Player Matchup

Mercury
Mercury
Bahlow
Mercury
Level 21
God Stats
9W - 12L
1,464 SR
Queue Stats
128W - 111L
1,568 Elo+
Solo
Cthulhu
Cthulhu
Jackford
Cthulhu
Level 28
God Stats
3W - 2L
1,672 SR
Queue Stats
117W - 90L
1,584 Elo+
Party 1
Eset
Eset
KoalaShlok
Eset
Level 27
God Stats
2W - 2L
1,798 SR
Queue Stats
93W - 99L
1,578 Elo+
Solo
Anhur
Anhur
michaelodom0
Anhur
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 65L
1,575 Elo+
Party 1
Gilgamesh
Gilgamesh
slayyyer
Gilgamesh
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Team Averages
Level 25
1,587 SR
1,561 Elo+

VS

Team Averages
Level 19
1,415 SR
1,553 Elo+
Sun Wukong
Sun Wukong
CelestialDookie
Sun Wukong
Level 5
God Stats
5W - 2L
1,202 SR
Queue Stats
10W - 4L
1,538 Elo+
Solo
Agni
Agni
Jony15DGk
Agni
Level 15
God Stats
1W - 4L
1,308 SR
Queue Stats
37W - 42L
1,651 Elo+
Solo
Cabrakan
Cabrakan
LightNekkor
Cabrakan
Level 29
God Stats
8W - 13L
1,409 SR
Queue Stats
93W - 122L
1,499 Elo+
Solo
Tsukuyomi
Tsukuyomi
SK8ER7312
Tsukuyomi
Level 20
God Stats
32W - 27L
1,531 SR
Queue Stats
211W - 215L
1,476 Elo+
Solo
Izanami
Izanami
skalofrito13
Izanami
Level 26
God Stats
3W - 2L
1,628 SR
Queue Stats
66W - 75L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bahlow
Mercury
11
3 / 2 / 1
6,034
603
3,083
7,041
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Jackford
Cthulhu
10
1 / 5 / 1
5,258
526
4,371
9,140
4,146
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
1 / 0 / 0
4,710
471
1,057
2,161
566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 5 / 0
4,180
418
1,359
5,792
1,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
slayyyer
Gilgamesh
8
1 / 2 / 1
5,045
505
1,887
6,642
2,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CelestialDookie
Sun Wukong
9
5 / 2 / 2
5,788
579
4,079
6,580
3,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Agni
10
0 / 2 / 1
5,661
566
3,737
3,756
1,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cabrakan
LightNekkor
Cabrakan
12
4 / 2 / 1
6,728
673
7,282
7,030
3,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
SK8ER7312
Tsukuyomi
10
1 / 0 / 0
5,526
553
1,795
5,176
1,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
skalofrito13
Izanami
12
4 / 0 / 3
6,996
700
3,553
3,731
997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
6
Kills
14
14
Deaths
6
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
Bahlow
Mercury
3
2
1
1.75
W
Sun Wukong
CelestialDookie
Sun Wukong
5
2
2
3
L
Cthulhu
Jackford
Cthulhu
1
5
1
0.3
W
Agni
0
2
1
0.25
L
1
0
0
1
W
Cabrakan
LightNekkor
Cabrakan
4
2
1
2.25
W
Tsukuyomi
SK8ER7312
Tsukuyomi
1
0
0
1
L
0
5
0
0
W
Izanami
skalofrito13
Izanami
4
0
3
5.5
L
Gilgamesh
slayyyer
Gilgamesh
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,757
Damage
20,446
30,776
Taken
26,273
10,509
Mitigated
11,182
6,988
Healing
9,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Bahlow
Mercury
3,083
1,058
0
2,524
7,041
2,094
0
1,453
5,514
0
26,564
W
Sun Wukong
CelestialDookie
Sun Wukong
4,079
916
0
2,432
6,580
3,874
92
0
6,580
0
18,270
L
Cthulhu
Jackford
Cthulhu
4,371
401
0
2,012
9,140
4,146
0
6,265
2,449
24,100
0
W
Agni
3,737
175
0
9
3,756
1,074
36
683
2,909
31,240
0
L
1,057
129
0
849
2,161
566
0
885
1,276
12,156
0
W
Cabrakan
LightNekkor
Cabrakan
7,282
1,354
0
2,145
7,030
3,950
76
4,371
2,659
34,342
0
W
Tsukuyomi
SK8ER7312
Tsukuyomi
1,795
412
0
3,046
5,176
1,287
0
170
4,966
0
25,491
L
1,359
386
0
503
5,792
1,083
0
0
5,658
0
11,672
W
Izanami
skalofrito13
Izanami
3,553
2,856
0
1,804
3,731
997
918
0
3,731
0
43,657
L
Gilgamesh
slayyyer
Gilgamesh
1,887
527
0
1,100
6,642
2,620
0
1,966
4,504
0
15,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,227
Gold Earned
30,699
182
Minions Killed
336
0
Camps Cleared
0
829,608
Distance Traveled
914,213
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,034
603
59
6
0
196,245
0
W
Sun Wukong
5,788
579
25
3
0
201,944
0
L
Cthulhu
5,258
526
42
4
0
155,658
1
W
Agni
5,661
566
56
6
0
195,414
6
L
Eset
4,710
471
33
3
0
105,451
0
W
Cabrakan
6,728
673
74
7
0
163,542
2
W
Tsukuyomi
5,526
553
81
8
0
191,826
0
L
Anhur
4,180
418
17
2
0
163,981
1
W
Izanami
6,996
700
100
10
0
161,487
1
L
Gilgamesh
5,045
505
31
3
0
208,273
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role