Player Matchup

Izanami
Izanami
KoBo_Haji
Izanami
Level 128
God Stats
4W - 13L
1,385 SR
Queue Stats
191W - 212L
1,550 Elo+
Party 3
Nike
Nike
Koizap
Nike
Level 84
God Stats
3W - 2L
1,819 SR
Queue Stats
368W - 356L
1,564 Elo+
Party 3
Ares
Ares
Mistertushysnif
Ares
Level 105
God Stats
1W - 4L
1,326 SR
Queue Stats
200W - 214L
1,562 Elo+
Party 3
Nemesis
Nemesis
diablo_teatro
Nemesis
Level 138
God Stats
4W - 6L
1,644 SR
Queue Stats
147W - 126L
1,600 Elo+
Solo
Merlin
Merlin
invisibleman6755
Merlin
Level 128
God Stats
22W - 20L
1,679 SR
Queue Stats
309W - 321L
1,559 Elo+
Party 3
Team Averages
Level 117
1,571 SR
1,567 Elo+

VS

Team Averages
Level 131
1,663 SR
1,578 Elo+
Chaac
Chaac
Aztesan
Chaac
Level 108
God Stats
16W - 13L
1,667 SR
Queue Stats
115W - 87L
1,569 Elo+
Party 1
Sol
Sol
Herr Diener
Sol
Level 159
God Stats
4W - 2L
1,756 SR
Queue Stats
292W - 262L
1,589 Elo+
Party 1
Nemesis
Nemesis
KonnerD
Nemesis
Level 133
God Stats
34W - 20L
1,733 SR
Queue Stats
335W - 295L
1,629 Elo+
Party 2
Sobek
Sobek
RealKingSully
Sobek
Level 116
God Stats
17W - 11L
1,659 SR
Queue Stats
118W - 91L
1,543 Elo+
Party 1
Loki
Loki
TrueDeathwalker
Loki
Level 139
God Stats
6W - 6L
1,502 SR
Queue Stats
460W - 429L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KoBo_Haji
Izanami
13
0 / 3 / 1
7,606
475
4,289
8,109
2,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nike
Koizap
Nike
15
1 / 3 / 0
8,701
544
8,227
12,618
8,216
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
0 / 2 / 1
6,802
425
4,269
10,011
6,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
13
1 / 5 / 3
7,796
487
7,435
12,843
5,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 1 / 0
8,050
503
6,908
4,914
1,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aztesan
Chaac
14
1 / 1 / 4
8,565
535
7,297
11,764
6,359
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 1 / 3
9,698
606
9,355
12,367
4,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
KonnerD
Nemesis
15
5 / 1 / 6
9,272
580
6,249
9,161
3,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 0 / 4
8,488
531
5,370
11,760
8,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 1 / 3
9,280
580
7,502
10,637
6,518
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
4
Kills
14
14
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chaac
Aztesan
Chaac
1
1
4
3
W
3
1
3
4.5
L
Izanami
KoBo_Haji
Izanami
0
3
1
0.17
L
Nike
Koizap
Nike
1
3
0
0.33
W
Nemesis
KonnerD
Nemesis
5
1
6
8
L
0
2
1
0.25
W
2
0
4
4
W
3
1
3
4.5
L
Nemesis
1
5
3
0.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,128
Damage
35,773
48,495
Taken
55,689
24,132
Mitigated
29,275
13,825
Healing
27,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Aztesan
Chaac
7,297
877
0
5,112
11,764
6,359
0
5,557
6,207
0
62,945
W
9,355
2,767
0
9,066
12,367
4,218
3,748
1,051
11,316
89,180
0
L
Izanami
KoBo_Haji
Izanami
4,289
2,939
0
2,330
8,109
2,510
0
5,746
2,363
0
53,945
L
Nike
Koizap
Nike
8,227
1,149
0
2,629
12,618
8,216
0
1,058
11,560
0
62,660
W
Nemesis
KonnerD
Nemesis
6,249
2,373
0
4,962
9,161
3,733
0
515
8,646
0
55,885
L
4,269
148
0
2,226
10,011
6,086
0
4,363
5,648
11,431
0
W
5,370
160
0
5,480
11,760
8,447
0
3,847
7,913
23,995
0
W
7,502
1,225
0
2,881
10,637
6,518
0
207
10,430
0
58,336
L
Nemesis
7,435
2,838
0
5,512
12,843
5,735
0
2,928
9,915
0
50,534
L
6,908
223
0
1,128
4,914
1,585
0
630
4,284
63,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,955
Gold Earned
45,303
506
Minions Killed
549
0
Camps Cleared
0
1,553,410
Distance Traveled
1,636,397
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,565
535
144
9
0
309,277
0
W
Sol
9,698
606
154
10
0
260,875
0
L
Izanami
7,606
475
104
7
0
291,921
2
L
Nike
8,701
544
140
9
0
310,325
5
W
Nemesis
9,272
580
96
6
0
385,083
1
L
Ares
6,802
425
19
1
0
315,942
6
W
Sobek
8,488
531
27
2
0
334,809
4
W
Loki
9,280
580
128
8
0
346,353
1
L
Nemesis
7,796
487
101
6
0
349,158
2
L
Merlin
8,050
503
142
9
0
286,064
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role