Player Matchup

Danzaburou
Danzaburou
Ph03n1x--22
Danzaburou
Level 16
God Stats
8W - 5L
1,445 SR
Queue Stats
80W - 71L
1,196 Elo+
Party 2
Heimdallr
Heimdallr
Seanan_McG
Heimdallr
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 24L
1,343 Elo+
Party 3
Khepri
Khepri
The_Haughton
Khepri
Level 20
God Stats
6W - 4L
1,713 SR
Queue Stats
170W - 142L
1,328 Elo+
Party 2
Loki
Loki
Tommy_Bradley_
Loki
Level 18
God Stats
2W - 1L
1,753 SR
Queue Stats
11W - 13L
1,343 Elo+
Party 3
Xbalanque
Xbalanque
jharris18_
Xbalanque
Level 12
God Stats
7W - 7L
1,499 SR
Queue Stats
22W - 21L
1,313 Elo+
Party 2
Team Averages
Level 18
1,582 SR
1,305 Elo+

VS

Team Averages
Level 7
1,484 SR
1,395 Elo+
Nemesis
Nemesis
HunTeR_MiNaTo_
Nemesis
Level 5
God Stats
1W - 3L
1,498 SR
Queue Stats
13W - 17L
1,320 Elo+
Party 1
Loki
Loki
HunTeR_NaGisA_
Loki
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 11L
1,500 Elo+
Party 1
Ymir
Ymir
ManSyn57
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,320 Elo+
Party 1
Zeus
Zeus
TavLi-_FaR-_57-_
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Party 1
Bellona
Bellona
riesgo_distinto3
Bellona
Level 20
God Stats
6W - 3L
1,424 SR
Queue Stats
22W - 25L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ph03n1x--22
Danzaburou
10
11 / 0 / 5
6,977
634
5,939
3,336
917
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
Seanan_McG
Heimdallr
9
4 / 2 / 5
5,682
517
2,265
2,396
695
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
8
6 / 0 / 14
6,601
600
3,270
3,970
1,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
5 / 1 / 4
5,793
527
3,563
4,711
1,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
jharris18_
Xbalanque
11
5 / 2 / 1
6,716
611
3,047
4,325
1,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 7 / 1
5,191
472
3,372
6,476
2,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
0 / 9 / 3
4,342
395
2,361
7,057
1,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
5
0 / 4 / 1
4,393
399
1,415
5,836
2,044
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 8 / 1
4,690
426
918
4,950
806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
2 / 3 / 0
5,325
484
1,358
4,899
4,108
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
11
31
Kills
5
5
Deaths
31
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
L
0
9
3
0.17
L
Ymir
0
4
1
0.13
W
Danzaburou
Ph03n1x--22
Danzaburou
11
0
5
13.5
W
Heimdallr
Seanan_McG
Heimdallr
4
2
5
3.25
L
1
8
1
0.19
W
Khepri
6
0
14
13
W
5
1
4
7
W
Xbalanque
jharris18_
Xbalanque
5
2
1
2.75
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,084
Damage
9,424
18,738
Taken
29,218
5,860
Mitigated
10,791
5,419
Healing
1,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,372
1,180
0
135
6,476
2,430
0
692
5,784
0
18,380
L
2,361
684
0
378
7,057
1,403
0
1,069
5,988
0
9,789
L
Ymir
1,415
426
0
225
5,836
2,044
228
803
5,033
8,924
0
W
Danzaburou
Ph03n1x--22
Danzaburou
5,939
3,763
0
648
3,336
917
881
263
2,877
0
25,724
W
Heimdallr
Seanan_McG
Heimdallr
2,265
747
0
362
2,396
695
831
230
2,132
0
12,808
L
918
289
0
0
4,950
806
30
477
4,473
4,961
0
W
Khepri
3,270
704
0
1,324
3,970
1,973
286
350
3,580
8,507
0
W
3,563
887
0
2,303
4,711
1,204
240
789
3,922
0
13,663
W
Xbalanque
jharris18_
Xbalanque
3,047
1,776
0
782
4,325
1,071
2,858
431
3,894
0
28,803
L
1,358
541
0
818
4,899
4,108
0
229
4,670
0
23,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,769
Gold Earned
23,941
167
Minions Killed
127
0
Camps Cleared
0
1,028,124
Distance Traveled
1,127,542
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,191
472
37
3
0
220,424
1
L
Loki
4,342
395
13
1
0
234,297
1
L
Ymir
4,393
399
17
2
0
252,115
0
W
Danzaburou
6,977
634
39
4
0
193,781
0
W
Heimdallr
5,682
517
28
3
0
205,783
0
L
Zeus
4,690
426
8
1
0
209,622
2
W
Khepri
6,601
600
17
2
0
209,720
0
W
Loki
5,793
527
27
2
0
217,184
0
W
Xbalanque
6,716
611
56
5
0
201,656
0
L
Bellona
5,325
484
52
5
0
211,084
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role