Player Matchup

Thor
Thor
EthanBTW
Thor
Level 43
God Stats
0W - 3L
1,235 SR
Queue Stats
37W - 59L
1,310 Elo+
Party 1
Cupid
Cupid
RainmasterXD
Cupid
Level 27
God Stats
13W - 8L
1,743 SR
Queue Stats
132W - 144L
1,532 Elo+
Party 2
Guan Yu
Guan Yu
SirScrubtastic
Guan Yu
Level 88
God Stats
14W - 8L
1,663 SR
Queue Stats
198W - 215L
1,410 Elo+
Party 2
Athena
Athena
V_of_the_Nukem
Athena
Level 118
God Stats
19W - 12L
1,614 SR
Queue Stats
284W - 312L
1,461 Elo+
Party 2
Discordia
Discordia
papercastles
Discordia
Level 26
God Stats
12W - 7L
1,520 SR
Queue Stats
53W - 53L
1,403 Elo+
Party 1
Team Averages
Level 60
1,555 SR
1,423 Elo+

VS

Team Averages
Level 63
1,469 SR
1,496 Elo+
Aphrodite
Aphrodite
Dark_Night1225
Aphrodite
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,657 Elo+
Party 4
Pele
Pele
MauricioMora
Pele
Level 25
God Stats
3W - 4L
1,500 SR
Queue Stats
48W - 45L
1,649 Elo+
Party 3
Gilgamesh
Gilgamesh
QK-Bernal
Gilgamesh
Level 87
God Stats
5W - 3L
1,443 SR
Queue Stats
109W - 125L
1,378 Elo+
Party 3
Mercury
Mercury
QK-Peto
Mercury
Level 89
God Stats
2W - 1L
1,376 SR
Queue Stats
44W - 46L
1,341 Elo+
Party 3
Chronos
Chronos
jarroddancy456
Chronos
Level 95
God Stats
2W - 0L
1,526 SR
Queue Stats
14W - 14L
1,456 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
0 / 6 / 3
7,169
422
4,645
14,793
5,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
7 / 4 / 1
9,079
534
8,011
10,576
3,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 2 / 2
7,360
433
4,677
12,029
11,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 5 / 7
7,983
470
7,192
17,088
12,069
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
papercastles
Discordia
10
1 / 13 / 2
7,039
414
4,589
11,739
2,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Dark_Night1225
Aphrodite
12
2 / 5 / 3
8,070
475
2,664
8,314
4,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
21 / 0 / 5
12,400
729
23,125
15,055
6,696
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
QK-Bernal
Gilgamesh
17
3 / 3 / 1
9,971
587
7,178
11,793
8,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
QK-Peto
Mercury
16
2 / 1 / 8
9,474
557
5,921
12,191
4,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 2 / 7
8,099
476
11,144
9,887
2,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
54
11
Kills
30
30
Deaths
11
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Dark_Night1225
Aphrodite
2
5
3
0.7
L
Thor
0
6
3
0.25
W
21
0
5
23.5
W
Gilgamesh
QK-Bernal
Gilgamesh
3
3
1
1.17
W
Mercury
QK-Peto
Mercury
2
1
8
6
L
7
4
1
1.88
L
2
2
2
1.5
L
1
5
7
0.9
W
2
2
7
2.75
L
Discordia
papercastles
Discordia
1
13
2
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,114
Damage
50,032
66,225
Taken
57,240
35,576
Mitigated
27,684
14,982
Healing
22,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Dark_Night1225
Aphrodite
2,664
982
1,403
2,355
8,314
4,592
589
1,932
6,298
23,083
0
L
Thor
4,645
1,651
0
2,764
14,793
5,143
0
1,300
13,493
0
39,725
W
23,125
7,100
0
6,703
15,055
6,696
686
4,151
10,575
0
101,682
W
Gilgamesh
QK-Bernal
Gilgamesh
7,178
1,397
0
3,383
11,793
8,923
908
416
10,877
0
58,493
W
Mercury
QK-Peto
Mercury
5,921
2,028
0
5,068
12,191
4,521
604
1,648
10,428
0
56,696
L
8,011
4,914
464
2,660
10,576
3,705
885
5,410
5,166
0
49,517
L
4,677
1,090
276
4,496
12,029
11,739
0
0
12,029
0
29,943
L
7,192
1,393
0
3,616
17,088
12,069
0
5,572
11,516
24,998
0
W
11,144
2,788
0
3,827
9,887
2,952
1,477
3,108
6,731
35,006
0
L
Discordia
papercastles
Discordia
4,589
485
0
706
11,739
2,920
0
1,526
10,213
24,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,630
Gold Earned
48,014
324
Minions Killed
479
0
Camps Cleared
0
1,560,386
Distance Traveled
1,800,127
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,070
475
34
2
0
327,733
2
L
Thor
7,169
422
75
4
0
315,700
3
W
Pele
12,400
729
161
9
0
389,547
1
W
Gilgamesh
9,971
587
117
7
0
326,901
0
W
Mercury
9,474
557
112
7
0
386,011
4
L
Cupid
9,079
534
101
6
0
287,441
3
L
Guan Yu
7,360
433
61
4
0
331,351
9
L
Athena
7,983
470
41
2
0
356,300
6
W
Chronos
8,099
476
55
3
0
369,935
1
L
Discordia
7,039
414
46
3
0
269,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role