Player Matchup

Kuzenbo
Kuzenbo
JinnyBaby
Kuzenbo
Level 7
God Stats
4W - 5L
1,793 SR
Queue Stats
9W - 15L
1,427 Elo+
Party 1
Baron Samedi
Baron Samedi
REGUVIVA
Baron Samedi
Level 14
God Stats
1W - 2L
1,043 SR
Queue Stats
16W - 31L
1,401 Elo+
Solo
Fenrir
Fenrir
Ruescal
Fenrir
Level 124
God Stats
6W - 7L
1,793 SR
Queue Stats
8W - 15L
1,427 Elo+
Party 1
Anubis
Anubis
ssuunnyD
Anubis
Level 27
God Stats
29W - 26L
1,576 SR
Queue Stats
123W - 114L
1,443 Elo+
Solo
Cerberus
Cerberus
timplesimple
Cerberus
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 38
1,541 SR
1,439 Elo+

VS

Team Averages
Level 26
1,517 SR
1,436 Elo+
Nemesis
Nemesis
Gaettore
Nemesis
Level 24
God Stats
5W - 2L
1,582 SR
Queue Stats
74W - 70L
1,408 Elo+
Solo
Gilgamesh
Gilgamesh
Zordakai
Gilgamesh
Level 27
God Stats
5W - 4L
1,515 SR
Queue Stats
85W - 75L
1,463 Elo+
Solo
Athena
Athena
bbyuul
Athena
Level 25
God Stats
7W - 8L
1,594 SR
Queue Stats
14W - 20L
1,491 Elo+
Solo
Hera
Hera
emision-benevola
Hera
Level 25
God Stats
14W - 5L
1,619 SR
Queue Stats
64W - 64L
1,429 Elo+
Solo
Jing Wei
Jing Wei
wavelength178
Jing Wei
Level 29
God Stats
4W - 1L
1,276 SR
Queue Stats
58W - 59L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
JinnyBaby
Kuzenbo
10
1 / 5 / 4
7,280
404
3,726
13,317
14,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
REGUVIVA
Baron Samedi
5
0 / 11 / 0
5,176
288
533
7,683
2,147
Fenrir
Ruescal
Fenrir
15
9 / 4 / 3
9,635
535
9,391
12,033
5,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
ssuunnyD
Anubis
10
2 / 2 / 0
6,839
380
2,281
5,013
2,267
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
timplesimple
Cerberus
12
5 / 5 / 6
8,044
447
10,872
15,825
12,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gaettore
Nemesis
16
6 / 3 / 3
9,965
554
7,356
12,607
6,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
Zordakai
Gilgamesh
16
5 / 2 / 5
10,674
593
6,829
8,597
4,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
bbyuul
Athena
13
2 / 3 / 10
9,344
519
8,265
12,354
6,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
4 / 4 / 5
9,776
543
6,275
9,215
2,266
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
wavelength178
Jing Wei
14
7 / 5 / 4
9,641
536
8,799
10,122
2,872
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
51
17
Kills
24
27
Deaths
17
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Gaettore
Nemesis
6
3
3
2.5
L
Kuzenbo
JinnyBaby
Kuzenbo
1
5
4
0.6
L
Baron Samedi
REGUVIVA
Baron Samedi
0
11
0
0
L
Fenrir
Ruescal
Fenrir
9
4
3
2.63
W
Gilgamesh
Zordakai
Gilgamesh
5
2
5
3.75
W
Athena
bbyuul
Athena
2
3
10
2.33
W
4
4
5
1.63
L
Anubis
ssuunnyD
Anubis
2
2
0
1
L
Cerberus
timplesimple
Cerberus
5
5
6
1.6
W
Jing Wei
wavelength178
Jing Wei
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,803
Damage
37,524
53,871
Taken
52,895
36,814
Mitigated
23,230
10,896
Healing
10,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Gaettore
Nemesis
7,356
4,254
0
3,762
12,607
6,264
1,266
2,026
10,531
0
73,149
L
Kuzenbo
JinnyBaby
Kuzenbo
3,726
1,344
306
3,034
13,317
14,440
0
4,547
8,770
18,301
0
L
Baron Samedi
REGUVIVA
Baron Samedi
533
57
0
106
7,683
2,147
38
1,205
6,478
2,597
0
L
Fenrir
Ruescal
Fenrir
9,391
1,484
0
3,367
12,033
5,044
0
1,370
10,663
0
50,522
W
Gilgamesh
Zordakai
Gilgamesh
6,829
2,015
0
1,160
8,597
4,853
1,728
548
8,049
0
50,822
W
Athena
bbyuul
Athena
8,265
2,748
0
1,657
12,354
6,975
940
6,456
5,748
23,228
0
W
6,275
2,188
99
1,869
9,215
2,266
1,568
3,641
5,524
49,090
0
L
Anubis
ssuunnyD
Anubis
2,281
85
0
1,433
5,013
2,267
0
2,193
2,820
29,742
0
L
Cerberus
timplesimple
Cerberus
10,872
539
0
2,650
15,825
12,916
396
5,225
10,600
35,005
0
W
Jing Wei
wavelength178
Jing Wei
8,799
6,941
477
1,031
10,122
2,872
3,633
4,248
5,631
0
52,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,974
Gold Earned
49,400
265
Minions Killed
434
0
Camps Cleared
0
1,361,304
Distance Traveled
1,720,881
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,965
554
119
7
0
382,028
0
L
Kuzenbo
7,280
404
17
1
0
258,482
0
L
Baron Samedi
5,176
288
5
0
0
242,408
2
L
Fenrir
9,635
535
87
5
0
289,505
1
W
Gilgamesh
10,674
593
95
5
0
324,711
0
W
Athena
9,344
519
29
2
0
380,908
0
W
Hera
9,776
543
96
5
0
335,378
1
L
Anubis
6,839
380
55
3
0
227,380
12
L
Cerberus
8,044
447
101
6
0
343,529
0
W
Jing Wei
9,641
536
95
5
0
297,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role