Player Matchup

Ymir
Ymir
Darkounda03
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 43L
1,199 Elo+
Solo
Cupid
Cupid
ElChino0014
Cupid
Level 22
God Stats
28W - 33L
1,451 SR
Queue Stats
127W - 194L
1,364 Elo+
Solo
Cerberus
Cerberus
Neptune5527
Cerberus
Level 8
God Stats
0W - 1L
1,273 SR
Queue Stats
0W - 5L
1,121 Elo+
Solo
Nemesis
Nemesis
OPallasAthenaO
Nemesis
Level 17
God Stats
1W - 1L
1,258 SR
Queue Stats
1W - 6L
1,218 Elo+
Solo
Sun Wukong
Sun Wukong
QuintVerg
Sun Wukong
Level 8
God Stats
2W - 1L
1,741 SR
Queue Stats
65W - 45L
1,299 Elo+
Solo
Team Averages
Level 16
1,445 SR
1,240 Elo+

VS

Team Averages
Level 26
1,540 SR
1,476 Elo+
Arachne
Arachne
ColdZhang
Arachne
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Mauak
Cerberus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Anubis
Anubis
MilesAbvU
Anubis
Level 28
God Stats
3W - 2L
1,702 SR
Queue Stats
176W - 198L
1,392 Elo+
Solo
Skadi
Skadi
akain_sakuragy
Skadi
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
奥斯卡主打vj
Gilgamesh
Level 20
God Stats
7W - 2L
1,496 SR
Queue Stats
41W - 46L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 1
6,428
402
2,882
12,937
6,884
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 7 / 0
7,695
481
7,133
12,961
4,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
Neptune5527
Cerberus
8
0 / 11 / 0
6,103
381
3,135
14,961
8,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
0 / 5 / 0
6,043
378
2,043
10,655
3,221
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
QuintVerg
Sun Wukong
16
5 / 3 / 0
9,618
601
6,815
12,356
6,874
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ColdZhang
Arachne
15
15 / 1 / 7
9,662
604
11,270
12,734
4,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Mauak
Cerberus
12
1 / 2 / 8
7,450
466
3,699
7,247
4,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
MilesAbvU
Anubis
15
9 / 0 / 6
9,156
572
9,984
7,985
4,061
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
3 / 2 / 4
8,664
542
9,675
6,963
2,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

14
5 / 2 / 6
8,511
532
9,541
9,537
5,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
64
7
Kills
33
33
Deaths
7
1
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Arachne
ColdZhang
Arachne
15
1
7
18.5
L
0
7
1
0.07
L
2
7
0
0.29
W
Cerberus
Mauak
Cerberus
1
2
8
2.5
W
Anubis
MilesAbvU
Anubis
9
0
6
12
L
Cerberus
Neptune5527
Cerberus
0
11
0
0
L
0
5
0
0
L
Sun Wukong
QuintVerg
Sun Wukong
5
3
0
1.67
W
3
2
4
2.5
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,008
Damage
44,169
63,870
Taken
44,466
29,735
Mitigated
20,713
10,571
Healing
15,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
ColdZhang
Arachne
11,270
7,536
0
7,512
12,734
4,907
975
2,385
10,349
0
46,453
L
2,882
984
22
222
12,937
6,884
0
3,914
9,023
26,240
0
L
7,133
3,108
85
2,802
12,961
4,218
75
1,115
11,846
0
44,942
W
Cerberus
Mauak
Cerberus
3,699
294
0
1,248
7,247
4,302
168
1,174
6,073
29,385
0
W
Anubis
MilesAbvU
Anubis
9,984
534
0
5,798
7,985
4,061
0
905
7,080
60,787
0
L
Cerberus
Neptune5527
Cerberus
3,135
548
0
1,901
14,961
8,538
386
3,307
11,654
15,822
0
L
2,043
442
0
1,314
10,655
3,221
562
1,851
8,804
0
24,738
L
Sun Wukong
QuintVerg
Sun Wukong
6,815
1,158
0
4,225
12,356
6,874
350
3,496
8,860
0
62,340
W
9,675
4,956
0
510
6,963
2,236
1,736
394
6,569
0
51,276
W
9,541
3,261
0
377
9,537
5,207
168
1,159
8,378
0
45,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,887
Gold Earned
43,443
319
Minions Killed
410
0
Camps Cleared
0
1,332,321
Distance Traveled
1,508,451
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,662
604
80
5
0
343,617
0
L
Ymir
6,428
402
50
3
0
247,460
1
L
Cupid
7,695
481
83
5
0
241,219
2
W
Cerberus
7,450
466
62
4
0
288,748
1
W
Anubis
9,156
572
88
6
0
291,997
0
L
Cerberus
6,103
381
37
2
0
282,556
0
L
Nemesis
6,043
378
32
2
0
274,577
0
L
Sun Wukong
9,618
601
117
7
0
286,509
1
W
Skadi
8,664
542
95
6
0
270,989
0
W
Gilgamesh
8,511
532
85
5
0
313,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role