Player Matchup

Kuzenbo
Kuzenbo
BlastSloth
Kuzenbo
Level 69
God Stats
1W - 4L
1,905 SR
Queue Stats
274W - 257L
1,535 Elo+
Solo
Susano
Susano
Harshcrack
Susano
Level 109
God Stats
2W - 5L
1,391 SR
Queue Stats
306W - 286L
1,486 Elo+
Solo
Cerberus
Cerberus
Howdi
Cerberus
Level 126
God Stats
1W - 1L
1,390 SR
Queue Stats
180W - 168L
1,521 Elo+
Solo
Hou Yi
Hou Yi
Powersnowdowmmm
Hou Yi
Level 53
God Stats
0W - 2L
1,294 SR
Queue Stats
15W - 19L
1,488 Elo+
Solo
Ah Puch
Ah Puch
WeeSuck
Ah Puch
Level 160
God Stats
26W - 17L
1,624 SR
Queue Stats
799W - 836L
1,493 Elo+
Solo
Team Averages
Level 103
1,521 SR
1,504 Elo+

VS

Team Averages
Level 94
1,593 SR
1,559 Elo+
Ra
Ra
Abashments
Ra
Level 158
God Stats
4W - 1L
1,720 SR
Queue Stats
412W - 395L
1,617 Elo+
Party 1
Merlin
Merlin
Sottung
Merlin
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 56L
1,567 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ThattPoppy
Ah Muzen Cab
Level 127
God Stats
11W - 7L
1,445 SR
Queue Stats
737W - 745L
1,507 Elo+
Solo
Vulcan
Vulcan
Wooodro
Vulcan
Level 64
God Stats
6W - 9L
1,564 SR
Queue Stats
727W - 670L
1,500 Elo+
Solo
Sobek
Sobek
thebrokenbucket
Sobek
Level 64
God Stats
2W - 0L
1,734 SR
Queue Stats
50W - 44L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BlastSloth
Kuzenbo
17
1 / 5 / 11
9,646
603
7,260
17,430
24,022
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Susano
Harshcrack
Susano
16
3 / 5 / 7
10,164
635
6,826
18,335
16,216
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Howdi
Cerberus
18
3 / 4 / 12
10,401
650
7,316
22,327
23,291
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
2 / 3 / 7
9,822
614
5,289
11,540
5,672
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
WeeSuck
Ah Puch
20
8 / 3 / 7
11,723
733
25,995
11,878
6,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 12
12,582
786
16,847
14,205
6,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Merlin
Sottung
Merlin
16
2 / 3 / 11
10,325
645
6,532
8,198
3,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
ThattPoppy
Ah Muzen Cab
18
3 / 5 / 11
11,263
704
17,712
13,653
5,451
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Vulcan
Wooodro
Vulcan
19
4 / 3 / 12
11,447
715
21,800
8,893
3,984
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
4 / 4 / 15
12,536
784
9,455
22,493
23,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
81
17
Kills
20
20
Deaths
19
44
Assists
61
Player
Kills
Deaths
Assists
KDA
W
7
4
12
3.25
L
Kuzenbo
BlastSloth
Kuzenbo
1
5
11
1.3
L
Susano
Harshcrack
Susano
3
5
7
1.3
L
Cerberus
Howdi
Cerberus
3
4
12
2.25
L
2
3
7
1.83
W
Merlin
Sottung
Merlin
2
3
11
2.5
W
Ah Muzen Cab
ThattPoppy
Ah Muzen Cab
3
5
11
1.7
L
Ah Puch
WeeSuck
Ah Puch
8
3
7
3.83
W
Vulcan
Wooodro
Vulcan
4
3
12
3.33
W
4
4
15
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,686
Damage
72,346
81,510
Taken
67,442
75,238
Mitigated
42,566
27,227
Healing
33,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,847
1,274
13,932
6,555
14,205
6,283
1,347
9,110
4,741
42,846
0
L
Kuzenbo
BlastSloth
Kuzenbo
7,260
2,481
2,788
1,868
17,430
24,022
60
10,745
6,685
18,443
0
L
Susano
Harshcrack
Susano
6,826
511
4,026
3,455
18,335
16,216
270
13,273
5,062
0
11,030
L
Cerberus
Howdi
Cerberus
7,316
235
2,055
4,964
22,327
23,291
61
14,025
8,302
15,227
0
L
5,289
2,561
1,668
1,715
11,540
5,672
1,468
8,655
2,885
0
30,950
W
Merlin
Sottung
Merlin
6,532
29
736
38
8,198
3,729
719
5,097
2,904
18,381
0
W
Ah Muzen Cab
ThattPoppy
Ah Muzen Cab
17,712
2,194
231
1,957
13,653
5,451
1,216
10,169
2,857
0
44,125
L
Ah Puch
WeeSuck
Ah Puch
25,995
248
3,090
1,598
11,878
6,037
334
7,936
3,942
51,651
0
W
Vulcan
Wooodro
Vulcan
21,800
9,168
2,304
1,393
8,893
3,984
1,867
6,497
2,141
44,275
0
W
9,455
229
1,492
4,572
22,493
23,119
683
7,992
13,778
11,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,756
Gold Earned
58,153
210
Minions Killed
207
0
Camps Cleared
0
1,322,073
Distance Traveled
1,434,514
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,582
786
42
3
0
306,053
3
L
Kuzenbo
9,646
603
29
2
0
277,239
4
L
Susano
10,164
635
16
1
0
250,084
0
L
Cerberus
10,401
650
32
2
0
300,438
0
L
Hou Yi
9,822
614
51
3
0
226,394
0
W
Merlin
10,325
645
31
2
0
274,295
0
W
Ah Muzen Cab
11,263
704
64
4
0
283,410
3
L
Ah Puch
11,723
733
82
5
0
267,918
1
W
Vulcan
11,447
715
63
4
0
268,691
0
W
Sobek
12,536
784
7
0
0
302,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role