Player Matchup

Jormungandr
Jormungandr
CasualLDGamer
Jormungandr
Level 26
God Stats
15W - 12L
1,572 SR
Queue Stats
23W - 27L
1,349 Elo+
Party 3
Merlin
Merlin
Delstars
Merlin
Level 78
God Stats
10W - 7L
1,414 SR
Queue Stats
238W - 288L
1,315 Elo+
Party 2
Heimdallr
Heimdallr
Shademaster31
Heimdallr
Level 85
God Stats
34W - 39L
1,407 SR
Queue Stats
341W - 380L
1,402 Elo+
Party 2
Pele
Pele
TCG Entity
Pele
Level 64
God Stats
3W - 4L
1,427 SR
Queue Stats
105W - 120L
1,386 Elo+
Party 3
Anubis
Anubis
TCG InFinite
Anubis
Level 45
God Stats
13W - 17L
1,573 SR
Queue Stats
37W - 49L
1,392 Elo+
Party 3
Team Averages
Level 60
1,479 SR
1,369 Elo+

VS

Team Averages
Level 39
1,300 SR
1,374 Elo+
Izanami
Izanami
Becky4172147
Izanami
Level 22
God Stats
0W - 3L
1,317 SR
Queue Stats
25W - 28L
1,377 Elo+
Party 1
Gilgamesh
Gilgamesh
PREDATORKING96
Gilgamesh
Level 39
God Stats
36W - 30L
1,403 SR
Queue Stats
119W - 134L
1,304 Elo+
Party 1
Artio
Artio
TG reaper7023
Artio
Level 49
God Stats
0W - 5L
1,317 SR
Queue Stats
144W - 150L
1,341 Elo+
Party 1
Thoth
Thoth
cvecty
Thoth
Level 46
God Stats
2W - 8L
1,272 SR
Queue Stats
32W - 42L
1,348 Elo+
Solo
Bacchus
Bacchus
fleenor0
Bacchus
Level 41
God Stats
0W - 1L
1,193 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CasualLDGamer
Jormungandr
17
6 / 4 / 9
12,331
514
12,856
17,204
11,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Delstars
Merlin
19
4 / 3 / 7
12,783
533
7,472
12,491
4,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Shademaster31
Heimdallr
20
5 / 3 / 10
13,283
553
16,859
18,173
10,242
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
6 / 4 / 6
12,126
505
11,912
18,332
6,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
20
6 / 3 / 6
13,357
557
10,609
16,438
9,197
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Becky4172147
Izanami
11
0 / 6 / 0
8,124
339
2,004
12,339
3,580
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
PREDATORKING96
Gilgamesh
17
2 / 10 / 6
10,763
448
13,619
22,379
16,961
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 3 / 2
8,663
361
3,646
17,408
12,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thoth
cvecty
Thoth
19
6 / 3 / 1
12,507
521
12,310
14,063
4,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
fleenor0
Bacchus
16
3 / 7 / 2
10,408
434
5,434
18,153
16,862
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
23
27
Kills
12
17
Deaths
29
38
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
Becky4172147
Izanami
0
6
0
0
W
Jormungandr
CasualLDGamer
Jormungandr
6
4
9
2.63
W
Merlin
Delstars
Merlin
4
3
7
2.5
L
Gilgamesh
PREDATORKING96
Gilgamesh
2
10
6
0.5
W
Heimdallr
Shademaster31
Heimdallr
5
3
10
3.33
W
6
4
6
2.25
W
Anubis
6
3
6
3
L
1
3
2
0.67
L
Thoth
cvecty
Thoth
6
3
1
2.17
L
Bacchus
fleenor0
Bacchus
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,708
Damage
37,013
82,638
Taken
84,342
42,215
Mitigated
54,426
27,962
Healing
15,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Becky4172147
Izanami
2,004
1,079
0
533
12,339
3,580
0
4,547
7,792
0
45,221
W
Jormungandr
CasualLDGamer
Jormungandr
12,856
2,879
1,146
3,840
17,204
11,922
63
5,484
11,690
51,587
0
W
Merlin
Delstars
Merlin
7,472
0
153
3,637
12,491
4,365
302
6,325
5,448
74,347
0
L
Gilgamesh
PREDATORKING96
Gilgamesh
13,619
3,376
990
2,159
22,379
16,961
680
8,332
14,047
0
58,852
W
Heimdallr
Shademaster31
Heimdallr
16,859
8,973
0
4,688
18,173
10,242
2,597
3,633
14,458
0
104,684
W
11,912
4,676
0
4,636
18,332
6,489
977
5,989
12,111
0
78,388
W
Anubis
10,609
721
386
9,476
16,438
9,197
3,507
4,786
11,522
86,734
0
L
3,646
400
1,030
5,018
17,408
12,625
0
6,993
10,410
24,104
0
L
Thoth
cvecty
Thoth
12,310
727
0
2,918
14,063
4,398
766
4,605
9,458
66,452
0
L
Bacchus
fleenor0
Bacchus
5,434
306
0
2,699
18,153
16,862
746
6,886
11,267
34,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,880
Gold Earned
50,465
586
Minions Killed
381
0
Camps Cleared
0
2,077,905
Distance Traveled
2,136,117
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,124
339
85
4
0
331,944
0
W
Jormungandr
12,331
514
71
3
0
421,800
2
W
Merlin
12,783
533
131
5
0
456,428
5
L
Gilgamesh
10,763
448
77
3
0
451,739
1
W
Heimdallr
13,283
553
152
6
0
427,816
5
W
Pele
12,126
505
92
4
0
485,338
0
W
Anubis
13,357
557
140
6
0
286,523
4
L
Artio
8,663
361
41
2
0
449,110
0
L
Thoth
12,507
521
125
5
0
445,182
2
L
Bacchus
10,408
434
53
2
0
458,142
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role