Player Matchup

Mercury
Mercury
C911 LaBiche
Mercury
Level 16
God Stats
2W - 2L
1,414 SR
Queue Stats
11W - 8L
1,483 Elo+
Party 1
Chang'e
Chang'e
Da-L1NK
Chang'e
Level 21
God Stats
2W - 1L
1,303 SR
Queue Stats
66W - 54L
1,676 Elo+
Solo
Skadi
Skadi
IWantToBeAFish
Skadi
Level 16
God Stats
4W - 2L
1,534 SR
Queue Stats
7W - 7L
1,483 Elo+
Party 1
Tiamat
Tiamat
Pentanedial
Tiamat
Level 4
God Stats
2W - 0L
1,679 SR
Queue Stats
2W - 0L
1,627 Elo+
Solo
Sylvanus
Sylvanus
dink_link
Sylvanus
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,298 Elo+
Solo
Team Averages
Level 17
1,486 SR
1,513 Elo+

VS

Team Averages
Level 21
1,652 SR
1,528 Elo+
Hades
Hades
ChooChoo__9
Hades
Level 28
God Stats
106W - 89L
1,614 SR
Queue Stats
118W - 101L
1,640 Elo+
Solo
Ra
Ra
Dracaris86
Ra
Level 25
God Stats
15W - 6L
1,820 SR
Queue Stats
117W - 104L
1,598 Elo+
Solo
Cthulhu
Cthulhu
LEXXUS_3
Cthulhu
Level 5
God Stats
4W - 3L
1,814 SR
Queue Stats
6W - 10L
1,583 Elo+
Solo
Hel
Hel
avoidkatsu
Hel
Level 34
God Stats
7W - 8L
1,332 SR
Queue Stats
154W - 192L
1,431 Elo+
Party 2
Discordia
Discordia
zexionvexen
Discordia
Level 12
God Stats
7W - 6L
1,681 SR
Queue Stats
12W - 15L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
C911 LaBiche
Mercury
8
0 / 1 / 1
4,304
615
724
4,290
1,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
Da-L1NK
Chang'e
8
1 / 1 / 0
4,540
649
2,094
3,546
988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 0 / 1
3,870
553
319
1,462
368
Boots

Boots

+6%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiamat
9
3 / 0 / 0
5,456
779
1,755
2,762
1,820
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
dink_link
Sylvanus
6
1 / 0 / 0
3,931
562
562
2,780
974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,937
420
0
18
6
8
1 / 0 / 0
4,454
636
1,988
3,128
814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
LEXXUS_3
Cthulhu
4
0 / 3 / 0
3,374
482
920
2,875
1,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

5
0 / 1 / 0
3,733
533
991
2,328
683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Discordia
zexionvexen
Discordia
6
0 / 1 / 0
3,594
513
1,734
2,025
410
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
5
Kills
1
2
Deaths
5
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mercury
C911 LaBiche
Mercury
0
1
1
0.5
L
0
0
0
0
W
Chang'e
Da-L1NK
Chang'e
1
1
0
1
L
1
0
0
1
W
0
0
1
0.5
L
Cthulhu
LEXXUS_3
Cthulhu
0
3
0
0
W
Tiamat
3
0
0
3
L
0
1
0
0
W
Sylvanus
dink_link
Sylvanus
1
0
0
1
L
Discordia
zexionvexen
Discordia
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,454
Damage
5,633
14,840
Taken
10,374
5,245
Mitigated
3,181
7,709
Healing
3,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
C911 LaBiche
Mercury
724
263
0
2,272
4,290
1,095
0
757
3,465
0
16,027
L
0
0
21
0
18
6
0
0
18
504
0
W
Chang'e
Da-L1NK
Chang'e
2,094
309
157
1,527
3,546
988
0
1,666
1,748
22,156
0
L
1,988
377
71
1,272
3,128
814
78
1,416
1,596
24,018
0
W
319
22
0
402
1,462
368
256
805
441
0
11,739
L
Cthulhu
LEXXUS_3
Cthulhu
920
138
0
195
2,875
1,268
0
1,755
1,120
6,747
0
W
Tiamat
1,755
460
0
2,160
2,762
1,820
812
737
1,842
24,139
0
L
991
49
183
881
2,328
683
0
516
1,766
7,439
0
W
Sylvanus
dink_link
Sylvanus
562
214
214
977
2,780
974
301
859
1,711
10,816
3,024
L
Discordia
zexionvexen
Discordia
1,734
38
0
500
2,025
410
0
526
1,499
12,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,101
Gold Earned
18,092
208
Minions Killed
119
0
Camps Cleared
0
670,955
Distance Traveled
502,761
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
4,304
615
43
6
0
162,516
1
L
Hades
2,937
420
3
0
0
36,525
0
W
Chang'e
4,540
649
48
7
0
134,035
0
L
Ra
4,454
636
46
7
0
110,657
0
W
Skadi
3,870
553
27
4
0
112,666
0
L
Cthulhu
3,374
482
17
2
0
88,744
0
W
Tiamat
5,456
779
59
8
0
132,895
2
L
Hel
3,733
533
32
5
0
134,832
1
W
Sylvanus
3,931
562
31
4
0
128,843
3
L
Discordia
3,594
513
21
3
0
132,003
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role