Player Matchup

Tiamat
Tiamat
FadingOasis
Tiamat
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,185 Elo+
Party 1
Neith
Neith
Reverret
Neith
Level 16
God Stats
3W - 4L
1,243 SR
Queue Stats
121W - 120L
1,395 Elo+
Solo
Nemesis
Nemesis
dertharkham
Nemesis
Level 26
God Stats
1W - 9L
1,138 SR
Queue Stats
369W - 362L
1,485 Elo+
Solo
Hera
Hera
dieguin90
Hera
Level 9
God Stats
1W - 2L
1,365 SR
Queue Stats
1W - 5L
1,308 Elo+
Solo
Set
Set
juanpepos
Set
Level 19
God Stats
4W - 4L
1,500 SR
Queue Stats
109W - 103L
1,497 Elo+
Party 1
Team Averages
Level 15
1,349 SR
1,374 Elo+

VS

Team Averages
Level 21
1,580 SR
1,458 Elo+
Freya
Freya
Estebansanss
Freya
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,300 Elo+
Solo
Gilgamesh
Gilgamesh
Puppydonkey
Gilgamesh
Level 26
God Stats
16W - 12L
1,667 SR
Queue Stats
76W - 70L
1,512 Elo+
Solo
Anhur
Anhur
Snxged
Anhur
Level 25
God Stats
4W - 2L
1,637 SR
Queue Stats
122W - 112L
1,506 Elo+
Solo
Loki
Loki
Umanitty
Loki
Level 23
God Stats
11W - 8L
1,596 SR
Queue Stats
39W - 47L
1,472 Elo+
Solo
Yemoja
Yemoja
cornbatch69
Yemoja
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 13 / 3
7,320
366
5,071
15,737
5,655
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Reverret
Neith
16
1 / 5 / 1
9,473
474
7,536
14,749
5,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
dertharkham
Nemesis
17
6 / 2 / 2
10,185
509
5,242
15,543
8,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
4
0 / 1 / 0
5,733
287
0
1,271
241
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
5 / 8 / 3
10,070
504
10,400
16,603
6,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 5 / 4
10,875
544
14,006
15,655
5,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
Puppydonkey
Gilgamesh
18
3 / 1 / 7
11,458
573
7,468
13,591
11,978
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
Snxged
Anhur
16
9 / 4 / 8
10,808
540
12,140
14,975
5,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
19
6 / 0 / 8
12,278
614
9,656
9,479
5,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yemoja
16
1 / 2 / 9
10,475
524
6,521
10,337
8,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
65
12
Kills
29
29
Deaths
12
9
Assists
36
Player
Kills
Deaths
Assists
KDA
W
10
5
4
2.4
L
Tiamat
0
13
3
0.12
W
Gilgamesh
Puppydonkey
Gilgamesh
3
1
7
6.5
L
Neith
Reverret
Neith
1
5
1
0.3
W
Anhur
Snxged
Anhur
9
4
8
3.25
W
Loki
6
0
8
10
W
Yemoja
1
2
9
2.75
L
Nemesis
dertharkham
Nemesis
6
2
2
3.5
L
Hera
0
1
0
0
L
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,249
Damage
49,791
63,903
Taken
64,037
25,873
Mitigated
37,287
10,623
Healing
23,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,006
5,505
568
6,996
15,655
5,486
1,338
3,649
12,006
55,565
0
L
Tiamat
5,071
1,893
0
1,359
15,737
5,655
358
6,811
8,926
17,311
0
W
Gilgamesh
Puppydonkey
Gilgamesh
7,468
1,450
0
3,777
13,591
11,978
2,396
279
13,312
0
74,413
L
Neith
Reverret
Neith
7,536
2,154
0
3,227
14,749
5,156
0
4,862
9,887
0
61,868
W
Anhur
Snxged
Anhur
12,140
4,662
0
4,429
14,975
5,560
1,741
738
14,237
0
46,204
W
Loki
9,656
3,250
0
4,074
9,479
5,775
0
236
9,243
0
85,705
W
Yemoja
6,521
756
1,491
2,179
10,337
8,488
2,129
169
10,168
50,551
0
L
Nemesis
dertharkham
Nemesis
5,242
2,214
0
3,894
15,543
8,313
0
3,142
12,401
0
59,350
L
Hera
0
0
0
365
1,271
241
0
0
1,271
4,730
0
L
10,400
2,886
0
1,778
16,603
6,508
476
5,712
10,891
0
48,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,781
Gold Earned
55,894
337
Minions Killed
550
0
Camps Cleared
0
1,410,674
Distance Traveled
1,834,805
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,875
544
97
5
0
333,372
2
L
Tiamat
7,320
366
28
1
0
283,090
0
W
Gilgamesh
11,458
573
141
7
0
371,949
6
L
Neith
9,473
474
115
6
0
311,075
3
W
Anhur
10,808
540
72
4
0
347,946
2
W
Loki
12,278
614
162
8
0
448,659
3
W
Yemoja
10,475
524
78
4
0
332,879
1
L
Nemesis
10,185
509
100
5
0
407,057
2
L
Hera
5,733
287
13
1
0
39,125
1
L
Set
10,070
504
81
4
0
370,327
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role