Player Matchup

Izanami
Izanami
Inari0kami13
Izanami
Level 89
God Stats
111W - 106L
1,551 SR
Queue Stats
1,037W - 1,055L
1,490 Elo+
Solo
Ra
Ra
Sonaltes_Qc
Ra
Level 62
God Stats
0W - 2L
1,279 SR
Queue Stats
100W - 86L
1,453 Elo+
Party 2
Sobek
Sobek
Tiriel
Sobek
Level 68
God Stats
22W - 28L
1,437 SR
Queue Stats
439W - 472L
1,293 Elo+
Party 1
Bakasura
Bakasura
Zealous0ne
Bakasura
Level 142
God Stats
3W - 4L
1,778 SR
Queue Stats
437W - 422L
1,499 Elo+
Party 1
Cabrakan
Cabrakan
khalibreensauce
Cabrakan
Level 123
God Stats
8W - 5L
1,348 SR
Queue Stats
254W - 215L
1,468 Elo+
Party 2
Team Averages
Level 97
1,479 SR
1,440 Elo+

VS

Team Averages
Level 75
1,471 SR
1,455 Elo+
Hercules
Hercules
GibbyTheKiller
Hercules
Level 51
God Stats
110W - 113L
1,521 SR
Queue Stats
207W - 229L
1,436 Elo+
Solo
Heimdallr
Heimdallr
Kilogramosu
Heimdallr
Level 85
God Stats
29W - 25L
1,565 SR
Queue Stats
605W - 526L
1,494 Elo+
Solo
Arachne
Arachne
NotKiritoYakuza
Arachne
Level 93
God Stats
30W - 17L
1,649 SR
Queue Stats
482W - 456L
1,439 Elo+
Solo
Ares
Ares
agilliam49
Ares
Level 76
God Stats
2W - 6L
1,269 SR
Queue Stats
232W - 226L
1,457 Elo+
Solo
Nu Wa
Nu Wa
oreohhhh
Nu Wa
Level 69
God Stats
10W - 13L
1,350 SR
Queue Stats
151W - 140L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Inari0kami13
Izanami
5
1 / 2 / 1
3,225
645
1,712
3,257
598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

1
0 / 0 / 0
2,436
487
0
128
27
Sobek
Tiriel
Sobek
4
0 / 2 / 2
3,036
607
826
3,525
1,102
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bakasura
Zealous0ne
Bakasura
7
1 / 1 / 0
4,014
803
554
3,284
895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cabrakan
6
0 / 1 / 0
3,572
714
385
2,449
941
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
5
0 / 0 / 0
3,455
691
0
633
175
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
Kilogramosu
Heimdallr
6
3 / 1 / 0
4,026
805
2,427
2,072
564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

6
2 / 0 / 1
3,742
748
988
1,523
483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

5
0 / 1 / 3
3,635
727
1,815
3,743
1,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nu Wa
oreohhhh
Nu Wa
6
1 / 0 / 1
3,629
726
1,977
1,015
245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
2
Kills
6
6
Deaths
2
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
0
0
0
0
L
Izanami
Inari0kami13
Izanami
1
2
1
0.75
W
Heimdallr
Kilogramosu
Heimdallr
3
1
0
3
W
2
0
1
2.5
L
0
0
0
0
L
Sobek
Tiriel
Sobek
0
2
2
0.5
L
Bakasura
Zealous0ne
Bakasura
1
1
0
1
W
0
1
3
1.5
L
Cabrakan
0
1
0
0
W
Nu Wa
oreohhhh
Nu Wa
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,477
Damage
7,207
12,643
Taken
8,986
3,563
Mitigated
2,796
4,704
Healing
3,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
0
0
0
250
633
175
558
0
633
0
10,189
L
Izanami
Inari0kami13
Izanami
1,712
1,315
0
900
3,257
598
0
961
2,256
0
11,384
W
Heimdallr
Kilogramosu
Heimdallr
2,427
1,396
0
558
2,072
564
0
330
1,662
0
11,812
W
988
784
0
779
1,523
483
0
0
1,523
0
12,695
L
0
0
0
0
128
27
0
88
0
0
0
L
Sobek
Tiriel
Sobek
826
271
0
1,735
3,525
1,102
0
739
2,779
4,420
0
L
Bakasura
Zealous0ne
Bakasura
554
408
0
1,201
3,284
895
0
445
2,799
0
13,761
W
1,815
75
0
1,721
3,743
1,329
0
496
3,207
9,184
0
L
Cabrakan
385
117
0
868
2,449
941
0
1,234
1,010
15,788
0
W
Nu Wa
oreohhhh
Nu Wa
1,977
603
0
500
1,015
245
0
385
630
11,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,283
Gold Earned
18,487
120
Minions Killed
123
0
Camps Cleared
0
360,581
Distance Traveled
493,578
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
3,455
691
29
6
0
106,336
0
L
Izanami
3,225
645
28
6
0
83,915
1
W
Heimdallr
4,026
805
19
4
0
87,014
0
W
Arachne
3,742
748
34
7
0
114,685
1
L
Ra
2,436
487
0
0
0
0
0
L
Sobek
3,036
607
6
1
0
114,867
0
L
Bakasura
4,014
803
40
8
0
94,079
0
W
Ares
3,635
727
10
2
0
112,553
1
L
Cabrakan
3,572
714
46
9
0
67,720
1
W
Nu Wa
3,629
726
31
6
0
72,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role