Player Matchup

Merlin
Merlin
TheBugFather988
Merlin
Level 84
God Stats
4W - 8L
1,329 SR
Queue Stats
189W - 327L
1,126 Elo+
Party 1
Agni
Agni
xWARxREAPERx10
Agni
Level 65
God Stats
1W - 2L
1,151 SR
Queue Stats
184W - 316L
1,241 Elo+
Party 1
Nike
Nike
xXBUBBARSXX1852
Nike
Level 47
God Stats
5W - 6L
1,500 SR
Queue Stats
259W - 315L
1,324 Elo+
Party 1
Team Averages
Level 65
1,327 SR
1,230 Elo+

VS

Team Averages
Level 63
1,311 SR
1,298 Elo+
Jormungandr
Jormungandr
SakurraDoll
Jormungandr
Level 66
God Stats
19W - 35L
1,340 SR
Queue Stats
194W - 293L
1,311 Elo+
Party 2
Chaac
Chaac
Siva Reborn
Chaac
Level 85
God Stats
11W - 11L
1,565 SR
Queue Stats
21W - 33L
1,338 Elo+
Party 2
Ah Puch
Ah Puch
sargento_paz_396
Ah Puch
Level 38
God Stats
3W - 9L
1,029 SR
Queue Stats
360W - 568L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 4
11,085
652
8,916
9,309
3,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 5 / 2
11,620
684
5,731
12,541
3,748
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 3 / 6
10,725
631
6,328
17,339
13,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
SakurraDoll
Jormungandr
10
0 / 2 / 3
9,401
553
3,694
6,485
2,252
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
0 / 2 / 0
8,499
500
1,203
3,690
1,910
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
10 / 4 / 0
12,675
746
20,946
18,235
5,842
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
8
Kills
10
11
Deaths
8
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
SakurraDoll
Jormungandr
0
2
3
0.75
L
0
2
0
0
W
3
3
4
1.67
L
10
4
0
2.5
W
4
5
2
1
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,975
Damage
25,843
39,189
Taken
28,410
20,598
Mitigated
10,004
10,765
Healing
9,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
SakurraDoll
Jormungandr
3,694
665
383
1,745
6,485
2,252
40
2,796
3,455
26,601
0
L
1,203
130
113
564
3,690
1,910
0
1,176
2,185
0
9,274
W
8,916
538
670
1,426
9,309
3,116
1,188
5,968
3,341
39,383
0
L
20,946
1,067
453
5,855
18,235
5,842
86
9,904
7,542
73,297
0
W
5,731
356
782
2,909
12,541
3,748
1,488
10,611
1,930
36,163
0
W
6,328
197
262
4,716
17,339
13,734
632
8,073
9,266
0
21,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,430
Gold Earned
30,575
166
Minions Killed
150
0
Camps Cleared
0
801,572
Distance Traveled
578,256
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,401
553
48
3
0
160,888
0
L
Chaac
8,499
500
22
1
0
123,604
0
W
Merlin
11,085
652
75
4
0
262,811
0
L
Ah Puch
12,675
746
80
5
0
293,764
2
W
Agni
11,620
684
63
4
0
221,159
0
W
Nike
10,725
631
28
2
0
317,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role