Player Matchup

Danzaburou
Danzaburou
InvictušM
Danzaburou
Level 128
God Stats
2W - 0L
1,815 SR
Queue Stats
26W - 13L
1,678 Elo+
Party 2
Gilgamesh
Gilgamesh
Manéo
Gilgamesh
Level 157
God Stats
6W - 2L
1,397 SR
Queue Stats
39W - 28L
1,637 Elo+
Party 2
Hel
Hel
MilesVII
Hel
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 4L
1,768 Elo+
Party 2
Team Averages
Level 101
1,570 SR
1,694 Elo+

VS

Team Averages
Level 60
1,468 SR
1,488 Elo+
Medusa
Medusa
Alkadıen
Medusa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,408 Elo+
Solo
Thoth
Thoth
xXMootezXx
Thoth
Level 146
God Stats
11W - 12L
1,407 SR
Queue Stats
479W - 409L
1,538 Elo+
Party 1
Neith
Neith
xXRamiabdesXx
Neith
Level 8
God Stats
7W - 13L
1,497 SR
Queue Stats
9W - 17L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
InvictušM
Danzaburou
12
5 / 1 / 10
9,084
826
7,227
9,951
3,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Manéo
Gilgamesh
11
7 / 2 / 8
8,809
801
5,834
11,365
6,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
5 / 2 / 11
8,514
774
5,387
10,778
3,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Alkadıen
Medusa
8
0 / 9 / 3
6,896
627
3,703
9,423
2,837
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thoth
13
5 / 2 / 0
8,933
812
12,862
7,002
2,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 6 / 3
6,887
626
3,365
7,547
2,389
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
17
Kills
5
5
Deaths
17
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
Alkadıen
Medusa
0
9
3
0.17
W
Danzaburou
InvictušM
Danzaburou
5
1
10
10
W
Gilgamesh
Manéo
Gilgamesh
7
2
8
5.5
W
5
2
11
5.25
L
Thoth
5
2
0
2.5
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,448
Damage
19,930
32,094
Taken
23,972
13,863
Mitigated
7,624
17,352
Healing
1,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Alkadıen
Medusa
3,703
1,623
0
21
9,423
2,837
0
1,517
7,906
0
15,823
W
Danzaburou
InvictušM
Danzaburou
7,227
3,271
0
4,155
9,951
3,595
1,768
3,854
5,915
0
47,858
W
Gilgamesh
Manéo
Gilgamesh
5,834
1,432
0
1,900
11,365
6,652
546
2,595
8,496
0
21,885
W
5,387
457
5,148
6,149
10,778
3,616
573
5,725
4,717
22,879
0
L
Thoth
12,862
373
0
1,199
7,002
2,398
0
1,788
5,214
46,955
0
L
3,365
1,716
0
585
7,547
2,389
0
2,178
5,369
0
12,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,407
Gold Earned
22,716
135
Minions Killed
116
0
Camps Cleared
0
636,635
Distance Traveled
498,481
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,896
627
26
2
0
158,388
3
W
Danzaburou
9,084
826
75
7
0
201,634
1
W
Gilgamesh
8,809
801
22
2
0
219,085
4
W
Hel
8,514
774
38
3
0
215,916
2
L
Thoth
8,933
812
74
7
0
187,868
0
L
Neith
6,887
626
16
1
0
152,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role