Player Matchup

Gilgamesh
Gilgamesh
OGGYB34R
Gilgamesh
Level 108
God Stats
54W - 60L
1,552 SR
Queue Stats
370W - 440L
1,434 Elo+
Party 1
Cthulhu
Cthulhu
Physcus
Cthulhu
Level 4
God Stats
7W - 4L
1,747 SR
Queue Stats
28W - 56L
1,500 Elo+
Party 1
Hera
Hera
dragonkeeper2746
Hera
Level 18
God Stats
3W - 11L
1,116 SR
Queue Stats
92W - 119L
1,300 Elo+
Solo
Team Averages
Level 43
1,472 SR
1,411 Elo+

VS

Team Averages
Level 47
1,484 SR
1,293 Elo+
Neith
Neith
ATBYA
Neith
Level 5
God Stats
0W - 3L
1,124 SR
Queue Stats
0W - 3L
1,181 Elo+
Solo
Sylvanus
Sylvanus
ChaoticAmoeba80
Sylvanus
Level 119
God Stats
2W - 2L
1,828 SR
Queue Stats
106W - 101L
1,386 Elo+
Party 2
Anubis
Anubis
ProChristiqn
Anubis
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 30L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
OGGYB34R
Gilgamesh
15
8 / 2 / 6
12,487
735
15,040
15,383
13,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Cthulhu
Physcus
Cthulhu
12
2 / 2 / 7
10,272
604
4,312
11,034
5,485
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
4 / 0 / 9
11,595
682
16,183
9,392
3,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ATBYA
Neith
12
2 / 3 / 2
9,762
574
7,542
11,651
5,572
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
12
2 / 5 / 1
9,599
565
8,930
17,256
21,296
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
11
0 / 6 / 3
9,024
531
4,407
14,253
5,686
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
14
Kills
4
4
Deaths
14
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
ATBYA
Neith
2
3
2
1
L
Sylvanus
2
5
1
0.5
W
Gilgamesh
OGGYB34R
Gilgamesh
8
2
6
5.5
W
Cthulhu
Physcus
Cthulhu
2
2
7
2.75
L
Anubis
0
6
3
0.25
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,535
Damage
20,879
35,809
Taken
43,160
22,605
Mitigated
32,554
5,592
Healing
13,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
ATBYA
Neith
7,542
2,133
0
3,120
11,651
5,572
84
5,880
5,445
0
41,953
L
Sylvanus
8,930
1,482
1,554
5,882
17,256
21,296
0
7,106
9,844
28,951
0
W
Gilgamesh
OGGYB34R
Gilgamesh
15,040
4,734
0
2,181
15,383
13,455
296
5,814
9,569
0
54,560
W
Cthulhu
Physcus
Cthulhu
4,312
39
496
506
11,034
5,485
13
4,620
6,414
19,434
0
L
Anubis
4,407
643
244
2,243
14,253
5,686
0
6,651
7,300
17,834
0
W
16,183
4,781
128
2,281
9,392
3,665
1,346
3,253
6,139
60,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,354
Gold Earned
28,385
201
Minions Killed
126
0
Camps Cleared
0
919,754
Distance Traveled
791,879
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,762
574
60
4
0
269,951
2
L
Sylvanus
9,599
565
34
2
0
266,723
3
W
Gilgamesh
12,487
735
60
4
0
318,004
2
W
Cthulhu
10,272
604
34
2
0
310,189
2
L
Anubis
9,024
531
32
2
0
255,205
1
W
Hera
11,595
682
107
6
0
291,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role