Player Matchup

Agni
Agni
AdmiralThrawn32
Agni
Level 28
God Stats
13W - 14L
1,526 SR
Queue Stats
170W - 162L
1,616 Elo+
Solo
Cupid
Cupid
Oogie Boogie556
Cupid
Level 25
God Stats
4W - 0L
1,296 SR
Queue Stats
78W - 45L
1,763 Elo+
Party 1
Achilles
Achilles
Smitesucks1
Achilles
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 15L
1,761 Elo+
Party 1
Arachne
Arachne
Weak3nSucks2025
Arachne
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 21L
1,806 Elo+
Party 1
Yemoja
Yemoja
hanzita567
Yemoja
Level 19
God Stats
1W - 0L
1,293 SR
Queue Stats
14W - 8L
1,632 Elo+
Solo
Team Averages
Level 19
1,423 SR
1,716 Elo+

VS

Team Averages
Level 18
1,415 SR
1,722 Elo+
Sun Wukong
Sun Wukong
Kratos505plus
Sun Wukong
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 17L
1,960 Elo+
Solo
Anhur
Anhur
RNS_SNR123
Anhur
Level 14
God Stats
0W - 2L
1,309 SR
Queue Stats
38W - 24L
1,609 Elo+
Solo
Janus
Janus
Thothianahs
Janus
Level 28
God Stats
1W - 2L
1,581 SR
Queue Stats
73W - 45L
1,704 Elo+
Solo
Fenrir
Fenrir
adosagunshottt
Fenrir
Level 29
God Stats
2W - 6L
1,443 SR
Queue Stats
118W - 98L
1,674 Elo+
Solo
Kumbhakarna
Kumbhakarna
joedomvin
Kumbhakarna
Level 11
God Stats
0W - 1L
1,243 SR
Queue Stats
1W - 2L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 1
9,875
705
4,394
6,752
2,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
9 / 0 / 0
10,484
749
8,937
8,409
3,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Smitesucks1
Achilles
14
8 / 2 / 3
9,321
666
10,601
10,757
8,936
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
6 / 3 / 5
9,143
653
8,977
10,425
5,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
hanzita567
Yemoja
12
2 / 2 / 8
8,701
622
3,886
5,419
3,666
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kratos505plus
Sun Wukong
10
2 / 7 / 1
6,506
465
4,322
9,347
3,591
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
8
1 / 3 / 1
5,468
391
1,351
7,159
1,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 2 / 1
9,360
669
4,393
6,967
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 4 / 2
7,831
559
4,223
11,192
4,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
joedomvin
Kumbhakarna
7
1 / 13 / 1
5,709
408
2,094
15,164
7,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
29
Kills
9
9
Deaths
29
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
2
1
2.25
L
Sun Wukong
Kratos505plus
Sun Wukong
2
7
1
0.36
W
9
0
0
9
L
Anhur
1
3
1
0.5
W
Achilles
Smitesucks1
Achilles
8
2
3
4.75
L
3
2
1
1.75
W
6
3
5
2.83
L
2
4
2
0.75
W
Yemoja
hanzita567
Yemoja
2
2
8
3
L
Kumbhakarna
joedomvin
Kumbhakarna
1
13
1
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,795
Damage
16,383
41,762
Taken
49,829
23,203
Mitigated
19,139
15,152
Healing
6,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,394
585
0
2,557
6,752
2,395
714
3,051
3,511
63,190
0
L
Sun Wukong
Kratos505plus
Sun Wukong
4,322
1,081
0
458
9,347
3,591
0
664
8,641
0
20,744
W
8,937
5,108
23
4,182
8,409
3,109
4,516
423
7,986
0
69,529
L
Anhur
1,351
636
0
2,223
7,159
1,518
0
1,487
5,672
0
14,746
W
Achilles
Smitesucks1
Achilles
10,601
4,577
0
3,408
10,757
8,936
2,164
680
10,044
0
44,387
L
4,393
839
0
585
6,967
2,403
0
3,954
2,769
65,806
0
W
8,977
5,686
0
3,051
10,425
5,097
2,202
996
9,411
0
52,287
L
4,223
1,775
0
3,339
11,192
4,551
0
477
10,693
0
45,645
W
Yemoja
hanzita567
Yemoja
3,886
1,095
230
1,701
5,419
3,666
813
1,064
4,323
21,027
0
L
Kumbhakarna
joedomvin
Kumbhakarna
2,094
842
0
144
15,164
7,076
0
1,348
13,568
6,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,524
Gold Earned
34,874
458
Minions Killed
343
0
Camps Cleared
0
1,295,339
Distance Traveled
1,154,857
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,875
705
125
9
0
274,284
9
L
Sun Wukong
6,506
465
48
3
0
218,509
0
W
Cupid
10,484
749
110
8
0
248,705
1
L
Anhur
5,468
391
24
2
0
136,395
1
W
Achilles
9,321
666
88
6
0
218,914
3
L
Janus
9,360
669
166
12
0
270,400
6
W
Arachne
9,143
653
99
7
0
285,849
3
L
Fenrir
7,831
559
99
7
0
272,079
1
W
Yemoja
8,701
622
36
3
0
267,587
2
L
Kumbhakarna
5,709
408
6
0
0
257,474
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role