Player Matchup

Pele
Pele
Alaa_sami879
Pele
Level 27
God Stats
17W - 21L
1,446 SR
Queue Stats
114W - 97L
1,468 Elo+
Party 1
Set
Set
C12_ICARUS
Set
Level 8
God Stats
8W - 5L
1,500 SR
Queue Stats
84W - 61L
1,446 Elo+
Party 1
Hera
Hera
I-Am-Narcissus
Hera
Level 58
God Stats
3W - 2L
1,685 SR
Queue Stats
68W - 81L
1,471 Elo+
Party 1
Izanami
Izanami
IWashingMachineI
Izanami
Level 19
God Stats
2W - 5L
1,365 SR
Queue Stats
12W - 15L
1,505 Elo+
Party 1
Yemoja
Yemoja
l-KamiiKazE-I
Yemoja
Level 45
God Stats
1W - 5L
1,304 SR
Queue Stats
86W - 93L
1,467 Elo+
Party 1
Team Averages
Level 31
1,460 SR
1,472 Elo+

VS

Team Averages
Level 21
1,539 SR
1,587 Elo+
Danzaburou
Danzaburou
Iron Goten
Danzaburou
Level 18
God Stats
9W - 15L
1,520 SR
Queue Stats
135W - 150L
1,529 Elo+
Solo
Sylvanus
Sylvanus
Marvehlus
Sylvanus
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 19L
1,346 Elo+
Solo
Neith
Neith
SeansiDrop
Neith
Level 27
God Stats
39W - 24L
1,665 SR
Queue Stats
90W - 60L
1,566 Elo+
Solo
Hades
Hades
eaglefire66
Hades
Level 17
God Stats
10W - 5L
1,508 SR
Queue Stats
1,155W - 1,118L
1,649 Elo+
Solo
Ne Zha
Ne Zha
oOo--JAMBO--oOo
Ne Zha
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 2L
1,842 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
5,958
596
3,567
8,341
2,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 3 / 0
6,352
635
3,627
7,073
3,525
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 4 / 0
4,977
498
3,334
4,177
998
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 4 / 0
5,036
504
2,314
4,950
1,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

7
0 / 1 / 0
4,744
474
1,911
6,002
2,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Iron Goten
Danzaburou
11
4 / 0 / 1
6,893
689
2,173
4,718
1,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Sylvanus
Marvehlus
Sylvanus
10
1 / 0 / 6
6,164
616
3,544
5,261
2,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
11
3 / 0 / 1
6,739
674
5,279
5,329
1,608
Boots

Boots

+6%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 2 / 2
6,278
628
4,886
7,177
3,594
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

10
4 / 1 / 3
6,542
654
4,221
6,291
1,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
3
Kills
14
14
Deaths
3
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
1
3
0
0.33
L
0
4
0
0
L
0
4
0
0
W
Danzaburou
Iron Goten
Danzaburou
4
0
1
4.5
W
Sylvanus
Marvehlus
Sylvanus
1
0
6
4
W
Neith
3
0
1
3.5
W
2
2
2
1.5
L
0
1
0
0
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,753
Damage
20,103
30,543
Taken
28,776
10,848
Mitigated
11,266
6,964
Healing
14,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,567
747
0
2,832
8,341
2,416
0
1,776
6,565
0
30,205
L
3,627
2,060
0
2,506
7,073
3,525
0
4,345
2,728
0
39,226
L
3,334
1,165
0
63
4,177
998
0
405
3,772
27,703
0
L
2,314
1,486
0
76
4,950
1,720
397
327
4,623
0
29,528
W
Danzaburou
Iron Goten
Danzaburou
2,173
582
0
2,135
4,718
1,564
1,446
2,613
2,105
0
31,141
W
Sylvanus
Marvehlus
Sylvanus
3,544
819
776
3,588
5,261
2,622
394
1,913
3,348
19,391
0
W
Neith
5,279
2,685
0
2,376
5,329
1,608
1,048
504
4,825
0
37,977
W
4,886
824
39
2,422
7,177
3,594
392
0
7,177
33,233
0
L
1,911
322
104
1,383
6,002
2,189
58
1,577
4,425
10,921
0
W
4,221
1,505
0
3,339
6,291
1,878
0
215
6,076
0
31,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,067
Gold Earned
32,616
293
Minions Killed
337
0
Camps Cleared
0
941,308
Distance Traveled
918,165
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,958
596
69
7
0
195,220
0
L
Set
6,352
635
94
9
0
179,578
2
L
Hera
4,977
498
46
5
0
189,290
6
L
Izanami
5,036
504
66
7
0
180,909
3
W
Danzaburou
6,893
689
76
8
0
173,657
5
W
Sylvanus
6,164
616
24
2
0
181,424
2
W
Neith
6,739
674
88
9
0
182,503
3
W
Hades
6,278
628
77
8
0
167,896
0
L
Yemoja
4,744
474
18
2
0
196,311
0
W
Ne Zha
6,542
654
72
7
0
212,685
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role