Player Matchup

Merlin
Merlin
Cubote
Merlin
Level 28
God Stats
9W - 3L
1,761 SR
Queue Stats
103W - 35L
1,752 Elo+
Solo
Artemis
Artemis
Daddys Haley
Artemis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,438 Elo+
Solo
Da Ji
Da Ji
KasumichiBlood
Da Ji
Level 30
God Stats
1W - 5L
1,281 SR
Queue Stats
2W - 5L
1,350 Elo+
Solo
Danzaburou
Danzaburou
PainBeyondBelief
Danzaburou
Level 27
God Stats
28W - 10L
1,734 SR
Queue Stats
172W - 103L
1,734 Elo+
Solo
Gilgamesh
Gilgamesh
kinger15
Gilgamesh
Level 29
God Stats
9W - 4L
1,906 SR
Queue Stats
308W - 287L
1,540 Elo+
Solo
Team Averages
Level 26
1,637 SR
1,563 Elo+

VS

Team Averages
Level 22
1,571 SR
1,603 Elo+
Janus
Janus
Conmann988
Janus
Level 28
God Stats
2W - 2L
1,405 SR
Queue Stats
89W - 83L
1,495 Elo+
Solo
Artemis
Artemis
Koirosama
Artemis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,716 Elo+
Party 2
Cerberus
Cerberus
ZedsDead101
Cerberus
Level 31
God Stats
4W - 5L
1,726 SR
Queue Stats
418W - 397L
1,608 Elo+
Party 1
Tyr
Tyr
dugechuanqi
Tyr
Level 26
God Stats
2W - 3L
1,723 SR
Queue Stats
31W - 29L
1,534 Elo+
Party 2
Camazotz
Camazotz
in2itive
Camazotz
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 20L
1,664 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cubote
Merlin
14
4 / 3 / 1
8,002
667
5,084
6,015
1,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Daddys Haley
Artemis
7
1 / 8 / 1
5,099
425
3,411
7,638
1,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 3 / 0
5,955
496
1,846
8,540
2,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
PainBeyondBelief
Danzaburou
11
3 / 4 / 2
7,187
599
7,774
9,161
1,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
kinger15
Gilgamesh
10
1 / 6 / 0
5,862
489
3,678
9,797
4,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
2 / 2 / 3
6,877
573
3,701
5,913
1,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Koirosama
Artemis
10
2 / 4 / 3
6,231
519
3,755
6,109
2,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
ZedsDead101
Cerberus
12
6 / 2 / 3
8,018
668
5,878
9,113
6,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 1 / 2
7,938
662
5,886
6,871
3,303
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Camazotz
in2itive
Camazotz
14
9 / 1 / 2
8,092
674
7,619
9,261
3,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
10
Kills
24
24
Deaths
10
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Janus
2
2
3
1.75
L
Merlin
Cubote
Merlin
4
3
1
1.5
L
Artemis
Daddys Haley
Artemis
1
8
1
0.19
L
1
3
0
0.33
W
Artemis
Koirosama
Artemis
2
4
3
0.88
L
Danzaburou
PainBeyondBelief
Danzaburou
3
4
2
1
W
Cerberus
ZedsDead101
Cerberus
6
2
3
3.75
W
5
1
2
6
W
Camazotz
in2itive
Camazotz
9
1
2
10
L
Gilgamesh
kinger15
Gilgamesh
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,793
Damage
26,839
41,151
Taken
37,267
12,400
Mitigated
17,207
8,455
Healing
12,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
3,701
387
0
702
5,913
1,705
427
2,842
3,071
34,833
0
L
Merlin
Cubote
Merlin
5,084
269
0
1,210
6,015
1,853
0
2,191
3,590
53,842
0
L
Artemis
Daddys Haley
Artemis
3,411
1,865
0
0
7,638
1,636
0
1,939
5,671
0
9,853
L
1,846
576
0
2,588
8,540
2,350
0
398
8,102
0
30,412
W
Artemis
Koirosama
Artemis
3,755
2,070
0
659
6,109
2,175
93
225
5,884
0
20,034
L
Danzaburou
PainBeyondBelief
Danzaburou
7,774
3,988
0
2,691
9,161
1,886
926
4,749
4,412
0
36,666
W
Cerberus
ZedsDead101
Cerberus
5,878
1,140
0
3,379
9,113
6,814
0
917
8,196
34,929
0
W
5,886
1,230
0
2,275
6,871
3,303
483
0
6,871
0
39,073
W
Camazotz
in2itive
Camazotz
7,619
2,243
0
5,763
9,261
3,210
1,578
1,100
8,161
0
45,398
L
Gilgamesh
kinger15
Gilgamesh
3,678
1,329
0
1,966
9,797
4,675
0
0
9,797
0
20,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,105
Gold Earned
37,156
298
Minions Killed
395
0
Camps Cleared
0
1,046,800
Distance Traveled
1,220,520
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,877
573
79
7
0
223,877
0
L
Merlin
8,002
667
111
9
0
221,943
5
L
Artemis
5,099
425
14
1
0
180,722
4
L
Da Ji
5,955
496
58
5
0
217,254
2
W
Artemis
6,231
519
44
4
0
218,738
0
L
Danzaburou
7,187
599
67
6
0
200,658
2
W
Cerberus
8,018
668
97
8
0
226,322
2
W
Tyr
7,938
662
81
7
0
276,058
2
W
Camazotz
8,092
674
94
8
0
275,525
7
L
Gilgamesh
5,862
489
48
4
0
226,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role