Player Matchup

Thanatos
Thanatos
FeralWendy
Thanatos
Level 27
God Stats
14W - 5L
1,808 SR
Queue Stats
119W - 144L
1,525 Elo+
Party 2
Gilgamesh
Gilgamesh
IlIDanteMakerIlI
Gilgamesh
Level 28
God Stats
3W - 5L
1,691 SR
Queue Stats
129W - 114L
1,659 Elo+
Solo
Terra
Terra
ZoteTheGreat
Terra
Level 14
God Stats
3W - 9L
1,745 SR
Queue Stats
57W - 68L
1,537 Elo+
Party 2
Danzaburou
Danzaburou
mateoquintana8
Danzaburou
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,495 Elo+
Party 1
Chiron
Chiron
tomasquintana9
Chiron
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,495 Elo+
Party 1
Team Averages
Level 17
1,649 SR
1,542 Elo+

VS

Team Averages
Level 19
1,563 SR
1,605 Elo+
Nemesis
Nemesis
Azfaltakumy
Nemesis
Level 18
God Stats
7W - 7L
1,464 SR
Queue Stats
37W - 36L
1,454 Elo+
Solo
Janus
Janus
BathwaterBandit
Janus
Level 18
God Stats
12W - 1L
1,759 SR
Queue Stats
150W - 14L
2,000 Elo+
Solo
Sun Wukong
Sun Wukong
KillerJo2545
Sun Wukong
Level 25
God Stats
8W - 7L
1,500 SR
Queue Stats
88W - 91L
1,564 Elo+
Solo
Ares
Ares
guerrero_gaps
Ares
Level 17
God Stats
6W - 1L
1,500 SR
Queue Stats
173W - 199L
1,526 Elo+
Solo
Xbalanque
Xbalanque
leftpinkytoe
Xbalanque
Level 18
God Stats
42W - 38L
1,594 SR
Queue Stats
78W - 77L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
FeralWendy
Thanatos
11
5 / 9 / 2
8,218
433
8,579
15,110
6,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
14
4 / 5 / 3
9,460
498
16,194
17,008
15,885
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
1 / 4 / 2
8,481
446
6,463
16,503
11,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
mateoquintana8
Danzaburou
13
0 / 4 / 1
8,374
441
2,189
11,600
6,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 2 / 1
7,315
385
4,839
10,179
3,671
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Azfaltakumy
Nemesis
17
7 / 4 / 2
10,487
552
8,405
16,334
7,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
11 / 2 / 6
11,323
596
18,378
9,965
4,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
KillerJo2545
Sun Wukong
16
4 / 1 / 6
9,681
510
11,764
16,445
12,606
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 1 / 8
8,666
456
5,785
15,620
14,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
leftpinkytoe
Xbalanque
14
1 / 3 / 4
8,473
446
4,612
7,915
2,761
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
11
Kills
24
24
Deaths
11
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Azfaltakumy
Nemesis
7
4
2
2
W
11
2
6
7
L
Thanatos
FeralWendy
Thanatos
5
9
2
0.67
L
Gilgamesh
4
5
3
1.1
W
Sun Wukong
KillerJo2545
Sun Wukong
4
1
6
7
L
1
4
2
0.5
W
1
1
8
5
W
Xbalanque
leftpinkytoe
Xbalanque
1
3
4
1
L
Danzaburou
mateoquintana8
Danzaburou
0
4
1
0.13
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,264
Damage
48,944
70,400
Taken
66,279
43,936
Mitigated
41,301
22,375
Healing
22,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Azfaltakumy
Nemesis
8,405
4,609
681
7,532
16,334
7,767
33
686
15,648
0
67,079
W
18,378
1,167
242
4,270
9,965
4,119
200
315
9,650
96,637
0
L
Thanatos
FeralWendy
Thanatos
8,579
2,449
0
7,660
15,110
6,385
0
4,604
10,506
0
36,426
L
Gilgamesh
16,194
4,058
0
2,310
17,008
15,885
128
3,471
13,537
0
55,870
W
Sun Wukong
KillerJo2545
Sun Wukong
11,764
1,104
0
4,943
16,445
12,606
162
1,109
15,336
0
57,964
L
6,463
1,221
1,402
4,962
16,503
11,162
128
6,779
9,724
28,166
0
W
5,785
649
219
3,268
15,620
14,048
930
3,443
12,177
30,087
0
W
Xbalanque
leftpinkytoe
Xbalanque
4,612
1,746
0
1,279
7,915
2,761
1,095
910
7,005
0
44,983
L
Danzaburou
mateoquintana8
Danzaburou
2,189
664
0
840
11,600
6,833
280
4,585
7,015
0
42,307
L
4,839
2,227
820
4,381
10,179
3,671
418
4,724
5,455
0
37,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,848
Gold Earned
48,630
347
Minions Killed
508
0
Camps Cleared
0
1,675,558
Distance Traveled
1,750,948
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,487
552
109
6
0
331,680
0
W
Janus
11,323
596
159
8
0
413,566
5
L
Thanatos
8,218
433
57
3
0
319,215
1
L
Gilgamesh
9,460
498
95
5
0
336,425
4
W
Sun Wukong
9,681
510
114
6
0
333,173
0
L
Terra
8,481
446
49
3
0
369,827
2
W
Ares
8,666
456
48
3
0
348,854
0
W
Xbalanque
8,473
446
78
4
0
323,675
0
L
Danzaburou
8,374
441
82
4
0
294,517
0
L
Chiron
7,315
385
64
3
0
355,574
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role