Player Matchup

Chaac
Chaac
Silver I
CORAJE666
Chaac
Silver I
Level 121
God Stats
0W - 2L
1,586 SR
Queue Stats
23W - 35L
1,462 MMR
Party 2
Fenrir
Fenrir
Gold III
NoSkillJoe
Fenrir
Gold III
Level 142
God Stats
1W - 4L
1,675 SR
Queue Stats
312W - 301L
1,466 MMR
Solo
Agni
Agni
Gold V
Pchavez396
Agni
Gold V
Level 65
God Stats
0W - 1L
1,691 SR
Queue Stats
67W - 60L
1,475 MMR
Solo
Ymir
Ymir
Gold IV
SebastiánOro
Ymir
Gold IV
Level 148
God Stats
44W - 41L
1,593 SR
Queue Stats
411W - 405L
1,471 MMR
Party 2
Hou Yi
Hou Yi
Gold III
Support0rTroll
Hou Yi
Gold III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,609 SR
1,475 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 110
1,477 SR
1,473 MMR
Ares
Ares
Gold III
ExecutorZ7
Ares
Gold III
Level 147
God Stats
2W - 1L
1,225 SR
Queue Stats
162W - 155L
1,467 MMR
Solo
Osiris
Osiris
Gold II
GiveMeEloOrTroll
Osiris
Gold II
Level 64
God Stats
2W - 2L
1,320 SR
Queue Stats
269W - 253L
1,463 MMR
Solo
Ratatoskr
Ratatoskr
Bronze III
LightOfPeace
Ratatoskr
Bronze III
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 28L
1,460 MMR
Party 1
Izanami
Izanami
Gold V
MOTROLLZ
Izanami
Gold V
Level 159
God Stats
3W - 0L
1,843 SR
Queue Stats
25W - 20L
1,477 MMR
Party 1
Merlin
Merlin
Gold III
MasterAntioch
Merlin
Gold III
Level 119
God Stats
2W - 2L
1,498 SR
Queue Stats
121W - 120L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CORAJE666
Chaac
15
1 / 8 / 0
10,006
455
7,707
21,258
17,872
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
NoSkillJoe
Fenrir
16
3 / 8 / 2
9,773
444
7,553
17,700
9,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
0 / 4 / 2
9,874
449
10,023
11,374
4,365
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 6 / 3
9,665
439
3,439
21,584
17,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
4 / 2 / 3
11,832
538
12,214
13,653
5,226
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SetTiamatAthenaTsukuyomiScylla

VS

Bans
ApolloNemesisAwilixSobekKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 0 / 9
13,167
599
13,050
12,207
14,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
11 / 1 / 6
14,015
637
24,278
25,050
21,374
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ratatoskr
LightOfPeace
Ratatoskr
17
3 / 5 / 8
11,051
502
8,406
15,493
6,507
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
MOTROLLZ
Izanami
18
2 / 4 / 5
13,109
596
6,344
10,922
3,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
3 / 1 / 9
12,022
546
10,644
7,909
3,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
65
11
Kills
28
28
Deaths
11
10
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Chaac
CORAJE666
Chaac
1
8
0
0.13
W
9
0
9
13.5
W
11
1
6
14
W
Ratatoskr
LightOfPeace
Ratatoskr
3
5
8
1.4
W
Izanami
MOTROLLZ
Izanami
2
4
5
1.13
W
3
1
9
7.5
L
Fenrir
NoSkillJoe
Fenrir
3
8
2
0.5
L
0
4
2
0.25
L
3
6
3
0.75
L
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,936
Damage
62,722
85,569
Taken
71,581
55,127
Mitigated
49,386
22,415
Healing
23,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
CORAJE666
Chaac
7,707
1,483
0
6,159
21,258
17,872
0
4,297
16,425
295
50,158
W
13,050
640
0
3,151
12,207
14,158
552
3,978
8,229
48,068
0
W
24,278
12,618
0
12,361
25,050
21,374
1,836
1,776
23,274
0
105,830
W
Ratatoskr
LightOfPeace
Ratatoskr
8,406
2,151
0
2,283
15,493
6,507
586
2,319
13,174
0
67,534
W
Izanami
MOTROLLZ
Izanami
6,344
4,141
0
4,350
10,922
3,724
4,147
1,902
9,020
0
102,506
W
10,644
487
0
1,130
7,909
3,623
583
4,050
3,859
101,617
0
L
Fenrir
NoSkillJoe
Fenrir
7,553
2,253
0
4,526
17,700
9,772
0
3,712
13,988
0
64,477
L
10,023
253
0
1,578
11,374
4,365
0
5,256
6,118
86,531
0
L
3,439
598
0
5,176
21,584
17,892
0
7,846
13,100
31,397
0
L
12,214
5,538
0
4,976
13,653
5,226
268
2,583
10,911
0
99,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,150
Gold Earned
63,364
591
Minions Killed
666
0
Camps Cleared
0
1,992,691
Distance Traveled
2,088,145
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,006
455
104
5
0
397,532
3
W
Ares
13,167
599
62
3
0
444,721
5
W
Osiris
14,015
637
166
8
0
423,414
5
W
Ratatoskr
11,051
502
88
4
0
404,060
5
W
Izanami
13,109
596
185
8
0
398,109
4
W
Merlin
12,022
546
165
8
0
417,841
3
L
Fenrir
9,773
444
108
5
0
415,426
6
L
Agni
9,874
449
162
7
0
410,712
8
L
Ymir
9,665
439
44
2
0
369,462
6
L
Hou Yi
11,832
538
173
8
0
399,559
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role