Player Matchup

Achilles
Achilles
AbusiveMussel0
Achilles
Level 32
God Stats
36W - 57L
1,404 SR
Queue Stats
376W - 544L
1,347 Elo+
Party 1
Cernunnos
Cernunnos
BolsonaroBestAdc
Cernunnos
Level 8
God Stats
6W - 10L
1,487 SR
Queue Stats
44W - 33L
1,439 Elo+
Party 1
Hades
Hades
Exesal_Gamer
Hades
Level 25
God Stats
54W - 63L
1,390 SR
Queue Stats
168W - 240L
1,353 Elo+
Party 1
Yemoja
Yemoja
LulaBestSup
Yemoja
Level 7
God Stats
4W - 1L
1,823 SR
Queue Stats
62W - 69L
1,534 Elo+
Party 1
Bellona
Bellona
Moro best jg
Bellona
Level 16
God Stats
0W - 2L
1,298 SR
Queue Stats
33W - 38L
1,431 Elo+
Party 1
Team Averages
Level 18
1,480 SR
1,421 Elo+

VS

Team Averages
Level 19
1,604 SR
1,514 Elo+
Artemis
Artemis
Forleke
Artemis
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,507 Elo+
Party 2
Olorun
Olorun
Pankcho
Olorun
Level 28
God Stats
3W - 0L
1,675 SR
Queue Stats
113W - 81L
1,506 Elo+
Party 2
Mercury
Mercury
Sharksha
Mercury
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Tatanscientouno
Ymir
Level 29
God Stats
9W - 3L
1,711 SR
Queue Stats
111W - 85L
1,499 Elo+
Party 2
Chiron
Chiron
XxZentryxX01
Chiron
Level 23
God Stats
1W - 1L
1,637 SR
Queue Stats
15W - 11L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
2 / 1 / 0
6,315
574
3,507
6,689
4,192
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
8
1 / 4 / 0
5,335
485
2,884
6,855
1,800
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

11
1 / 1 / 0
5,879
534
3,632
6,819
3,134
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
8
0 / 3 / 1
5,522
502
3,037
7,194
3,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
Moro best jg
Bellona
10
0 / 4 / 4
5,974
543
5,272
9,764
4,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Forleke
Artemis
11
3 / 0 / 5
6,222
566
6,983
3,350
1,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Pankcho
Olorun
12
0 / 1 / 0
6,621
602
2,038
6,110
1,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Sharksha
Mercury
11
1 / 1 / 4
6,338
576
5,384
7,468
2,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
5 / 1 / 5
6,787
617
5,815
7,207
3,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
12
4 / 2 / 1
7,251
659
6,094
7,807
2,385
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
4
Kills
13
13
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Achilles
2
1
0
2
L
Cernunnos
1
4
0
0.25
L
1
1
0
1
W
Artemis
Forleke
Artemis
3
0
5
5.5
L
Yemoja
0
3
1
0.17
L
Bellona
Moro best jg
Bellona
0
4
4
0.5
W
Olorun
Pankcho
Olorun
0
1
0
0
W
Mercury
Sharksha
Mercury
1
1
4
3
W
5
1
5
7.5
W
Chiron
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,332
Damage
26,314
37,321
Taken
31,942
17,779
Mitigated
10,958
14,166
Healing
12,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
3,507
304
0
2,166
6,689
4,192
0
2,354
4,335
0
30,686
L
Cernunnos
2,884
1,885
0
815
6,855
1,800
576
2,549
4,306
0
19,600
L
3,632
64
277
3,759
6,819
3,134
48
268
6,551
21,343
0
W
Artemis
Forleke
Artemis
6,983
4,241
0
75
3,350
1,170
692
1,118
2,232
0
27,691
L
Yemoja
3,037
561
1,169
2,588
7,194
3,666
224
1,989
5,205
15,441
0
L
Bellona
Moro best jg
Bellona
5,272
1,364
0
3,392
9,764
4,987
0
693
9,071
0
27,652
W
Olorun
Pankcho
Olorun
2,038
1,473
0
4,052
6,110
1,888
946
0
6,110
39,954
0
W
Mercury
Sharksha
Mercury
5,384
2,075
0
3,762
7,468
2,389
62
369
7,099
0
32,361
W
5,815
964
0
2,027
7,207
3,126
288
1,879
5,328
18,946
0
W
Chiron
6,094
3,496
190
2,482
7,807
2,385
636
3,303
4,504
0
41,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,025
Gold Earned
33,219
243
Minions Killed
331
0
Camps Cleared
0
1,024,478
Distance Traveled
1,036,172
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,315
574
60
5
0
231,405
3
L
Cernunnos
5,335
485
50
5
0
186,354
0
L
Hades
5,879
534
51
5
0
201,622
2
W
Artemis
6,222
566
70
6
0
214,581
0
L
Yemoja
5,522
502
27
2
0
190,587
4
L
Bellona
5,974
543
55
5
0
214,510
0
W
Olorun
6,621
602
91
8
0
148,937
2
W
Mercury
6,338
576
70
6
0
266,458
0
W
Ymir
6,787
617
13
1
0
220,037
6
W
Chiron
7,251
659
87
8
0
186,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role