Player Matchup

Discordia
Discordia
Silver III
DEMOLETHOR
Discordia
Silver III
Level 88
God Stats
0W - 1L
1,852 SR
Queue Stats
18W - 24L
1,379 MMR
Party 1
Danzaburou
Danzaburou
Silver I
EMPSpotty
Danzaburou
Silver I
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,390 MMR
Solo
Fenrir
Fenrir
Silver II
Thezelor
Fenrir
Silver II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 92
1,617 SR
1,423 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 98
1,674 SR
1,438 MMR
Agni
Agni
Bronze III
Emmanuelxox
Agni
Bronze III
Level 141
God Stats
3W - 2L
1,801 SR
Queue Stats
15W - 23L
1,364 MMR
Solo
Sobek
Sobek
Bronze III
K3nKaNifFF
Sobek
Bronze III
Level 67
God Stats
5W - 2L
1,574 SR
Queue Stats
8W - 10L
1,451 MMR
Party 2
Medusa
Medusa
Bronze III
SlitherySnekks
Medusa
Bronze III
Level 86
God Stats
7W - 6L
1,647 SR
Queue Stats
7W - 7L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DEMOLETHOR
Discordia
15
4 / 5 / 2
10,966
645
15,084
7,462
2,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
EMPSpotty
Danzaburou
14
2 / 4 / 4
11,494
676
11,534
14,289
5,301
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Thezelor
Fenrir
12
0 / 8 / 5
9,389
552
4,258
16,647
14,481
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
PersephoneChang'eAphroditeAthenaScylla

VS

Bans
TiamatThothNeithAnubisIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 10
11,984
705
10,662
9,166
3,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
15
4 / 3 / 13
12,685
746
5,415
20,735
21,528
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
7 / 1 / 10
12,320
725
13,433
13,143
5,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
6
Kills
17
17
Deaths
6
11
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Discordia
DEMOLETHOR
Discordia
4
5
2
1
L
Danzaburou
EMPSpotty
Danzaburou
2
4
4
1
W
6
2
10
5.5
W
Sobek
4
3
13
3.5
W
7
1
10
12
L
Fenrir
Thezelor
Fenrir
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,876
Damage
29,510
38,398
Taken
43,044
22,587
Mitigated
31,109
4,906
Healing
10,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
DEMOLETHOR
Discordia
15,084
242
0
418
7,462
2,805
0
3,492
3,970
48,248
0
L
Danzaburou
EMPSpotty
Danzaburou
11,534
4,922
0
3,655
14,289
5,301
37
7,817
6,472
0
66,862
W
10,662
481
0
808
9,166
3,745
1,133
2,640
6,526
70,632
0
W
Sobek
5,415
318
0
4,902
20,735
21,528
357
7,037
13,698
19,075
0
W
13,433
4,378
0
4,941
13,143
5,836
2,137
5,732
7,411
0
80,536
L
Fenrir
Thezelor
Fenrir
4,258
887
0
833
16,647
14,481
0
4,852
11,795
0
16,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,849
Gold Earned
36,989
174
Minions Killed
239
0
Camps Cleared
0
892,716
Distance Traveled
952,196
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,966
645
49
3
0
297,617
2
L
Danzaburou
11,494
676
112
7
0
309,582
3
W
Agni
11,984
705
90
5
0
301,890
3
W
Sobek
12,685
746
19
1
0
309,008
4
W
Medusa
12,320
725
130
8
0
341,298
4
L
Fenrir
9,389
552
13
1
0
285,517
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role