Player Matchup

Sobek
Sobek
Danaiiks
Sobek
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Gaffgariion
Kukulkan
Level 28
God Stats
19W - 8L
1,688 SR
Queue Stats
36W - 29L
1,572 Elo+
Party 2
Thanatos
Thanatos
hikethewise
Thanatos
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 29L
1,144 Elo+
Party 2
Team Averages
Level 60
1,563 SR
1,405 Elo+

VS

Team Averages
Level 15
1,423 SR
1,501 Elo+
Discordia
Discordia
GigaGaia
Discordia
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,635 Elo+
Party 1
Bakasura
Bakasura
HamuroDragneel
Bakasura
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,635 Elo+
Party 1
Anhur
Anhur
VROONLAND2
Anhur
Level 17
God Stats
0W - 2L
1,270 SR
Queue Stats
4W - 13L
1,234 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Danaiiks
Sobek
13
3 / 0 / 21
10,014
770
5,017
9,293
11,050
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Gaffgariion
Kukulkan
15
13 / 0 / 9
11,349
873
19,097
6,671
2,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
hikethewise
Thanatos
14
9 / 4 / 13
10,548
811
9,278
10,951
3,258
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GigaGaia
Discordia
10
1 / 9 / 2
7,737
595
5,954
9,899
3,387
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
11
1 / 10 / 3
7,867
605
2,936
12,860
4,616
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Anhur
12
2 / 6 / 2
8,674
667
6,615
14,517
4,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
11
25
Kills
4
4
Deaths
25
43
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
Danaiiks
Sobek
3
0
21
13.5
W
Kukulkan
Gaffgariion
Kukulkan
13
0
9
17.5
L
Discordia
GigaGaia
Discordia
1
9
2
0.22
L
Bakasura
1
10
3
0.25
L
Anhur
2
6
2
0.5
W
Thanatos
hikethewise
Thanatos
9
4
13
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,392
Damage
15,505
26,915
Taken
37,276
16,806
Mitigated
12,775
10,122
Healing
2,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Danaiiks
Sobek
5,017
511
0
1,929
9,293
11,050
427
2,505
6,418
17,918
0
W
Kukulkan
Gaffgariion
Kukulkan
19,097
859
0
688
6,671
2,498
703
1,500
5,116
79,725
0
L
Discordia
GigaGaia
Discordia
5,954
714
0
0
9,899
3,387
0
7,929
1,970
17,687
0
L
Bakasura
2,936
1,776
0
1,351
12,860
4,616
0
8,485
4,375
0
13,380
L
Anhur
6,615
3,194
0
1,549
14,517
4,772
0
7,728
6,789
0
39,721
W
Thanatos
hikethewise
Thanatos
9,278
3,429
0
7,505
10,951
3,258
1,438
2,422
8,299
0
25,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,911
Gold Earned
24,278
157
Minions Killed
122
0
Camps Cleared
0
717,744
Distance Traveled
611,845
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,014
770
14
1
0
246,958
0
W
Kukulkan
11,349
873
117
9
0
239,656
1
L
Discordia
7,737
595
22
2
0
181,782
1
L
Bakasura
7,867
605
31
2
0
223,916
4
L
Anhur
8,674
667
69
5
0
206,147
2
W
Thanatos
10,548
811
26
2
0
231,130
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role