Player Matchup

Hel
Hel
Gold II
 
Hel
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hades
Hades
Gold III
GodofM0nkeys
Hades
Gold III
Level 101
God Stats
32W - 40L
1,571 SR
Queue Stats
109W - 106L
1,556 MMR
Party 1
Skadi
Skadi
Gold II
Thoth MK
Skadi
Gold II
Level 83
God Stats
69W - 48L
1,736 SR
Queue Stats
208W - 215L
1,617 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
and1butch
Kuzenbo
Gold I
Level 139
God Stats
41W - 51L
1,520 SR
Queue Stats
780W - 777L
1,572 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold II
joeybloco
Tsukuyomi
Gold II
Level 124
God Stats
9W - 7L
1,642 SR
Queue Stats
133W - 129L
1,699 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 115
1,594 SR
1,589 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 102
1,469 SR
1,594 MMR
Sobek
Sobek
Silver I
 
Sobek
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum V
Hebrewer
Fenrir
Platinum V
Level 137
God Stats
5W - 9L
1,204 SR
Queue Stats
537W - 516L
1,605 MMR
Solo
Chiron
Chiron
Gold I
TapatioSweat
Chiron
Gold I
Level 127
God Stats
22W - 14L
1,666 SR
Queue Stats
157W - 151L
1,616 MMR
Solo
Horus
Horus
Silver I
Unlimitedcomb5
Horus
Silver I
Level 54
God Stats
6W - 6L
1,382 SR
Queue Stats
94W - 79L
1,629 MMR
Solo
Chang'e
Chang'e
Gold III
zenchuchi
Chang'e
Gold III
Level 67
God Stats
1W - 2L
1,595 SR
Queue Stats
68W - 72L
1,622 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
10 / 1 / 7
11,460
603
13,901
9,731
4,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 5 / 7
10,053
529
13,406
17,506
9,417
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate

Breastplate

+20
Physical Protection

Skadi
Thoth MK
Skadi
18
5 / 4 / 3
10,932
575
10,889
14,102
5,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
and1butch
Kuzenbo
14
1 / 1 / 13
9,627
507
4,047
16,399
20,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
joeybloco
Tsukuyomi
16
3 / 4 / 6
9,930
523
8,386
13,946
5,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ScyllaCthulhuSun WukongTiamatSet

VS

Bans
Cu ChulainnHeraAthenaDanzaburouMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
2 / 4 / 3
9,227
486
6,604
15,517
14,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Hebrewer
Fenrir
16
6 / 7 / 1
10,153
534
9,614
18,287
7,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
16
6 / 4 / 0
9,993
526
13,595
14,788
5,291
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
0 / 4 / 3
7,417
390
3,957
8,342
4,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
zenchuchi
Chang'e
17
1 / 5 / 3
10,122
533
4,644
13,847
5,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
25
23
Kills
15
15
Deaths
24
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
10
1
7
13.5
L
Sobek
 
Sobek
2
4
3
0.88
W
4
5
7
1.5
L
Fenrir
Hebrewer
Fenrir
6
7
1
0.93
L
Chiron
6
4
0
1.5
W
Skadi
Thoth MK
Skadi
5
4
3
1.63
L
0
4
3
0.38
W
Kuzenbo
and1butch
Kuzenbo
1
1
13
7.5
W
Tsukuyomi
joeybloco
Tsukuyomi
3
4
6
1.5
L
Chang'e
zenchuchi
Chang'e
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,629
Damage
38,414
71,684
Taken
70,781
44,657
Mitigated
36,560
27,760
Healing
20,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
13,901
970
4,845
4,456
9,731
4,258
1,266
3,031
6,700
67,410
0
L
Sobek
 
Sobek
6,604
90
0
3,310
15,517
14,357
0
8,002
7,273
30,541
0
W
13,406
1,381
445
7,125
17,506
9,417
1,187
1,547
15,959
58,006
0
L
Fenrir
Hebrewer
Fenrir
9,614
1,740
0
4,629
18,287
7,457
0
7,434
10,699
0
54,912
L
Chiron
13,595
5,414
250
3,827
14,788
5,291
1,124
3,499
11,152
0
73,000
W
Skadi
Thoth MK
Skadi
10,889
5,001
867
4,779
14,102
5,246
2,514
1,998
12,104
0
78,247
L
3,957
1,902
393
2,935
8,342
4,157
0
5,488
2,816
0
25,662
W
Kuzenbo
and1butch
Kuzenbo
4,047
976
0
1,679
16,399
20,408
346
3,136
13,263
25,880
0
W
Tsukuyomi
joeybloco
Tsukuyomi
8,386
2,597
0
3,564
13,946
5,328
306
1,536
12,410
0
70,207
L
Chang'e
zenchuchi
Chang'e
4,644
277
837
4,815
13,847
5,298
385
6,105
7,486
73,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,002
Gold Earned
46,912
514
Minions Killed
471
0
Camps Cleared
0
1,869,717
Distance Traveled
1,609,269
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,460
603
130
7
0
390,805
4
L
Sobek
9,227
486
49
3
0
406,772
9
W
Hades
10,053
529
108
6
0
328,515
0
L
Fenrir
10,153
534
91
5
0
346,579
3
L
Chiron
9,993
526
134
7
0
323,147
2
W
Skadi
10,932
575
130
7
0
352,148
8
L
Horus
7,417
390
59
3
0
183,525
1
W
Kuzenbo
9,627
507
31
2
0
416,309
10
W
Tsukuyomi
9,930
523
115
6
0
381,940
4
L
Chang'e
10,122
533
138
7
0
349,246
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role