Player Matchup

King Arthur
King Arthur
GoalieReflex56
King Arthur
Level 18
God Stats
4W - 3L
1,563 SR
Queue Stats
146W - 120L
1,598 Elo+
Party 2
Sylvanus
Sylvanus
LegitReflex56
Sylvanus
Level 11
God Stats
32W - 20L
1,645 SR
Queue Stats
46W - 29L
1,622 Elo+
Party 2
Ra
Ra
MrEggSammich
Ra
Level 29
God Stats
6W - 1L
1,503 SR
Queue Stats
135W - 126L
1,510 Elo+
Solo
Anhur
Anhur
Schllich456
Anhur
Level 26
God Stats
1W - 3L
1,204 SR
Queue Stats
23W - 29L
1,405 Elo+
Solo
Athena
Athena
Smellyhole12
Athena
Level 15
God Stats
13W - 7L
1,746 SR
Queue Stats
84W - 72L
1,609 Elo+
Party 2
Team Averages
Level 20
1,532 SR
1,549 Elo+

VS

Team Averages
Level 19
1,424 SR
1,614 Elo+
Odin
Odin
MessyScarfish
Odin
Level 7
God Stats
1W - 2L
1,174 SR
Queue Stats
4W - 6L
1,374 Elo+
Solo
Anhur
Anhur
Salapas
Anhur
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,611 Elo+
Party 1
Serqet
Serqet
SnKEnjoyer
Serqet
Level 29
God Stats
1W - 5L
1,446 SR
Queue Stats
144W - 130L
1,612 Elo+
Solo
Merlin
Merlin
TheMrPaulio
Merlin
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 3L
1,795 Elo+
Party 1
Ymir
Ymir
nerffineokay
Ymir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GoalieReflex56
King Arthur
13
4 / 1 / 1
7,614
635
4,125
6,743
4,418
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
LegitReflex56
Sylvanus
10
1 / 6 / 4
6,004
500
4,716
8,883
4,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
2 / 1 / 3
7,088
591
2,484
3,806
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
1 / 5 / 1
5,777
481
2,042
6,241
1,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Athena
12
5 / 0 / 3
6,997
583
4,616
4,904
1,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,286
191
0
0
0
Anhur
Salapas
Anhur
11
8 / 3 / 0
7,182
599
7,120
7,475
1,808
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
SnKEnjoyer
Serqet
11
5 / 2 / 0
6,680
557
4,433
6,874
2,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
9
0 / 6 / 1
5,275
440
2,525
5,875
1,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 2 / 6
5,571
464
2,376
5,986
2,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
13
Kills
13
13
Deaths
13
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
GoalieReflex56
King Arthur
4
1
1
4.5
W
Sylvanus
LegitReflex56
Sylvanus
1
6
4
0.5
L
0
0
0
0
W
2
1
3
3.5
L
Anhur
Salapas
Anhur
8
3
0
2.67
W
1
5
1
0.3
W
Athena
5
0
3
6.5
L
Serqet
SnKEnjoyer
Serqet
5
2
0
2.5
L
Merlin
0
6
1
0.08
L
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,983
Damage
16,454
30,577
Taken
26,210
12,979
Mitigated
7,619
8,063
Healing
4,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
GoalieReflex56
King Arthur
4,125
435
0
910
6,743
4,418
0
600
5,797
0
38,598
W
Sylvanus
LegitReflex56
Sylvanus
4,716
1,607
431
2,073
8,883
4,202
1,111
2,131
6,702
19,664
4,537
L
0
0
0
0
0
0
0
0
0
0
0
W
2,484
220
60
1,649
3,806
1,341
0
1,099
2,633
43,621
0
L
Anhur
Salapas
Anhur
7,120
5,352
0
1,166
7,475
1,808
1,188
3,089
4,386
0
34,766
W
2,042
1,012
0
696
6,241
1,067
1,634
204
5,997
0
19,064
W
Athena
4,616
932
0
2,244
4,904
1,951
470
615
4,223
27,869
0
L
Serqet
SnKEnjoyer
Serqet
4,433
756
0
1,938
6,874
2,013
0
2,504
4,370
0
23,492
L
Merlin
2,525
416
0
0
5,875
1,545
306
2,813
3,062
18,550
0
L
2,376
1,069
0
1,725
5,986
2,253
0
2,981
3,005
11,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,480
Gold Earned
26,994
337
Minions Killed
189
0
Camps Cleared
0
1,018,786
Distance Traveled
765,259
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,614
635
97
8
0
221,649
0
W
Sylvanus
6,004
500
55
5
0
169,990
1
L
Odin
2,286
191
0
0
0
0
0
W
Ra
7,088
591
86
7
0
212,855
4
L
Anhur
7,182
599
77
6
0
183,210
2
W
Anhur
5,777
481
40
3
0
157,005
0
W
Athena
6,997
583
59
5
0
257,287
3
L
Serqet
6,680
557
49
4
0
243,462
2
L
Merlin
5,275
440
48
4
0
192,547
1
L
Ymir
5,571
464
15
1
0
146,040
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role