Player Matchup

Fenrir
Fenrir
AbrilianD
Fenrir
Level 28
God Stats
7W - 7L
1,396 SR
Queue Stats
51W - 58L
1,440 Elo+
Party 2
Neith
Neith
BotPremium
Neith
Level 14
God Stats
1W - 2L
1,170 SR
Queue Stats
28W - 19L
1,377 Elo+
Party 2
Sol
Sol
McRub
Sol
Level 38
God Stats
107W - 79L
1,672 SR
Queue Stats
494W - 481L
1,507 Elo+
Party 4
Zeus
Zeus
ZeusOrNoDeuce
Zeus
Level 4
God Stats
23W - 22L
1,281 SR
Queue Stats
35W - 33L
1,153 Elo+
Solo
Cerberus
Cerberus
holdingdaisies
Cerberus
Level 17
God Stats
93W - 75L
1,484 SR
Queue Stats
267W - 315L
1,376 Elo+
Party 4
Team Averages
Level 20
1,401 SR
1,371 Elo+

VS

Team Averages
Level 22
1,483 SR
1,492 Elo+
Thor
Thor
FadingOasis
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
FuitSalad
Gilgamesh
Level 18
God Stats
0W - 1L
1,298 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 1
Apollo
Apollo
N0ScopeThePope
Apollo
Level 27
God Stats
9W - 7L
1,290 SR
Queue Stats
409W - 396L
1,495 Elo+
Party 1
Kukulkan
Kukulkan
bendingunit
Kukulkan
Level 47
God Stats
38W - 42L
1,613 SR
Queue Stats
111W - 119L
1,453 Elo+
Party 1
Cthulhu
Cthulhu
juanpepos
Cthulhu
Level 18
God Stats
11W - 8L
1,711 SR
Queue Stats
109W - 103L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AbrilianD
Fenrir
9
2 / 0 / 3
5,657
566
3,026
5,038
1,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
8
2 / 1 / 3
5,369
537
2,339
2,718
636
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sol
McRub
Sol
11
6 / 2 / 0
6,357
636
5,495
8,049
2,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
9 / 0 / 0
7,179
718
6,809
5,203
1,350
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
8
1 / 3 / 4
5,318
532
1,392
7,421
3,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 6 / 1
4,889
489
1,863
5,276
1,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
FuitSalad
Gilgamesh
6
1 / 8 / 1
4,486
449
3,902
8,193
3,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 2 / 2
5,281
528
3,277
4,535
1,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
bendingunit
Kukulkan
8
0 / 1 / 1
4,969
497
3,676
3,338
1,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
juanpepos
Cthulhu
8
2 / 3 / 2
4,819
482
2,936
5,828
3,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
20
Kills
6
6
Deaths
20
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AbrilianD
Fenrir
2
0
3
3.5
W
Neith
2
1
3
3.5
L
1
6
1
0.25
L
Gilgamesh
FuitSalad
Gilgamesh
1
8
1
0.19
W
Sol
McRub
Sol
6
2
0
3
L
2
2
2
1.5
W
9
0
0
9
L
Kukulkan
bendingunit
Kukulkan
0
1
1
0.5
W
Cerberus
1
3
4
1
L
Cthulhu
juanpepos
Cthulhu
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,061
Damage
15,654
28,429
Taken
27,170
9,458
Mitigated
10,593
13,787
Healing
2,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AbrilianD
Fenrir
3,026
651
0
2,565
5,038
1,583
0
1,315
3,627
0
23,279
W
Neith
2,339
626
0
1,155
2,718
636
702
627
2,016
0
16,823
L
1,863
887
0
138
5,276
1,499
40
2,949
2,327
0
9,276
L
Gilgamesh
FuitSalad
Gilgamesh
3,902
858
0
157
8,193
3,022
0
6,143
2,050
0
12,177
W
Sol
McRub
Sol
5,495
1,687
0
4,621
8,049
2,287
1,658
2,421
5,302
37,949
0
L
3,277
1,991
0
1,508
4,535
1,684
618
936
3,599
0
23,944
W
6,809
1,399
0
2,937
5,203
1,350
2,197
325
4,853
39,818
0
L
Kukulkan
bendingunit
Kukulkan
3,676
456
0
115
3,338
1,081
0
1,789
1,549
20,798
0
W
Cerberus
1,392
141
0
2,509
7,421
3,602
301
1,227
6,019
13,285
0
L
Cthulhu
juanpepos
Cthulhu
2,936
430
51
571
5,828
3,307
266
1,879
3,949
17,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,880
Gold Earned
24,444
269
Minions Killed
160
0
Camps Cleared
0
862,223
Distance Traveled
965,103
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,657
566
55
6
0
214,713
1
W
Neith
5,369
537
32
3
0
170,856
0
L
Thor
4,889
489
18
2
0
202,646
1
L
Gilgamesh
4,486
449
17
2
0
207,593
3
W
Sol
6,357
636
75
8
0
174,090
1
L
Apollo
5,281
528
55
6
0
162,452
2
W
Zeus
7,179
718
80
8
0
146,804
3
L
Kukulkan
4,969
497
47
5
0
190,930
0
W
Cerberus
5,318
532
27
3
0
155,760
1
L
Cthulhu
4,819
482
23
2
0
201,482
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role