Player Matchup

Ares
Ares
PREIMO
Ares
Level 63
God Stats
41W - 23L
1,536 SR
Queue Stats
766W - 836L
1,304 Elo+
Party 3
Merlin
Merlin
RougeXI
Merlin
Level 34
God Stats
9W - 9L
1,540 SR
Queue Stats
78W - 76L
1,368 Elo+
Solo
Izanami
Izanami
RoundWheel28768
Izanami
Level 26
God Stats
72W - 109L
1,377 SR
Queue Stats
447W - 545L
1,300 Elo+
Party 1
Achilles
Achilles
TFH Karmic
Achilles
Level 83
God Stats
3W - 7L
1,500 SR
Queue Stats
517W - 572L
1,362 Elo+
Party 1
Ravana
Ravana
snoota
Ravana
Level 69
God Stats
19W - 16L
1,485 SR
Queue Stats
596W - 600L
1,306 Elo+
Party 3
Team Averages
Level 55
1,488 SR
1,328 Elo+

VS

Team Averages
Level 71
1,407 SR
1,420 Elo+
Ra
Ra
A4Cool
Ra
Level 65
God Stats
10W - 13L
1,318 SR
Queue Stats
254W - 305L
1,426 Elo+
Party 2
Tiamat
Tiamat
Grimxddd
Tiamat
Level 87
God Stats
21W - 23L
1,428 SR
Queue Stats
523W - 636L
1,407 Elo+
Party 2
Mercury
Mercury
MAZZ_XdespriwyxX
Mercury
Level 63
God Stats
28W - 23L
1,482 SR
Queue Stats
414W - 478L
1,318 Elo+
Solo
Bellona
Bellona
huniebeee
Bellona
Level 106
God Stats
2W - 3L
1,275 SR
Queue Stats
7W - 4L
1,546 Elo+
Solo
Anhur
Anhur
offwhitelol
Anhur
Level 33
God Stats
4W - 3L
1,533 SR
Queue Stats
64W - 74L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
PREIMO
Ares
11
0 / 7 / 2
7,902
395
5,509
16,235
14,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
RougeXI
Merlin
13
2 / 6 / 1
9,022
451
2,812
10,649
3,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 12 / 0
7,894
395
5,587
15,668
5,082
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
TFH Karmic
Achilles
17
2 / 5 / 1
10,134
507
8,405
19,874
14,684
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ravana
snoota
Ravana
15
5 / 8 / 2
10,083
504
12,244
15,988
11,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
18
9 / 3 / 8
12,021
601
13,874
13,344
5,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
Grimxddd
Tiamat
20
5 / 1 / 9
12,254
613
15,333
15,334
18,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
13 / 3 / 7
12,669
633
13,501
15,955
7,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
huniebeee
Bellona
17
11 / 3 / 7
11,062
553
14,794
14,680
11,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

3
0 / 0 / 0
4,601
230
0
0
0

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
69
10
Kills
38
38
Deaths
10
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ra
9
3
8
4.33
W
Tiamat
Grimxddd
Tiamat
5
1
9
9.5
W
13
3
7
5.5
L
Ares
PREIMO
Ares
0
7
2
0.14
L
Merlin
RougeXI
Merlin
2
6
1
0.42
L
1
12
0
0.08
L
Achilles
TFH Karmic
Achilles
2
5
1
0.5
W
Bellona
huniebeee
Bellona
11
3
7
4.83
W
0
0
0
0
L
Ravana
snoota
Ravana
5
8
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,557
Damage
57,502
78,414
Taken
59,313
49,904
Mitigated
43,677
14,838
Healing
22,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
13,874
764
3,444
7,431
13,344
5,728
1,642
2,960
10,384
78,308
0
W
Tiamat
Grimxddd
Tiamat
15,333
780
0
8,188
15,334
18,156
468
990
14,344
79,622
0
W
13,501
7,924
0
190
15,955
7,941
0
710
15,245
0
95,703
L
Ares
PREIMO
Ares
5,509
762
0
2,440
16,235
14,657
0
5,049
10,972
23,528
0
L
Merlin
RougeXI
Merlin
2,812
112
231
3,098
10,649
3,662
866
5,314
4,965
39,305
0
L
5,587
3,069
0
707
15,668
5,082
602
2,961
12,543
0
51,004
L
Achilles
TFH Karmic
Achilles
8,405
1,511
0
5,190
19,874
14,684
504
10,269
8,817
0
55,378
W
Bellona
huniebeee
Bellona
14,794
5,278
279
2,860
14,680
11,852
2,637
3,661
11,019
0
57,580
W
0
0
0
0
0
0
0
0
0
0
0
L
Ravana
snoota
Ravana
12,244
3,300
0
3,172
15,988
11,819
0
3,841
11,910
0
52,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,035
Gold Earned
52,607
410
Minions Killed
511
0
Camps Cleared
0
1,523,452
Distance Traveled
1,527,899
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,021
601
141
7
0
364,689
5
W
Tiamat
12,254
613
162
8
0
373,683
4
W
Mercury
12,669
633
129
6
0
441,584
0
L
Ares
7,902
395
27
1
0
305,621
1
L
Merlin
9,022
451
81
4
0
253,019
3
L
Izanami
7,894
395
99
5
0
296,212
0
L
Achilles
10,134
507
124
6
0
327,399
4
W
Bellona
11,062
553
79
4
0
347,943
4
W
Anhur
4,601
230
0
0
0
0
0
L
Ravana
10,083
504
79
4
0
341,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role