Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Gilgamesh
Gilgamesh
Classic_Soap
Gilgamesh
Level 118
God Stats
6W - 13L
1,222 SR
Queue Stats
502W - 453L
1,583 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TacticalPotato54
Cu Chulainn
Level 42
God Stats
34W - 25L
1,680 SR
Queue Stats
586W - 491L
1,623 Elo+
Party 1
Aphrodite
Aphrodite
devmack1
Aphrodite
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 16L
1,833 Elo+
Party 4
Zeus
Zeus
el_xaviboy
Zeus
Level 87
God Stats
6W - 3L
1,674 SR
Queue Stats
406W - 386L
1,616 Elo+
Party 1
Team Averages
Level 63
1,515 SR
1,631 Elo+

VS

Team Averages
Level 77
1,577 SR
1,613 Elo+
Hercules
Hercules
DHG STROOP
Hercules
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 27L
1,506 Elo+
Party 3
Mercury
Mercury
Gucci Goatskin
Mercury
Level 139
God Stats
42W - 34L
1,594 SR
Queue Stats
534W - 432L
1,652 Elo+
Party 3
Olorun
Olorun
KingGeorgelll
Olorun
Level 9
God Stats
4W - 2L
1,805 SR
Queue Stats
268W - 195L
1,641 Elo+
Party 3
Guan Yu
Guan Yu
NamedSuperset20
Guan Yu
Level 20
God Stats
0W - 2L
1,287 SR
Queue Stats
15W - 8L
1,651 Elo+
Party 2
Janus
Janus
Paul2Rings
Janus
Level 128
God Stats
3W - 3L
1,697 SR
Queue Stats
6W - 4L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
3 / 0 / 10
9,579
532
11,633
13,539
6,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Classic_Soap
Gilgamesh
15
8 / 2 / 5
9,267
515
12,033
13,439
8,021
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cu Chulainn
TacticalPotato54
Cu Chulainn
17
6 / 3 / 4
10,883
605
12,751
14,157
10,253
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
devmack1
Aphrodite
15
0 / 1 / 8
8,585
477
7,653
10,832
4,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
4 / 2 / 2
9,840
547
7,232
10,384
3,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DHG STROOP
Hercules
9
0 / 6 / 1
6,593
366
3,978
16,768
12,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
2 / 2 / 1
8,917
495
6,381
10,045
3,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 5 / 0
6,895
383
7,241
10,696
3,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

15
3 / 6 / 1
9,125
507
10,579
19,215
19,151
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
16
3 / 2 / 1
9,692
538
12,949
11,237
3,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
21
Kills
8
8
Deaths
21
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
0
10
8
W
Gilgamesh
Classic_Soap
Gilgamesh
8
2
5
5.25
L
Hercules
DHG STROOP
Hercules
0
6
1
0.08
L
2
2
1
1.25
L
0
5
0
0
L
3
6
1
0.58
L
Janus
3
2
1
1.75
W
Cu Chulainn
TacticalPotato54
Cu Chulainn
6
3
4
2.67
W
Aphrodite
devmack1
Aphrodite
0
1
8
4
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,302
Damage
41,128
62,351
Taken
67,961
32,534
Mitigated
42,607
27,733
Healing
16,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
11,633
1,682
0
5,014
13,539
6,030
0
4,402
8,977
70,963
0
W
Gilgamesh
Classic_Soap
Gilgamesh
12,033
4,834
0
1,651
13,439
8,021
0
6,528
6,733
0
37,242
L
Hercules
DHG STROOP
Hercules
3,978
2,017
0
4,758
16,768
12,936
0
6,989
9,779
0
15,161
L
6,381
2,458
0
310
10,045
3,544
0
4,143
5,902
0
72,740
L
7,241
2,958
173
3,257
10,696
3,086
363
4,690
6,006
42,577
0
L
10,579
1,458
61
5,886
19,215
19,151
0
5,703
13,512
0
57,839
L
Janus
12,949
765
0
2,160
11,237
3,890
0
7,617
3,620
80,256
0
W
Cu Chulainn
TacticalPotato54
Cu Chulainn
12,751
2,624
0
3,391
14,157
10,253
0
1,171
12,898
12,181
63,142
W
Aphrodite
devmack1
Aphrodite
7,653
1,250
4,959
8,444
10,832
4,348
628
3,921
6,585
58,497
0
W
7,232
2,887
0
4,274
10,384
3,882
1,890
3,386
6,968
74,155
7,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,154
Gold Earned
41,222
553
Minions Killed
506
0
Camps Cleared
0
1,723,713
Distance Traveled
1,743,761
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,579
532
102
6
0
360,742
3
W
Gilgamesh
9,267
515
66
4
0
358,567
1
L
Hercules
6,593
366
31
2
0
325,590
1
L
Mercury
8,917
495
129
7
0
423,984
0
L
Olorun
6,895
383
68
4
0
246,973
2
L
Guan Yu
9,125
507
129
7
0
356,194
1
L
Janus
9,692
538
149
8
0
391,020
3
W
Cu Chulainn
10,883
605
148
8
0
342,175
2
W
Aphrodite
8,585
477
121
7
0
368,207
5
W
Zeus
9,840
547
116
6
0
294,022
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role