Player Matchup

King Arthur
King Arthur
Anvahissor22
King Arthur
Level 25
God Stats
0W - 7L
1,217 SR
Queue Stats
1W - 16L
1,007 Elo+
Party 1
Sol
Sol
Einherjar117
Sol
Level 29
God Stats
0W - 3L
1,378 SR
Queue Stats
2W - 16L
1,007 Elo+
Party 1
Cthulhu
Cthulhu
Jéhache
Cthulhu
Level 16
God Stats
0W - 4L
1,259 SR
Queue Stats
1W - 16L
1,007 Elo+
Party 1
Thoth
Thoth
Sayan6663
Thoth
Level 28
God Stats
1W - 11L
1,177 SR
Queue Stats
1W - 14L
1,007 Elo+
Party 1
Team Averages
Level 25
1,258 SR
1,007 Elo+

VS

Team Averages
Level 87
1,527 SR
1,511 Elo+
Medusa
Medusa
Ascarian
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
EinfachXbox
Tiamat
Level 17
God Stats
1W - 0L
1,584 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
teoelmasfeo
Hercules
Level 129
God Stats
11W - 4L
1,548 SR
Queue Stats
78W - 98L
1,543 Elo+
Solo
Athena
Athena
ÐarkÐoom
Athena
Level 46
God Stats
1W - 0L
1,475 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Anvahissor22
King Arthur
13
1 / 4 / 3
8,022
669
5,350
9,506
7,642
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
1 / 5 / 4
8,837
736
5,801
9,816
3,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Jéhache
Cthulhu
17
8 / 0 / 1
9,875
823
12,301
16,408
19,449
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
Sayan6663
Thoth
11
0 / 2 / 0
7,204
600
756
1,815
466
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ascarian
Medusa
17
7 / 1 / 0
11,083
924
7,953
6,935
3,262
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
14
0 / 5 / 4
9,177
765
7,528
10,295
6,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
teoelmasfeo
Hercules
14
3 / 2 / 3
9,402
784
9,692
13,984
8,282
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
ÐarkÐoom
Athena
14
0 / 2 / 7
9,737
811
4,821
10,908
10,178
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
10
Kills
10
11
Deaths
10
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Anvahissor22
King Arthur
1
4
3
0.63
W
Medusa
Ascarian
Medusa
7
1
0
7
W
Tiamat
0
5
4
0.4
L
1
5
4
0.6
L
Cthulhu
Jéhache
Cthulhu
8
0
1
8.5
L
Thoth
Sayan6663
Thoth
0
2
0
0
W
Hercules
teoelmasfeo
Hercules
3
2
3
2.25
W
Athena
ÐarkÐoom
Athena
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,208
Damage
29,994
37,545
Taken
42,122
31,445
Mitigated
28,493
3,098
Healing
12,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Anvahissor22
King Arthur
5,350
550
0
1,534
9,506
7,642
54
2,780
6,578
0
12,321
W
Medusa
Ascarian
Medusa
7,953
4,171
0
2,234
6,935
3,262
1,543
2,255
4,680
0
61,927
W
Tiamat
7,528
1,288
136
3,101
10,295
6,771
2,207
4,629
5,666
22,285
0
L
5,801
674
0
758
9,816
3,888
195
2,965
6,760
39,043
0
L
Cthulhu
Jéhache
Cthulhu
12,301
1,877
203
500
16,408
19,449
0
6,316
9,800
33,814
0
L
Thoth
Sayan6663
Thoth
756
0
0
103
1,815
466
0
535
1,280
6,214
0
W
Hercules
teoelmasfeo
Hercules
9,692
3,497
0
5,624
13,984
8,282
1,609
7,647
6,337
398
26,307
W
Athena
ÐarkÐoom
Athena
4,821
1,767
0
1,830
10,908
10,178
720
5,198
5,710
11,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,938
Gold Earned
39,399
138
Minions Killed
197
4
Camps Cleared
15
623,974
Distance Traveled
869,863
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,022
669
14
1
1
135,787
0
W
Medusa
11,083
924
97
8
10
216,493
3
W
Tiamat
9,177
765
44
4
3
194,470
0
L
Sol
8,837
736
71
6
1
170,517
1
L
Cthulhu
9,875
823
38
3
1
254,921
0
L
Thoth
7,204
600
15
1
1
62,749
0
W
Hercules
9,402
784
41
3
2
232,434
2
W
Athena
9,737
811
15
1
0
226,466
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role