Player Matchup

Mercury
Mercury
AznKing
Mercury
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
995 Elo+
Party 2
Chang'e
Chang'e
Beiuo
Chang'e
Level 29
God Stats
7W - 3L
1,403 SR
Queue Stats
34W - 26L
1,405 Elo+
Party 1
Ullr
Ullr
FrozenFearFour
Ullr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
995 Elo+
Party 2
Horus
Horus
RondaVika
Horus
Level 26
God Stats
18W - 5L
1,730 SR
Queue Stats
37W - 27L
1,422 Elo+
Party 1
Cthulhu
Cthulhu
Tigster7
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
995 Elo+
Party 2
Team Averages
Level 21
1,527 SR
1,162 Elo+

VS

Team Averages
Level 17
1,465 SR
1,325 Elo+
Tiamat
Tiamat
AlexyJaime_VK
Tiamat
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 47L
1,250 Elo+
Party 3
Chernobog
Chernobog
Caledrian
Chernobog
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 37L
1,377 Elo+
Solo
Scylla
Scylla
Minisanchez11
Scylla
Level 7
God Stats
2W - 8L
1,325 SR
Queue Stats
61W - 73L
1,250 Elo+
Party 3
Discordia
Discordia
Ronny90
Discordia
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
25W - 33L
1,298 Elo+
Solo
Sobek
Sobek
hyvlad
Sobek
Level 20
God Stats
2W - 2L
1,500 SR
Queue Stats
174W - 160L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AznKing
Mercury
13
3 / 11 / 4
8,620
410
5,920
15,268
5,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
Beiuo
Chang'e
16
5 / 3 / 4
10,352
493
10,210
13,961
5,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 5 / 2
9,419
449
6,442
13,431
4,783
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
RondaVika
Horus
14
3 / 3 / 4
9,545
455
5,393
15,156
12,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Tigster7
Cthulhu
13
4 / 3 / 7
8,736
416
9,604
14,441
12,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 2
8,046
383
2,123
9,345
6,553
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Caledrian
Chernobog
16
6 / 6 / 10
10,438
497
14,418
12,615
4,711
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
5 / 3 / 3
9,311
443
7,026
9,168
2,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
Ronny90
Discordia
16
1 / 3 / 3
9,629
459
8,513
11,180
3,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
hyvlad
Sobek
16
10 / 1 / 5
10,875
518
8,490
16,494
15,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
46
18
Kills
23
25
Deaths
20
21
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
Mercury
AznKing
Mercury
3
11
4
0.45
W
Chang'e
Beiuo
Chang'e
5
3
4
2.33
L
Chernobog
Caledrian
Chernobog
6
6
10
1.83
W
3
5
2
0.8
L
5
3
3
2.17
W
Horus
RondaVika
Horus
3
3
4
1.67
L
Discordia
Ronny90
Discordia
1
3
3
0.83
W
Cthulhu
Tigster7
Cthulhu
4
3
7
2.5
L
Sobek
hyvlad
Sobek
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,569
Damage
40,570
72,257
Taken
58,802
40,481
Mitigated
33,069
18,245
Healing
10,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,123
639
0
914
9,345
6,553
1,423
2,862
6,320
13,907
0
W
Mercury
AznKing
Mercury
5,920
2,718
0
0
15,268
5,163
1,049
5,227
9,697
0
30,410
W
Chang'e
Beiuo
Chang'e
10,210
808
2,527
5,286
13,961
5,611
1,830
4,380
9,581
62,148
0
L
Chernobog
Caledrian
Chernobog
14,418
10,160
0
0
12,615
4,711
3,088
4,941
7,343
0
58,719
W
6,442
4,722
0
3,292
13,431
4,783
1,351
5,371
7,940
0
49,343
L
7,026
155
0
626
9,168
2,909
1,380
3,470
5,448
43,735
0
W
Horus
RondaVika
Horus
5,393
2,857
1,028
2,952
15,156
12,582
640
5,631
9,477
0
31,210
L
Discordia
Ronny90
Discordia
8,513
781
0
1,184
11,180
3,619
198
3,145
7,767
66,032
0
W
Cthulhu
Tigster7
Cthulhu
9,604
697
0
3,160
14,441
12,342
342
4,896
9,410
23,571
0
L
Sobek
hyvlad
Sobek
8,490
1,563
0
8,074
16,494
15,277
340
4,088
12,110
35,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,672
Gold Earned
48,299
349
Minions Killed
359
0
Camps Cleared
0
1,971,846
Distance Traveled
1,717,856
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,046
383
24
1
0
312,181
1
W
Mercury
8,620
410
50
2
0
376,105
3
W
Chang'e
10,352
493
100
5
0
391,046
1
L
Chernobog
10,438
497
101
5
0
331,370
4
W
Ullr
9,419
449
102
5
0
368,274
2
L
Scylla
9,311
443
83
4
0
388,573
3
W
Horus
9,545
455
57
3
0
396,901
2
L
Discordia
9,629
459
113
5
0
276,318
3
W
Cthulhu
8,736
416
40
2
0
439,520
0
L
Sobek
10,875
518
38
2
0
409,414
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role