Player Matchup

Cerberus
Cerberus
Bronze III
GoHomeRogers35
Cerberus
Bronze III
Level 54
God Stats
0W - 1L
1,588 SR
Queue Stats
4W - 2L
1,500 MMR
Solo
Set
Set
Gold III
WhyDidDadGo
Set
Gold III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,475 MMR
Party 2
He Bo
He Bo
Gold III
xDarkLung
He Bo
Gold III
Level 119
God Stats
4W - 5L
1,559 SR
Queue Stats
23W - 26L
1,575 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 92
1,549 SR
1,517 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 118
1,508 SR
1,489 MMR
Chang'e
Chang'e
Bronze III
SmellyOleBitties
Chang'e
Bronze III
Level 108
God Stats
2W - 1L
1,444 SR
Queue Stats
12W - 15L
1,539 MMR
Party 1
Athena
Athena
Bronze III
TTSUPRA07
Athena
Bronze III
Level 104
God Stats
1W - 0L
1,496 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Artemis
Artemis
Bronze III
shaotown
Artemis
Bronze III
Level 141
God Stats
1W - 3L
1,584 SR
Queue Stats
16W - 22L
1,428 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
6 / 5 / 8
15,074
754
15,546
29,753
31,308
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
0 / 9 / 5
11,374
569
8,381
17,961
6,801
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
xDarkLung
He Bo
18
9 / 5 / 4
14,075
704
20,331
18,153
6,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ScyllaPersephoneChaacDanzaburouLoki

VS

Bans
Cu ChulainnFenrirSkadiAh Muzen CabCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 7 / 11
13,656
683
14,184
19,658
6,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Athena
TTSUPRA07
Athena
17
2 / 3 / 15
12,930
647
11,361
19,822
18,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Artemis
shaotown
Artemis
19
13 / 5 / 5
15,606
780
26,133
22,902
8,568
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
50
15
Kills
19
19
Deaths
15
17
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cerberus
6
5
8
2
W
4
7
11
1.36
W
Athena
TTSUPRA07
Athena
2
3
15
3.17
L
0
9
5
0.28
W
Artemis
shaotown
Artemis
13
5
5
3.1
L
He Bo
xDarkLung
He Bo
9
5
4
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,258
Damage
51,678
65,867
Taken
62,382
44,496
Mitigated
33,546
15,096
Healing
20,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
15,546
1,017
0
7,756
29,753
31,308
102
8,947
19,879
47,776
0
W
14,184
1,539
3,459
5,271
19,658
6,442
513
12,394
7,264
53,908
0
W
Athena
TTSUPRA07
Athena
11,361
2,896
0
2,784
19,822
18,536
653
10,450
9,372
42,749
0
L
8,381
2,560
0
1,975
17,961
6,801
2,658
8,530
8,940
0
43,172
W
Artemis
shaotown
Artemis
26,133
12,501
0
8,771
22,902
8,568
2,224
13,415
9,487
0
95,756
L
He Bo
xDarkLung
He Bo
20,331
431
0
5,365
18,153
6,387
558
6,303
11,421
74,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,523
Gold Earned
42,192
234
Minions Killed
225
0
Camps Cleared
0
1,017,041
Distance Traveled
1,023,253
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
15,074
754
72
4
0
355,199
8
W
Chang'e
13,656
683
83
4
0
323,107
2
W
Athena
12,930
647
34
2
0
393,802
6
L
Set
11,374
569
57
3
0
325,670
1
W
Artemis
15,606
780
108
5
0
306,344
11
L
He Bo
14,075
704
105
5
0
336,172
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role