Player Matchup

Athena
Athena
DewranCraft
Athena
Level 122
God Stats
22W - 8L
1,586 SR
Queue Stats
131W - 112L
1,611 Elo+
Party 1
Rama
Rama
Fantomuuu
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Perfxction
Tiamat
Level 160
God Stats
30W - 10L
1,925 SR
Queue Stats
699W - 163L
1,957 Elo+
Party 1
Anhur
Anhur
RaphaelCraft
Anhur
Level 156
God Stats
5W - 1L
1,842 SR
Queue Stats
284W - 118L
1,727 Elo+
Party 1
Nemesis
Nemesis
dangér
Nemesis
Level 20
God Stats
11W - 3L
1,808 SR
Queue Stats
95W - 18L
1,822 Elo+
Party 1
Team Averages
Level 124
1,732 SR
1,723 Elo+

VS

Team Averages
Level 82
1,660 SR
1,499 Elo+
Arachne
Arachne
ASm00thCriminal
Arachne
Level 66
God Stats
83W - 65L
1,671 SR
Queue Stats
250W - 257L
1,550 Elo+
Party 2
Chiron
Chiron
NortonKiller17
Chiron
Level 84
God Stats
29W - 22L
1,248 SR
Queue Stats
338W - 355L
1,431 Elo+
Party 2
Kumbhakarna
Kumbhakarna
PureEl3ctric
Kumbhakarna
Level 46
God Stats
1W - 1L
1,773 SR
Queue Stats
72W - 74L
1,538 Elo+
Party 2
Tiamat
Tiamat
Skullma
Tiamat
Level 88
God Stats
2W - 2L
1,827 SR
Queue Stats
301W - 320L
1,477 Elo+
Party 2
Gilgamesh
Gilgamesh
sassywontsmoke
Gilgamesh
Level 127
God Stats
8W - 6L
1,783 SR
Queue Stats
184W - 203L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
3 / 0 / 12
7,684
591
5,471
8,698
7,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rama
14
4 / 3 / 5
8,688
668
7,955
9,470
3,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
Perfxction
Tiamat
15
8 / 0 / 4
8,911
685
14,167
6,663
5,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
6 / 2 / 5
8,304
639
9,547
8,179
2,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
dangér
Nemesis
15
10 / 0 / 4
8,958
689
6,609
9,202
4,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
6,073
467
5,553
13,257
4,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 6 / 0
6,607
508
4,612
8,853
1,994
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
PureEl3ctric
Kumbhakarna
9
1 / 8 / 2
5,957
458
2,533
14,590
5,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
Skullma
Tiamat
9
0 / 5 / 1
5,828
448
4,360
8,392
4,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
sassywontsmoke
Gilgamesh
11
2 / 7 / 0
6,691
515
5,968
13,027
5,048
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
10
31
Kills
5
5
Deaths
31
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Athena
3
0
12
9
W
Rama
4
3
5
2.17
L
2
6
0
0.33
W
Tiamat
Perfxction
Tiamat
8
0
4
10
L
Kumbhakarna
PureEl3ctric
Kumbhakarna
1
8
2
0.25
W
6
2
5
4.25
L
Tiamat
Skullma
Tiamat
0
5
1
0.1
W
Nemesis
dangér
Nemesis
10
0
4
12
L
Gilgamesh
sassywontsmoke
Gilgamesh
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,749
Damage
23,026
42,212
Taken
58,119
23,645
Mitigated
21,231
15,112
Healing
12,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,553
3,143
0
5,206
13,257
4,503
0
4,561
8,696
0
39,557
W
Athena
5,471
1,626
0
1,639
8,698
7,790
18
1,268
7,352
18,003
0
W
Rama
7,955
6,065
0
3,536
9,470
3,588
0
305
9,141
0
53,180
L
4,612
1,621
804
1,363
8,853
1,994
0
1,910
6,847
0
35,945
W
Tiamat
Perfxction
Tiamat
14,167
1,363
0
3,946
6,663
5,280
51
1,663
4,762
69,195
0
L
Kumbhakarna
PureEl3ctric
Kumbhakarna
2,533
908
0
1,875
14,590
5,627
0
5,510
9,080
11,115
0
W
9,547
5,159
0
4,933
8,179
2,752
308
2,049
6,060
0
58,118
L
Tiamat
Skullma
Tiamat
4,360
746
0
2,048
8,392
4,059
0
4,792
3,600
26,784
0
W
Nemesis
dangér
Nemesis
6,609
2,545
0
1,058
9,202
4,235
0
1,068
8,004
0
64,815
L
Gilgamesh
sassywontsmoke
Gilgamesh
5,968
1,219
0
1,343
13,027
5,048
520
2,865
10,162
0
36,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,545
Gold Earned
31,156
481
Minions Killed
320
0
Camps Cleared
0
1,305,918
Distance Traveled
1,191,359
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,073
467
69
5
0
248,603
1
W
Athena
7,684
591
26
2
0
281,255
0
W
Rama
8,688
668
108
8
0
230,159
3
L
Chiron
6,607
508
84
6
0
217,547
2
W
Tiamat
8,911
685
143
11
0
268,666
2
L
Kumbhakarna
5,957
458
12
1
0
240,232
3
W
Anhur
8,304
639
93
7
0
221,560
2
L
Tiamat
5,828
448
81
6
0
233,959
8
W
Nemesis
8,958
689
111
9
0
304,278
3
L
Gilgamesh
6,691
515
74
6
0
251,018
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role