
0
25,760
L
4,375
590
617
570
8,357
2,906
38
6,845
1,288
40,010
0
W
4,863
1,230
0
1,082
9,036
3,200
659
859
8,177
0
22,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,153
Gold Earned
30,491
149
Minions Killed
130
0
Camps Cleared
0
737,084
Distance Traveled
787,979
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,090
721
89
6
0
242,962
3
W
Bacchus
11,248
803
14
1
0
302,187
0
L
Gilgamesh
9,331
667
42
3
0
266,163
0
L
Danzaburou
9,018
644
37
3
0
245,485
3
L
Ra
8,804
629
70
5
0
225,436
3
W
Neith
9,153
654
27
2
0
242,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role