Player Matchup

Gilgamesh
Gilgamesh
FlowPIta
Gilgamesh
Level 140
God Stats
5W - 4L
1,687 SR
Queue Stats
220W - 219L
1,651 Elo+
Solo
Neith
Neith
JDCooper
Neith
Level 159
God Stats
4W - 4L
1,557 SR
Queue Stats
50W - 53L
1,590 Elo+
Party 2
Thanatos
Thanatos
KİNGPİN
Thanatos
Level 142
God Stats
2W - 2L
1,338 SR
Queue Stats
48W - 40L
1,606 Elo+
Party 2
Anubis
Anubis
OscarHowden
Anubis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
WhiteBuffaloo
Vulcan
Level 145
God Stats
1W - 0L
1,791 SR
Queue Stats
38W - 29L
1,617 Elo+
Party 2
Team Averages
Level 146
1,574 SR
1,593 Elo+

VS

Team Averages
Level 145
1,458 SR
1,562 Elo+
Hel
Hel
Eilartc
Hel
Level 143
God Stats
1W - 3L
1,367 SR
Queue Stats
332W - 319L
1,650 Elo+
Party 1
Geb
Geb
Gryphfon
Geb
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Novindus
Tyr
Level 156
God Stats
6W - 12L
1,236 SR
Queue Stats
598W - 612L
1,578 Elo+
Solo
Thor
Thor
Shkreker
Thor
Level 120
God Stats
50W - 54L
1,611 SR
Queue Stats
505W - 502L
1,589 Elo+
Party 1
Rama
Rama
ªAMOEBAª
Rama
Level 160
God Stats
2W - 4L
1,575 SR
Queue Stats
14W - 24L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FlowPIta
Gilgamesh
10
5 / 2 / 3
6,439
644
5,387
8,431
2,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
JDCooper
Neith
11
3 / 0 / 4
6,302
630
6,261
5,857
1,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
KİNGPİN
Thanatos
10
2 / 1 / 6
5,835
584
5,686
7,109
2,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
12
1 / 0 / 0
6,390
639
3,511
5,636
2,583
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
2 / 1 / 1
6,188
619
2,833
4,090
1,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
10
3 / 4 / 0
6,255
626
3,234
6,060
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 4 / 2
5,047
505
3,404
8,996
2,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 1 / 0
5,999
600
3,287
7,263
2,091
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thor
9
0 / 0 / 3
5,510
551
2,247
4,150
1,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 4 / 1
5,127
513
4,139
8,769
1,838
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
13
Kills
4
4
Deaths
13
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hel
3
4
0
0.75
W
Gilgamesh
FlowPIta
Gilgamesh
5
2
3
3.25
L
1
4
2
0.5
W
Neith
JDCooper
Neith
3
0
4
5
W
Thanatos
KİNGPİN
Thanatos
2
1
6
5
L
0
1
0
0
W
Anubis
1
0
0
1
L
Thor
0
0
3
1.5
W
2
1
1
2.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,678
Damage
16,311
31,123
Taken
35,238
10,173
Mitigated
10,193
19,304
Healing
9,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
3,234
273
679
1,656
6,060
2,078
0
1,667
4,393
34,648
0
W
Gilgamesh
FlowPIta
Gilgamesh
5,387
1,514
0
1,859
8,431
2,583
0
1,880
6,503
0
21,369
L
3,404
890
0
938
8,996
2,877
0
464
8,532
12,438
0
W
Neith
JDCooper
Neith
6,261
3,770
0
4,818
5,857
1,602
220
1,329
4,528
0
37,757
W
Thanatos
KİNGPİN
Thanatos
5,686
1,510
0
7,611
7,109
2,200
0
1,876
5,153
0
24,666
L
3,287
250
0
3,134
7,263
2,091
0
3,511
3,752
0
36,532
W
Anubis
3,511
691
0
4,203
5,636
2,583
738
0
5,636
41,712
0
L
Thor
2,247
452
0
0
4,150
1,309
0
702
3,448
0
27,913
W
2,833
925
0
813
4,090
1,205
0
1,271
2,665
38,954
0
L
4,139
3,577
0
3,103
8,769
1,838
0
0
8,769
0
27,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,154
Gold Earned
27,938
330
Minions Killed
305
0
Camps Cleared
0
954,572
Distance Traveled
1,024,126
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,255
626
76
8
0
175,228
6
W
Gilgamesh
6,439
644
28
3
0
199,970
2
L
Geb
5,047
505
12
1
0
206,176
3
W
Neith
6,302
630
71
7
0
170,595
3
W
Thanatos
5,835
584
55
6
0
214,750
4
L
Tyr
5,999
600
89
9
0
237,132
4
W
Anubis
6,390
639
98
10
0
149,144
2
L
Thor
5,510
551
69
7
0
223,843
3
W
Vulcan
6,188
619
78
8
0
220,113
4
L
Rama
5,127
513
59
6
0
181,747
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role