Player Matchup

King Arthur
King Arthur
Bondboy007
King Arthur
Level 17
God Stats
5W - 9L
1,588 SR
Queue Stats
38W - 37L
1,584 Elo+
Solo
Ra
Ra
NewMercury
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,556 Elo+
Solo
Danzaburou
Danzaburou
Yetimightis
Danzaburou
Level 23
God Stats
0W - 1L
1,513 SR
Queue Stats
125W - 118L
1,509 Elo+
Solo
Khepri
Khepri
heavyheartclub
Khepri
Level 14
God Stats
41W - 29L
1,670 SR
Queue Stats
149W - 147L
1,527 Elo+
Solo
Nike
Nike
yurtoer
Nike
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 17
1,554 SR
1,535 Elo+

VS

Team Averages
Level 37
1,554 SR
1,605 Elo+
Chronos
Chronos
IceBorne76
Chronos
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,574 Elo+
Party 1
Artio
Artio
Krosshair14
Artio
Level 29
God Stats
19W - 13L
1,628 SR
Queue Stats
132W - 122L
1,549 Elo+
Solo
Tsukuyomi
Tsukuyomi
PrimordialKraken
Tsukuyomi
Level 26
God Stats
2W - 2L
1,290 SR
Queue Stats
10W - 10L
1,585 Elo+
Solo
Sobek
Sobek
ShadowLink5
Sobek
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 11L
1,504 Elo+
Party 1
Apollo
Apollo
UnknownUser767
Apollo
Level 7
God Stats
5W - 6L
1,853 SR
Queue Stats
10W - 14L
1,815 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bondboy007
King Arthur
15
7 / 4 / 1
9,222
542
13,851
17,803
12,625
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 9 / 3
6,961
409
9,140
9,734
3,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Yetimightis
Danzaburou
12
0 / 5 / 5
7,825
460
7,168
10,619
4,188
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
5 / 6 / 1
8,211
483
5,582
17,285
9,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nike
yurtoer
Nike
13
3 / 4 / 3
8,239
485
10,812
16,954
8,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
IceBorne76
Chronos
14
5 / 2 / 8
9,290
546
11,464
12,957
5,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
3 / 4 / 6
8,741
514
5,755
13,800
9,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
15
9 / 3 / 3
9,623
566
13,923
11,805
4,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
9 / 2 / 10
9,639
567
12,038
19,503
18,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 5 / 3
8,991
529
9,024
9,177
3,300
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
58
15
Kills
28
28
Deaths
16
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Bondboy007
King Arthur
7
4
1
1.88
W
Chronos
IceBorne76
Chronos
5
2
8
4.5
W
3
4
6
1.5
L
0
9
3
0.17
W
Tsukuyomi
9
3
3
3.5
W
9
2
10
7
W
2
5
3
0.7
L
Danzaburou
Yetimightis
Danzaburou
0
5
5
0.5
L
5
6
1
0.92
L
Nike
yurtoer
Nike
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,553
Damage
52,204
72,395
Taken
67,242
38,456
Mitigated
42,233
17,102
Healing
21,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Bondboy007
King Arthur
13,851
1,662
0
4,212
17,803
12,625
0
6,424
11,379
154
56,788
W
Chronos
IceBorne76
Chronos
11,464
4,050
0
4,750
12,957
5,727
692
3,814
8,851
42,094
0
W
5,755
357
607
4,619
13,800
9,694
568
1,809
11,925
41,000
0
L
9,140
877
592
1,178
9,734
3,616
361
6,817
2,917
36,787
0
W
Tsukuyomi
13,923
3,917
0
2,557
11,805
4,529
379
1,208
10,553
0
45,154
W
12,038
1,196
0
8,029
19,503
18,983
0
4,994
14,249
24,257
0
W
9,024
4,861
0
1,370
9,177
3,300
3,697
2,415
6,762
0
52,491
L
Danzaburou
Yetimightis
Danzaburou
7,168
2,421
0
2,143
10,619
4,188
851
3,871
6,748
0
47,263
L
5,582
782
514
4,144
17,285
9,767
243
4,408
12,877
17,669
0
L
Nike
yurtoer
Nike
10,812
2,116
0
4,319
16,954
8,260
0
7,737
9,217
30
51,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,458
Gold Earned
46,284
350
Minions Killed
366
0
Camps Cleared
0
1,470,987
Distance Traveled
1,551,983
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,222
542
93
5
0
306,763
0
W
Chronos
9,290
546
95
6
0
290,460
3
W
Artio
8,741
514
65
4
0
342,574
3
L
Ra
6,961
409
63
4
0
250,232
2
W
Tsukuyomi
9,623
566
68
4
0
357,940
3
W
Sobek
9,639
567
31
2
0
336,347
2
W
Apollo
8,991
529
107
6
0
224,662
0
L
Danzaburou
7,825
460
81
5
0
273,349
2
L
Khepri
8,211
483
28
2
0
307,567
9
L
Nike
8,239
485
85
5
0
333,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role