Player Matchup

Fenrir
Fenrir
Silver I
dsleite360americ
Fenrir
Silver I
Level 56
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 20L
1,592 MMR
Party 1
Sobek
Sobek
Silver I
dsleite360asia
Sobek
Silver I
Level 39
God Stats
3W - 0L
1,793 SR
Queue Stats
24W - 9L
1,633 MMR
Party 1
Zeus
Zeus
Gold V
dsleite360europa
Zeus
Gold V
Level 40
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 3L
1,628 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 45
1,598 SR
1,618 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,489 SR
1,576 MMR
Medusa
Medusa
Bronze III
Arthdal
Medusa
Bronze III
Level 124
God Stats
0W - 1L
1,353 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Persephone
Persephone
Silver I
Henla
Persephone
Silver I
Level 116
God Stats
8W - 5L
1,614 SR
Queue Stats
29W - 16L
1,687 MMR
Party 2
Jormungandr
Jormungandr
Silver II
Riiverrr
Jormungandr
Silver II
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,541 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 3
10,858
724
11,963
15,609
13,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

13
1 / 2 / 10
10,801
720
5,689
16,904
14,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

15
4 / 0 / 6
10,525
702
13,096
8,899
2,986
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AthenaHerculesTiamatJanusDanzaburou

VS

Bans
CerberusChaacIzanamiGuan YuSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Arthdal
Medusa
14
2 / 2 / 2
9,620
641
10,109
8,494
3,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
Henla
Persephone
12
1 / 8 / 4
9,428
629
10,033
11,674
4,352
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jormungandr
Riiverrr
Jormungandr
13
1 / 4 / 3
10,251
683
6,262
14,787
11,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
13
Kills
4
5
Deaths
14
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
Arthdal
Medusa
2
2
2
1.5
L
Persephone
Henla
Persephone
1
8
4
0.38
L
Jormungandr
Riiverrr
Jormungandr
1
4
3
0.63
W
8
3
3
3.17
W
1
2
10
3
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,748
Damage
26,404
41,412
Taken
34,955
30,257
Mitigated
19,401
14,854
Healing
8,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Arthdal
Medusa
10,109
3,855
0
3,154
8,494
3,241
0
4,710
3,709
0
54,437
L
Persephone
Henla
Persephone
10,033
280
81
1,506
11,674
4,352
0
4,876
6,619
30,553
0
L
Jormungandr
Riiverrr
Jormungandr
6,262
850
0
3,774
14,787
11,808
0
9,253
5,359
29,584
0
W
11,963
1,947
0
5,525
15,609
13,212
258
6,372
8,994
0
46,625
W
5,689
136
0
3,530
16,904
14,059
0
5,848
10,662
22,567
0
W
13,096
377
0
5,799
8,899
2,986
487
3,520
5,123
61,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,184
Gold Earned
29,299
177
Minions Killed
186
0
Camps Cleared
0
866,645
Distance Traveled
802,619
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,620
641
95
6
0
296,981
5
L
Persephone
9,428
629
47
3
0
244,755
4
L
Jormungandr
10,251
683
44
3
0
260,883
1
W
Fenrir
10,858
724
49
3
0
287,733
1
W
Sobek
10,801
720
36
2
0
302,519
5
W
Zeus
10,525
702
92
6
0
276,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role