Player Matchup

Pele
Pele
 
Pele
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
AAQ_2013
Gilgamesh
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 3
Ra
Ra
Axxell971
Ra
Level 120
God Stats
9W - 12L
1,465 SR
Queue Stats
185W - 181L
1,515 Elo+
Party 2
Hera
Hera
DemonOfAsgard
Hera
Level 155
God Stats
22W - 9L
1,655 SR
Queue Stats
274W - 257L
1,446 Elo+
Solo
Tiamat
Tiamat
SuperBalou114
Tiamat
Level 125
God Stats
1W - 4L
1,209 SR
Queue Stats
147W - 152L
1,149 Elo+
Party 2
Team Averages
Level 119
1,466 SR
1,422 Elo+

VS

Team Averages
Level 85
1,525 SR
1,406 Elo+
Horus
Horus
Last Meta
Horus
Level 69
God Stats
3W - 3L
1,500 SR
Queue Stats
201W - 244L
1,308 Elo+
Party 1
Thoth
Thoth
Last Pyromaniac
Thoth
Level 85
God Stats
3W - 1L
1,829 SR
Queue Stats
290W - 308L
1,380 Elo+
Party 1
Cupid
Cupid
SpringShark4967
Cupid
Level 86
God Stats
3W - 3L
1,297 SR
Queue Stats
132W - 129L
1,366 Elo+
Party 1
Ymir
Ymir
iTs DOOSHiE zX
Ymir
Level 119
God Stats
2W - 1L
1,499 SR
Queue Stats
167W - 175L
1,485 Elo+
Solo
Pele
Pele
jonathanhoinard
Pele
Level 64
God Stats
5W - 3L
1,500 SR
Queue Stats
138W - 110L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
2 / 5 / 1
6,202
477
4,012
9,301
2,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Gilgamesh
AAQ_2013
Gilgamesh
10
1 / 5 / 1
6,260
482
3,428
6,769
3,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 2 / 1
4,803
369
2,089
2,868
668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 2 / 0
5,359
412
1,085
3,289
842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 1 / 1
5,227
402
841
3,335
768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Last Meta
Horus
12
3 / 0 / 1
7,230
556
2,873
7,277
4,425
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

14
6 / 0 / 2
8,054
620
4,985
3,578
1,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 0 / 2
7,263
559
1,314
5,613
1,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
0 / 1 / 4
6,412
493
1,687
5,708
3,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
6 / 2 / 6
8,160
628
4,642
7,235
2,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
15
15
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
5
1
0.5
L
Gilgamesh
AAQ_2013
Gilgamesh
1
5
1
0.3
L
0
2
1
0.25
L
0
2
0
0
W
Horus
Last Meta
Horus
3
0
1
3.5
W
6
0
2
7
W
0
0
2
1
L
0
1
1
0.5
W
0
1
4
2
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,455
Damage
15,501
25,562
Taken
29,411
8,000
Mitigated
12,870
6,033
Healing
11,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,012
1,297
0
2,694
9,301
2,390
0
1,702
7,483
0
28,483
L
Gilgamesh
AAQ_2013
Gilgamesh
3,428
1,043
0
260
6,769
3,332
0
1,325
5,362
0
22,544
L
2,089
288
390
748
2,868
668
0
975
1,877
17,163
0
L
1,085
171
0
667
3,289
842
0
1,303
1,828
25,112
0
W
Horus
Last Meta
Horus
2,873
1,064
77
2,422
7,277
4,425
716
0
7,277
0
25,935
W
4,985
168
0
1,210
3,578
1,225
1,066
1,085
2,493
43,148
0
W
1,314
313
194
2,868
5,613
1,786
567
772
4,793
0
47,005
L
841
121
0
1,274
3,335
768
0
949
2,340
15,290
0
W
1,687
301
0
1,923
5,708
3,096
0
1,549
4,035
35,521
0
W
4,642
784
0
2,833
7,235
2,338
0
397
6,798
0
46,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,851
Gold Earned
37,119
235
Minions Killed
416
0
Camps Cleared
0
908,484
Distance Traveled
1,202,915
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,202
477
60
5
0
239,021
0
L
Gilgamesh
6,260
482
50
4
0
173,661
2
L
Ra
4,803
369
28
2
0
166,468
0
L
Hera
5,359
412
49
4
0
120,675
1
W
Horus
7,230
556
53
4
0
267,377
1
W
Thoth
8,054
620
104
8
0
227,507
0
W
Cupid
7,263
559
96
7
0
219,778
3
L
Tiamat
5,227
402
48
4
0
208,659
0
W
Ymir
6,412
493
64
5
0
220,842
2
W
Pele
8,160
628
99
8
0
267,411
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role