Player Matchup

Gilgamesh
Gilgamesh
AdriB69
Gilgamesh
Level 26
God Stats
73W - 63L
1,553 SR
Queue Stats
281W - 375L
1,446 Elo+
Solo
Heimdallr
Heimdallr
MF_eussemaxi
Heimdallr
Level 41
God Stats
2W - 2L
1,768 SR
Queue Stats
13W - 19L
1,356 Elo+
Party 2
Ne Zha
Ne Zha
Mostasero01
Ne Zha
Level 15
God Stats
1W - 4L
1,490 SR
Queue Stats
6W - 14L
1,279 Elo+
Party 2
Team Averages
Level 27
1,604 SR
1,360 Elo+

VS

Team Averages
Level 39
1,598 SR
1,510 Elo+
Ares
Ares
INFINITY XING
Ares
Level 107
God Stats
14W - 10L
1,793 SR
Queue Stats
160W - 150L
1,530 Elo+
Party 1
Bakasura
Bakasura
RequiredCape924
Bakasura
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,500 Elo+
Party 1
Ymir
Ymir
ZXWPRQ
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AdriB69
Gilgamesh
14
10 / 3 / 4
11,193
746
16,202
12,259
6,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
MF_eussemaxi
Heimdallr
12
2 / 7 / 12
9,509
634
8,581
12,046
4,229
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
11
2 / 10 / 10
9,145
610
4,451
15,191
6,370
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 15
11,785
786
12,574
16,563
23,588
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
17
15 / 3 / 4
12,587
839
19,069
11,294
8,416
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
ZXWPRQ
Ymir
10
1 / 9 / 6
8,884
592
2,323
11,967
12,179
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
45
14
Kills
20
20
Deaths
14
26
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AdriB69
Gilgamesh
10
3
4
4
W
4
2
15
5.75
L
Heimdallr
MF_eussemaxi
Heimdallr
2
7
12
1.14
L
Ne Zha
2
10
10
0.7
W
Bakasura
15
3
4
5.67
W
Ymir
ZXWPRQ
Ymir
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,234
Damage
33,966
39,496
Taken
39,824
16,884
Mitigated
44,183
2,633
Healing
6,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AdriB69
Gilgamesh
16,202
6,283
0
2,015
12,259
6,285
0
5,144
6,615
0
53,069
W
12,574
551
0
1,091
16,563
23,588
459
12
16,551
42,923
0
L
Heimdallr
MF_eussemaxi
Heimdallr
8,581
2,954
0
474
12,046
4,229
50
4,100
7,190
0
33,412
L
Ne Zha
4,451
1,975
0
144
15,191
6,370
0
5,697
7,928
0
16,201
W
Bakasura
19,069
13,978
0
4,999
11,294
8,416
2,239
82
11,212
0
57,535
W
Ymir
ZXWPRQ
Ymir
2,323
783
0
0
11,967
12,179
0
0
11,967
8,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,847
Gold Earned
33,256
142
Minions Killed
144
0
Camps Cleared
0
747,447
Distance Traveled
829,365
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,193
746
58
4
0
284,510
2
W
Ares
11,785
786
45
3
0
299,870
6
L
Heimdallr
9,509
634
62
4
0
227,925
0
L
Ne Zha
9,145
610
22
1
0
235,012
0
W
Bakasura
12,587
839
80
5
0
333,316
1
W
Ymir
8,884
592
19
1
0
196,179
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role